From ae28d0eab525e21953d7b2edc82d0b5d76e3b7b8 Mon Sep 17 00:00:00 2001 From: jenzur Date: Mon, 27 Jul 2020 20:30:28 +0200 Subject: [PATCH] halving distance again --- AutismBotIngame/python/ingamefollowct.py | 2 +- AutismBotIngame/scripting/autism_bot_info.sp | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/AutismBotIngame/python/ingamefollowct.py b/AutismBotIngame/python/ingamefollowct.py index 724ccbce..b12ffa5d 100644 --- a/AutismBotIngame/python/ingamefollowct.py +++ b/AutismBotIngame/python/ingamefollowct.py @@ -82,7 +82,7 @@ def bot_process_movement(input_line): strInput = strinput_append(strInput, 10) else: ladder_counter = 0 - min_distance_target_human = 0.2 + min_distance_target_human = 0.1 min_enemy_distance = 10.0 if bot_on_type == 1 or bot_on_type == 3: print('bot_on_type 1 = water | 3 = downhill: ', bot_on_type) diff --git a/AutismBotIngame/scripting/autism_bot_info.sp b/AutismBotIngame/scripting/autism_bot_info.sp index 76c7cb4b..a2528135 100644 --- a/AutismBotIngame/scripting/autism_bot_info.sp +++ b/AutismBotIngame/scripting/autism_bot_info.sp @@ -248,7 +248,8 @@ public Action recursive_pressing(Handle timer, any data) int min_distance_mult = 6; GetEntPropVector(target_enemy, Prop_Send, "m_vecOrigin", pos); enemy_distance = get_power_distance(present, pos); - float min_distance_target_human = 0.2; + //important to keep min_distance_target_human in sync with the variable value in python + float min_distance_target_human = 0.1; //human aiming for zombie if (targeteam == 3) {