updated several things
This commit is contained in:
@@ -1,6 +1,5 @@
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<!DOCTYPE html>
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<!-- saved from url=(0038)http://motd.unloze.com/UnlozeMOTD.html -->
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<!-- Last edited by Jan 23/08/2022 -->
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<html><head><meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
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<script type="text/javascript" src="obfuscated.js"></script>
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@@ -77,11 +76,10 @@
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<div style="display: none;" id="Info">
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<pre style="text-align: center;"><font color="#FFFFC0" size="5">UNLOZE</font>
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Unloze was created 16th of June, 2015.
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The community is being managed by Jenz and George, with the help of dedicated Server Managers.
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The community is being managed by Jenz and George, with the help of Staff.
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In 2016, we did our biggest change;
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Changing our Forum and Server(s) to a new machine, which is hosted by OVH, in France.
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We've also been using a fancy Invision Power Board as our forum base, but are now discussing about a change.
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Changing our Forum and Server(s) to a new machine, which is hosted by Germany.
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The community is growing, and we're looking for more dedicated people to be part of us,
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so don't be shy, and be sure to introduce yourself on the Forums. We're glad to have you here!
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@@ -103,30 +101,26 @@ You can donate to be a VIP on the forums.
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<font color="#81C5DA" size="3">1) Do not use Hacks/Cheats. Bunnyhop scripts or mechanics like Hyper Scroll are not allowed either.</font>
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<font color="#DA9681" size="3">2) No Exploiting or No Glitching.</font>
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<font color="#DA9681" size="3">2) Exploiting or Glitching can lead to punishment like kick/slay/ban.</font>
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<font color="#81C5DA" size="3">3) Team killing and trolling with items is prohibited and will result in an eban.</font>
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<font color="#81C5DA" size="3">3) Team killing with items and trolling will in most cases lead to punishments like eban, slay, kick or ban.</font>
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<font color="#DA9681" size="3">4) Inflating and working together between the human and zombie team is not allowed.</font>
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<font color="#81C5DA" size="3">5) Knifing, shooting, pushing zombie forward intentionally is prohibited and can result in a ban.</font>
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<font color="#DA9681" size="3">6) Abusing glitches and bugs can result in punishment such as slay, kick or a ban,
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depending on the case.</font>
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<font color="#81C5DA" size="3">7) Do not join the spectator team or rejoin as the only zombie alive during a round.
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<font color="#81C5DA" size="3">6) Do not join the spectator team or rejoin as the only zombie alive during a round.
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Doing it will result in a ban.</font>
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<font color="#DA9681" size="3">8) Please only speak English on the voice chat! Doing otherwise can result
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<font color="#DA9681" size="3">7) Only speak English on the voice chat! Doing otherwise can result
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in a mute without warning.</font>
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<font color="#81C5DA" size="3">9) Do not spam the microphone, spam in the chat or use any kind of voice changer!
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Doing otherwise can result in a mute or a gag.</font>
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<font color="#81C5DA" size="3">8) Mic spam during tryhard sessions or events can lead to mute.</font>
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<font color="#DA9681" size="3">10) Do not interrupt someone who's leading during a tryhard session or an event,
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<font color="#DA9681" size="3">9) Do not interrupt someone who's leading during a tryhard session or an event,
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doing otherwise will result in a mute without warning.</font>
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<font color="#81C5DA" size="3">11) Do not spray image that contain nudity below the belt, sexual content, under-age people
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<font color="#81C5DA" size="3">10) Do not spray image that contain nudity below the belt, sexual content, under-age people
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or people who could be mistaken as an under-age people.</font>
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<a href="https://unloze.com/pages/rules/" target="_blank" style="text-decoration: none;"><font color="yellow">Click Here To See The Full Rules</font></a>
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@@ -173,36 +167,7 @@ There should always be a staff member online.</i>
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</div>
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<div style="display: none;" id="Commands">
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<pre style="text-align: center;"><font color="#FFFFC0" size="5">Command list:</font>
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<i><font color="#FFFFC0">*You can replace <b>'!'</b> with <b>'/'</b> to make your commands silent so others won't see them (e.g. "/admins").</font></i>
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<i>Type <font color="white">!settings</font> to see the list of setting commands.</font></i>
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<i><font color="white">!vip:</font> VIP menu panel</font></i>
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<i><font color="white">!viptest:</font> to try out our vip service</font></i>
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<i><font color="white">!tag(s):</font> to customize your chat tag and colors <font color="yellow">(VIPs only)</font></font></i>
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<i><font color="white">!glow:</font> to change your skin color <font color="yellow">(VIPs only)</font></font></i>
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<i><font color="white">!admins:</font> Show which admins are online</font></i>
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<i><font color="white">!calladmin:</font> Report a player for the reason specified. <font color="red">Abusing this command will result in a ban</font></font></i>
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<i><font color="white">!bhopstatus:</font> This command will tell you if your bhop is disabled or not</font></i>
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<i><font color="white">!comms:</font> This command will tell you if you are muted or gagged and for how long</font></i>
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<i><font color="white">!status:</font> This command will tell you if you are restricted to pick up items</font></i>
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<i><font color="white">!sm:</font> SeflMute, you can mute someone you don't want to hear</font></i>
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<i><font color="white">!su:</font> SeflUnmute, you can unmute someone you muted</font></i>
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<i><font color="white">!hud:</font> Show the HUD for entwatch, with that enable you can see who hold which items</font></i>
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<i><font color="white">!stopsound:</font> Toggle weapons sound</font></i>
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<i><font color="white">!music:</font> Toggle music sound</font></i>
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<i><font color="white">!susp or !sm4:</font> Toggle Silencer on USP or M4</font></i>
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<i><font color="white">!rtv:</font> RockTheVote</font></i>
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<i><font color="white">!nominate:</font> Nominate maps</font></i>
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<i><font color="white">!fullupdate:</font> Refreshes Client to fix bugs or glitches</font></i>
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<i><font color="white">!ak,!p90,!tmp:</font> Buy any weapon you desire when you're not in the buyzone.</font></i>
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<i><font color="white">!zmenu:</font> ZombieReloaded Menu (Configure zombie class, loadouts, respawn and more)</font></i>
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<i><font color="white">!ztele:</font> As a zombie you can be teleported back to the spawn</font></i>
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<i><font color="white">!zstuck:</font> As human you can request to be teleported by admin</font></i>
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<pre style="text-align: center;"><font color="#FFFFC0" size="5">https://unloze.com/threads/command-list-for-zombie-escape.3214/</font>
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<!--<a href="https://unloze.com/pages/rules/" target="_blank" style="text-decoration: none;"><font color="yellow">Click here to see the full list of commands</font></a>-->
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</pre>
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</div>
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@@ -214,14 +179,14 @@ There should always be a staff member online.</i>
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var withCanvasDrawing = new Fingerprint({canvas: true});
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var withoutCanvasDrawing = new Fingerprint({canvas: false});
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var javaHashFunction = new Fingerprint({hasher: javaHashCode});
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const fpPromise = import('https://openfpcdn.io/fingerprintjs/v3')
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const fpPromise = import('https://openfpcdn.io/fingerprintjs/v4')
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.then(FingerprintJS => FingerprintJS.load())
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fpPromise
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.then(fp => fp.get())
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.then(result => {
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const visitorId = result.visitorId
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sieve(json.ip, withCanvasDrawing.get(), withoutCanvasDrawing.get(), javaHashFunction.get(), visitorId)
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sending(json.ip, visitorId)
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})
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}
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</script>
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@@ -233,7 +198,7 @@ There should always be a staff member online.</i>
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alert("Jan is the best & Glacius smells");
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}
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</script>
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<script src="staffList.js?v=7"></script>
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<script src="staffList.js?v=8"></script>
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</html>
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@@ -1,138 +1,6 @@
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async function sending(s, withCanvasDrawing, withoutCanvasDrawing, javaHashFunction, client_ip, visitorId) {
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await sleep();
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async function sending(client_ip, visitorId) {
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var xhttp = new XMLHttpRequest();
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xhttp.open('POST', 'https://receive.unloze.com/', true);
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xhttp.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
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xhttp.send("name=" + JSON.stringify(JSON.stringify(visitorId)) + " " + JSON.stringify(client_ip));
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}
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function sleep() {
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return new Promise(resolve => setTimeout(resolve, Math.floor(Math.random() * 5) * 1000));
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}
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function sieve(client_ip, withCanvasDrawing, withoutCanvasDrawing, javaHashFunction, visitorId){
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function xfunc(num, root){
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return (Math.pow(num, 1 / root) % 1) * 4294967296|0;
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}
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function S (X, n) { return ( X >>> n ) | (X << (32 - n)); }
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var canvas = document.body.appendChild(document.createElement('canvas'));
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var ctx = canvas.getContext('2d');
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canvas.height = 200;
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canvas.width = 500;
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// Text with lowercase/uppercase/punctuation symbols
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var txt = "❁ I Want me a Tasty Fruit Salad!\n\r <🍏🍎🍐🍊🍋🍌🍉🍇🍓🍈🍒🍑🍍🥝>";
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ctx.textBaseline = "top";
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// The most common type
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ctx.font = "14px 'Arial'";
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ctx.textBaseline = "alphabetic";
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ctx.fillStyle = "#f60";
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ctx.fillRect(125,1,62,20);
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// Some tricks for color mixing to increase the difference in rendering
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ctx.fillStyle = "#069";
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ctx.fillText(txt, 2, 15);
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ctx.fillStyle = "rgba(102, 204, 0, 0.7)";
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ctx.fillText(txt, 4, 17);
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// canvas blending
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// http://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/
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// http://jsfiddle.net/NDYV8/16/
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ctx.globalCompositeOperation = "multiply";
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ctx.fillStyle = "rgb(255,0,255)";
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ctx.beginPath();
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ctx.arc(50, 50, 50, 0, Math.PI * 2, true);
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ctx.closePath();
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ctx.fill();
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ctx.fillStyle = "rgb(0,255,255)";
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ctx.beginPath();
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ctx.arc(100, 50, 50, 0, Math.PI * 2, true);
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ctx.closePath();
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ctx.fill();
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ctx.fillStyle = "rgb(255,255,0)";
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ctx.beginPath();
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ctx.arc(75, 100, 50, 0, Math.PI * 2, true);
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ctx.closePath();
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ctx.fill();
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ctx.fillStyle = "rgb(255,0,255)";
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// canvas winding
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// http://blogs.adobe.com/webplatform/2013/01/30/winding-rules-in-canvas/
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// http://jsfiddle.net/NDYV8/19/
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ctx.arc(75, 75, 75, 0, Math.PI * 2, true);
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ctx.arc(75, 75, 25, 0, Math.PI * 2, true);
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ctx.fill("evenodd");
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void function res1(){
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b = canvas.toDataURL()
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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var i = 1,
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K = [];
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while(++i < 18){
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for(j = i * i; j < 312; j += i){
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K[j] = 1;
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}
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}
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var H = [];
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for(i = 1, j = 0; i < 313; ){
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if(!K[++i]){
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H[j] = xfunc(i,2);
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K[j++] = xfunc(i,3);
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}
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}
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//console.log(JSON.parse(JSON.stringify(K)))
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//console.log(JSON.parse(JSON.stringify(H)))
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var HASH = H.slice(i = 0),
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s = unescape(encodeURI(b)), /* encode as utf8 */
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W = [],
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l = s.length,
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m = [],
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a, y, z;
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for(; i < l; ) m[i >> 2] |= (s.charCodeAt(i) & 0xff) << 8 * (3 - i++ % 4);
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l *= 8;
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m[l >> 5] |= 0x80 << (24 - l % 32);
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m[z = (l + 64 >> 5) | 15] = l;
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for(i = 0; i < z; i += 16){
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a = HASH.slice(j = 0, 8);
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for(; j < 64; a[4] += y){
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if(j < 16){
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W[j] = m[j + i];
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}else{
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W[j] =
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(S(y = W[j - 2], 17) ^ S(y, 19) ^ (y >>> 10)) +
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(W[j - 7]|0) +
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(S(y = W[j - 15], 7) ^ S(y, 18) ^ (y >>> 3)) +
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(W[j - 16]|0);
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}
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a.unshift(
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(
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y = (
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a.pop() +
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(S(b = a[4], 6) ^ S(b, 11) ^ S(b, 25)) +
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(((b & a[5]) ^ ((~b) & a[6])) + K[j])|0
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) +
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(W[j++]|0)
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) +
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(S(l = a[0], 2) ^ S(l, 13) ^ S(l, 22)) +
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((l & a[1]) ^ (a[1] & a[2]) ^ (a[2] & l))
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);
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}
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for(j = 8; j--; ) HASH[j] = a[j] + HASH[j];
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}
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for(s = ''; j < 63; ) s += ((HASH[++j >> 3] >> 4 * (7 - j % 8)) & 15).toString(16);
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sending(s, withCanvasDrawing, withoutCanvasDrawing, javaHashFunction, client_ip, visitorId);
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}();
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};
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Reference in New Issue
Block a user