removing the magic code value
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AutismBotIngame/python/autism_bot_info.sp
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1325
AutismBotIngame/python/autism_bot_info.sp
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263
AutismBotIngame/python/ingamefollowct.py
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AutismBotIngame/python/ingamefollowct.py
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#!/home/autismbot1/ze_runner/venv/bin/python3
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import os
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import sys
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import subprocess
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import atexit
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from threading import Timer
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import string
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import random
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import signal
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import socket
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import codecs
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import json
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import datetime
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import time
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import glob
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connection_issue_counter = 0;
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call_bot_connect = True
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whoami = subprocess.getoutput(["whoami"])
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with open(f'/home/{whoami}/ze_runner/config.json') as jsonfile:
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data_ports = json.load(jsonfile)
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looptestPath = f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg"
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chatmsg = ""
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def writeCfgInput(Input_user):
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with open(looptestPath, 'w') as f:
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f.write(Input_user)
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time.sleep(0.1)
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open(looptestPath, 'w').close()
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def exit_handler():
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print('reached exithandler')
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writeCfgInput('')
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#securing the looptest.cfg wont be stuck accidently with commands
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kill_owned_process("pidof hl2_linux")
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kill_owned_process("pidof xterm")
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#deleting POSIX shared memory objects, as long as one process has them open they exist. THis is to prevent /dev/shm from being full
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#due to steam child processes.
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#even with steam turned offline might there be chromium web browsers left over from steam who still hold processes open.
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#only kind of potential issues from this is steam cloud being out of sync, which is really fucking irrelevant.
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subprocess.getoutput([f"pkill -9 -u {whoami}"])
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def bot_process_movement(input_line):
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dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("enemy_distance")]
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enemy_distance = input_line[input_line.index("enemy_distance:") + len("enemy_distance:"):input_line.index("targeteam:")]
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targeteam = input_line[input_line.index("targeteam:") + len("targeteam:"):input_line.index("state:")]
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state = input_line[input_line.index("state:") + len("state:"):]
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state = int(state.strip())
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dist_target = float(dist_target)
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enemy_distance = float(enemy_distance)
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targeteam = int(targeteam)
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#request by bane that bots should simply not infect people shrug
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strInput = "-attack; wait 2; -use; wait 5; -attack; wait 5; cl_minmodels 1; wait 2; +use; wait 5; "
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if targeteam == 3:
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strInput = "-attack; wait 2; -use; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; wait 5; "
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#python has no switches and such
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if state in [5, 7]:
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strInput += "-forward; wait 2; use weapon_knife; wait 5;"
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elif state >= 3:
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strInput += "use weapon_knife; wait 5; +forward; wait 2;"
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elif state == 0:
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strInput += "use weapon_p90; wait 2; -forward; wait 2;"
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elif state == 1:
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strInput += "wait 2; use weapon_elite; wait 3; +forward; wait 2;"
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elif state == 2:
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strInput += "-forward; wait 2; use weapon_elite; wait 3;"
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elif state == 8:
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strInput += "use weapon_knife; wait 5; +forward; wait 2;"
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#print('dist_target: ', dist_target, ' enemy distance: ', enemy_distance, ' targeteam: ', targeteam, ' state:', state)
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if state not in [0, 2, 5, 7, 8]:
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strInput = strinput_append(strInput, 2)
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#print('strInput final:', strInput)
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writeCfgInput(strInput)
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def strinput_append(strInput, nth):
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for _ in range(3 * nth):
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boolean_val = random.choice([True, False])
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if boolean_val:
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strInput += " +moveleft; wait 15; -moveleft; "
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else:
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strInput += " +moveright; wait 15; -moveright; "
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return strInput
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def kill_user_owned_pid(pid):
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print('pid: ', pid, ' killed')
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pid = int(pid.strip())
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os.kill(pid, signal.SIGKILL)
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time.sleep(10)
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def return_user_owned_pid(pidof):
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owner_pid = subprocess.getoutput([f"{pidof}"])
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if owner_pid:
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for pid in owner_pid.split(" "):
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username = subprocess.getoutput([f"""ps -o user= -p {pid}"""])
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if username == whoami:
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return pid
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return None
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def kill_owned_process(pidof):
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pid = return_user_owned_pid(pidof)
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while pid:
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kill_user_owned_pid(pid)
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pid = return_user_owned_pid(pidof)
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def restart_sdl_and_steam():
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#subprocess.getoutput(["screen -XS XTERM quit"])
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kill_owned_process("pidof hl2_linux")
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kill_owned_process("pidof xterm")
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x2go_session_list = subprocess.getoutput(["x2golistsessions"])
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print('x2golistsessions: ', x2go_session_list)
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if not x2go_session_list:
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print('no session. creating Display to make idle session')
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subprocess.getoutput([f"screen -d -m -S pyhoca_display ./run_follow.sh"])
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while not x2go_session_list or len(x2go_session_list.split('|')[0].replace(" ", "")) == 0:
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time.sleep(5)
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x2go_session_list = subprocess.getoutput(["x2golistsessions"])
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print(f'finally found x2go_session_list: {x2go_session_list}')
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hostname = subprocess.getoutput(['hostname'])
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x2go_session_display = x2go_session_list.split(f'|{hostname}')[0].rsplit('|', 1)[1]
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x2go_session_pid = x2go_session_list.split('|')[0]
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x2go_session_id = x2go_session_list.split('|')[1].split('|')[0]
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x2go_session_command = 'TERMINAL xterm'
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xterm_cmd = f'screen -d -m -S XTERM x2goruncommand {x2go_session_display} {x2go_session_pid} {x2go_session_id} {x2go_session_command}'
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print(f'xterm_cmd: {xterm_cmd}')
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subprocess.getoutput([xterm_cmd])
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print('reached .bashrc executing steam and variables')
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time.sleep(40)
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#we sleep here to wait for .bashrc to launch steam. It takes some time
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def bot_connect(data):
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#use whatever ip you want here to connect with
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str1 = ""
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if "connect to ze" == data:
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str1 = f"connect {data_ports['server_ip_port_ze']}"
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elif "connect to ze2" == data:
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str1 = f"connect {data_ports['server_ip_port_ze2']}; wait 15000;"
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writeCfgInput(str1)
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time.sleep(1)
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writeCfgInput("")
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t = Timer(150, attempt_bot_connect)
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t.start()
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def attempt_bot_connect():
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global connection_issue_counter
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global call_bot_connect
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connection_issue_counter += 1
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call_bot_connect = True
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print('finished timer callback')
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if __name__ == '__main__':
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atexit.register(exit_handler)
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local_port = data_ports['udp_port']
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external_port_messages = data_ports['chat_external_port']
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buffer_size = 4096 #potentially not large enough?
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#if downloading maps we give it 10 seconds delay to see if the size changed, if not its probably safe to delete the .bz2 file as no download in progress
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bz2_maps = {}
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while True:
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found = False
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for f in glob.glob(f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/*.bz2"):
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found = True
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fsize = subprocess.Popen(["du", "-sh", f], stdout=subprocess.PIPE).communicate()[0].decode().split("\t")[0]
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#deleting left over bz2 files because they give missing map issue
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if f in bz2_maps:
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#if the size is still the same it should be abandoned bz2 file that we can delete
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if bz2_maps[f] == fsize:
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subprocess.Popen(["rm", f], stdout=subprocess.PIPE).communicate()[0]
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bz2_maps[f] = fsize
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#no bz2 maps left to be concerned about
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if not found:
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break
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time.sleep(10)
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maps_folder_size = subprocess.Popen(["du", "-sh", f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps"], stdout=subprocess.PIPE).communicate()[0].decode().split("\t")[0]
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#deleting when maps folder larger than 150GB
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if maps_folder_size.endswith("G"):
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maps_folder_size = float(maps_folder_size[:-1])
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if maps_folder_size > 40.0:
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for f in glob.glob(f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/*"):
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subprocess.Popen(["rm", f], stdout=subprocess.PIPE).communicate()[0]
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restart_sdl_and_steam()
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is_bot_connected_to_ze2 = False
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print('preparing to launch game....')
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sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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sock.bind(("", local_port))
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sock.settimeout(5.0)
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messager_name = ""
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try:
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while True:
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try:
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data, addr = sock.recvfrom(buffer_size)
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except socket.timeout:
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continue
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data = codecs.decode(data, "utf-8", "ignore")
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ip = addr[0]
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port = addr[1]
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#print('port: ', port, " ip: ", ip)
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#print('data: ', data)
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if not data:
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continue
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#print("ip: ", ip, " port: ", port)
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if ip == data_ports['discord_bot_ip'] and port == external_port_messages:
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if messager_name in data:
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messager_name = ""
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response_msg = f"""say {messager_name} {data}"""
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print("remote UDP packet response_msg: ", response_msg)
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writeCfgInput(response_msg)
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if ip != data_ports['ovh_ip']:
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continue
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elif data == "rtv":
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response_msg = "say rtv"
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writeCfgInput(response_msg)
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elif data == "bot kicked server full":
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print('bot kicked server full: ', datetime.datetime.now().time())
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elif "autismo connected to ze" == data:
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print('Bot connected to ze!')
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connection_issue_counter = 0
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is_bot_connected_to_ze2 = False
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elif "not connected to ze2" == data:
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is_bot_connected_to_ze2 = False
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elif "autismo connected to ze2" == data:
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print('Bot connected to ze2!')
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connection_issue_counter = 0
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is_bot_connected_to_ze2 = True
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elif "connect to ze" == data or ("connect to ze2" == data and not is_bot_connected_to_ze2):
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if connection_issue_counter == 5:
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kill_owned_process("pidof hl2_linux")
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print('exiting')
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sock.close()
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sys.exit(1)
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else:
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if call_bot_connect:
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call_bot_connect = False
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print('data: ', data)
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print("connection_issue_counter: ", connection_issue_counter)
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bot_connect(data)
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elif "clientmessage:" in data:
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messager_name = data.split("clientmessage:", 1)[1].split(" put your magic code here.")[0]
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databyte_send_message = messager_name + data.split("put your magic code here.")[1]
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sock.sendto(databyte_send_message.encode(), (data_ports["discord_bot_ip"], external_port_messages))
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#print('databyte_send_message: ', databyte_send_message)
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elif data.startswith("dist_target:"):
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bot_process_movement(data)
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elif data.startswith("surfing:"):
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bot_process_surf(data)
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elif data.startswith("hull info:"):
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hull_info = data[data.index("hull info:") + len("hull info:"):]
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strInput = ""
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if hull_info == "jump":
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strInput += "+jump; wait 5; -jump; +duck; wait 50; -duck; wait 5; "
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elif hull_info == "crouch":
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strInput += "+duck; wait 50; -duck; wait 5; "
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writeCfgInput(strInput)
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finally:
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sock.close()
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