This commit is contained in:
zaCade 2019-03-02 15:20:02 +01:00
parent 466f7253b1
commit aca3d9f9c8
8 changed files with 3387 additions and 0 deletions

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"classes"
{
"sas"
{
"unique name" "sas"
"team" "Human"
"group" " "
"sm_flags" " "
"model path" "models/player/custom_player/kuristaja/cso2/sas/sas.mdl"
"no_fall_damage" "NO"
"health" "100"
"speed" "250.0"
"knockback" "1.0"
"jump_height" "1.3"
"jump_distance" "1.0"
}
"gign"
{
"unique name" "gign"
"team" "Human"
"group" " "
"sm_flags" " "
"model path" "models/player/custom_player/kuristaja/cso2/gign/gign.mdl"
"no_fall_damage" "NO"
"health" "100"
"speed" "250.0"
"knockback" "1.0"
"jump_height" "1.3"
"jump_distance" "1.0"
}
"Deadpool"
{
"unique name" "Deadpool"
"team" "Human"
"group" " "
"sm_flags" " "
"model path" "models/player/custom_player/kuristaja/deadpool/deadpool.mdl"
"no_fall_damage" "NO"
"health" "100"
"speed" "250.0"
"knockback" "1.0"
"jump_height" "1.3"
"jump_distance" "1.0"
}
"Nanosuit for vip"
{
"unique name" "Nanosuit for vip"
"team" "Human"
"group" " "
"sm_flags" "a"
"model path" "models/player/custom_player/kuristaja/nanosuit/nanosuitv3.mdl"
"no_fall_damage" "NO"
"health" "125"
"speed" "250.0"
"knockback" "1.0"
"jump_height" "1.3"
"jump_distance" "1.0"
}
"sophie for vip"
{
"unique name" "sophie for vip"
"team" "Human"
"group" " "
"sm_flags" "a"
"model path" "models/player/custom_player/uuz/sophie/sophie.mdl"
"no_fall_damage" "NO"
"health" "125"
"speed" "250.0"
"knockback" "1.0"
"jump_height" "1.3"
"jump_distance" "1.0"
}
"Human Admin Class"
{
"unique name" "Human Admin Class"
"team" "Human"
"group" " "
"sm_flags" "b"
"model path" "models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.mdl"
"no_fall_damage" "NO"
"health" "135"
"speed" "250.0"
"knockback" "1.0"
"jump_height" "1.3"
"jump_distance" "1.0"
}
"Human Leader Class"
{
"unique name" "Human Leader Class"
"team" "Human"
"group" "Game-Leader"
"sm_flags" " "
"model path" "models/player/custom_player/stenli/metro_conflict/trish/trish_v1.mdl"
"no_fall_damage" "NO"
"health" "155"
"speed" "250.0"
"knockback" "1.0"
"jump_height" "1.3"
"jump_distance" "1.0"
}
}

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"Classes"
{
"zp"
{
"unique name" "zp"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/custom_player/legacy/UNLOZE/zp/zp.mdl"
"no_fall_damage" "YES"
"health" "250"
"speed" "300.0"
"knockback" "20.5"
"jump_height" "1.5"
"jump_distance" "1.2"
}
"Zombie Slasher Class"
{
"unique name" "Zombie Slasher Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kodua/slasher/slasher.mdl"
"no_fall_damage" "YES"
"health" "550"
"speed" "240.0"
"knockback" "7.5"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"Zombie Fleshpound Class"
{
"unique name" "Zombie Fleshpound Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/custom_player/uuz/fleshpound/fleshpound.mdl"
"no_fall_damage" "YES"
"health" "1550"
"speed" "220.0"
"knockback" "7.5"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"Zombie Hellknight Class"
{
"unique name" "Zombie Hellknight Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/custom_player/kodua/doom2016/hellknight.mdl"
"no_fall_damage" "YES"
"health" "1550"
"speed" "330.0"
"knockback" "25.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
"Zombie Revenant Class"
{
"unique name" "Zombie Revenant Class"
"team" "ZM"
"group" " "
"sm_flags" "a"
"model path" "models/player/custom_player/zombie/revenant/revenant_v2.mdl"
"no_fall_damage" "YES"
"health" "1750"
"speed" "300.0"
"knockback" "7.5"
"jump_height" "1.5"
"jump_distance" "1.2"
}
"Zombie Xeno Class"
{
"unique name" "Zombie Xeno Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/custom_player/legacy/xeno_soldier/xeno_soldier.mdl"
"no_fall_damage" "YES"
"health" "2550"
"speed" "260.0"
"knockback" "2.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
"Zombie stalker Class"
{
"unique name" "Zombie stalker Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kodua/invisible_bitch/stalker.mdl"
"no_fall_damage" "YES"
"health" "400"
"speed" "490.0"
"knockback" "2.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
"Zombie grunt Class"
{
"unique name" "Zombie grunt Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/mapeadores/morell/amnesia/grunt/grunt.mdl"
"no_fall_damage" "YES"
"health" "2000"
"speed" "420.0"
"knockback" "5.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
"Zombie BMAN Class"
{
"unique name" "Zombie BMAN Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/bman/bman.mdl"
"no_fall_damage" "YES"
"health" "1000"
"speed" "320.0"
"knockback" "5.5"
"jump_height" "1.5"
"jump_distance" "1.2"
}
"Zombie CORPSE Class"
{
"unique name" "Zombie CORPSE Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/corpse/corpse.mdl"
"no_fall_damage" "YES"
"health" "900"
"speed" "260.0"
"knockback" "5.5"
"jump_height" "13.5"
"jump_distance" "13.2"
}
"Zombie ZPZ Class"
{
"unique name" "Zombie ZPZ Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/zpz/zpz.mdl"
"no_fall_damage" "YES"
"health" "1500"
"speed" "360.0"
"knockback" "3.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
"Zombie FATTY Class"
{
"unique name" "Zombie FATTY Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/fatty/fatty.mdl"
"no_fall_damage" "YES"
"health" "4000"
"speed" "120.0"
"knockback" "1.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
"Zombie SKINNY Class"
{
"unique name" "Zombie SKINNY Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/skinny/skinny.mdl"
"no_fall_damage" "YES"
"health" "400"
"speed" "720.0"
"knockback" "3.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
"Zombie POLICE Class"
{
"unique name" "Zombie POLICE Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/police/police.mdl"
"no_fall_damage" "YES"
"health" "1400"
"speed" "420.0"
"knockback" "3.5"
"jump_height" "5.5"
"jump_distance" "5.2"
}
"Zombie ALMA Class"
{
"unique name" "Zombie ALMA Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/alma/alma.mdl"
"no_fall_damage" "YES"
"health" "1600"
"speed" "420.0"
"knockback" "5.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
"Zombie GOZOMBIE Class"
{
"unique name" "Zombie GOZOMBIE Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
"no_fall_damage" "YES"
"health" "1500"
"speed" "320.0"
"knockback" "5.5"
"jump_height" "1.5"
"jump_distance" "1.2"
}
"Zombie CLASSIC Class"
{
"unique name" "Zombie CLASSIC Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/classic/classic.mdl"
"no_fall_damage" "YES"
"health" "1000"
"speed" "320.0"
"knockback" "5.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
"Zombie CHARPLE Class"
{
"unique name" "Zombie CHARPLE Class"
"team" "ZM"
"group" " "
"sm_flags" " "
"model path" "models/player/kuristaja/zombies/charple/charple.mdl"
"no_fall_damage" "YES"
"health" "5000"
"speed" "420.0"
"knockback" "2.5"
"jump_height" "3.5"
"jump_distance" "3.2"
}
}

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"DownloadTable"
{
// ZombiePanic
materials/models/player/custom/UNLOZE/zp/z2-eyes.vmt
materials/models/player/custom/UNLOZE/zp/z2-hair.vmt
materials/models/player/custom/UNLOZE/zp/z2-hair.vtf
materials/models/player/custom/UNLOZE/zp/z2.vmt
materials/models/player/custom/UNLOZE/zp/z2.vtf
materials/models/player/custom/UNLOZE/zp/z2_n.vtf
models/player/custom_player/legacy/UNLOZE/zp/zp.dx90.vtx
models/player/custom_player/legacy/UNLOZE/zp/zp.mdl
models/player/custom_player/legacy/UNLOZE/zp/zp.phy
models/player/custom_player/legacy/UNLOZE/zp/zp.vvd
// Slasher
materials/models/player/kodua/slasher/slasher.vtf
materials/models/player/kodua/slasher/slasher.vmt
materials/models/player/kodua/slasher/slasher_normal.vtf
materials/models/player/kodua/slasher/blood.vmt
materials/models/player/kodua/slasher/blood.vtf
models/player/kodua/slasher/slasher.dx90.vtx
models/player/kodua/slasher/slasher.mdl
models/player/kodua/slasher/slasher.phy
models/player/kodua/slasher/slasher.vvd
// Fleshpound
materials/models/player/uuz/fleshpound/slow_cable.vmt
materials/models/player/uuz/fleshpound/slow_fleshpound.vmt
materials/models/player/uuz/fleshpound/slow_fleshpound.vtf
materials/models/player/uuz/fleshpound/slow_fleshpound_bump.vtf
materials/models/player/uuz/fleshpound/slow_glow_red.vmt
materials/models/player/uuz/fleshpound/slow_glow_red.vtf
materials/models/player/uuz/fleshpound/slow_metal.vmt
materials/models/player/uuz/fleshpound/slow_metal_shader.vmt
models/player/custom_player/uuz/fleshpound/fleshpound.dx90.vtx
models/player/custom_player/uuz/fleshpound/fleshpound.mdl
models/player/custom_player/uuz/fleshpound/fleshpound.phy
models/player/custom_player/uuz/fleshpound/fleshpound.vvd
// Hellknight
materials/models/player/custom_player/kodua/doom2016/hellknight/d.vtf
materials/models/player/custom_player/kodua/doom2016/hellknight/e.vtf
materials/models/player/custom_player/kodua/doom2016/hellknight/hkt_main_d.vmt
materials/models/player/custom_player/kodua/doom2016/hellknight/n.vtf
models/player/custom_player/kodua/doom2016/hellknight.dx90.vtx
models/player/custom_player/kodua/doom2016/hellknight.mdl
models/player/custom_player/kodua/doom2016/hellknight.phy
models/player/custom_player/kodua/doom2016/hellknight.vvd
// Revenant
materials/models/player/custom_player/zombie/revenant/body.vmt
materials/models/player/custom_player/zombie/revenant/body.vtf
materials/models/player/custom_player/zombie/revenant/body_n.vtf
materials/models/player/custom_player/zombie/revenant/body_s.vtf
materials/models/player/custom_player/zombie/revenant/hat.vmt
materials/models/player/custom_player/zombie/revenant/hat.vtf
materials/models/player/custom_player/zombie/revenant/hat_n.vtf
materials/models/player/custom_player/zombie/revenant/hat_s.vtf
materials/models/player/custom_player/zombie/revenant/head.vmt
materials/models/player/custom_player/zombie/revenant/head.vtf
materials/models/player/custom_player/zombie/revenant/head_n.vtf
materials/models/player/custom_player/zombie/revenant/head_s.vtf
materials/models/player/custom_player/zombie/revenant/head_glow.vtf
models/player/custom_player/zombie/revenant/revenant_v2.dx90.vtx
models/player/custom_player/zombie/revenant/revenant_v2.mdl
models/player/custom_player/zombie/revenant/revenant_v2.phy
models/player/custom_player/zombie/revenant/revenant_v2.vvd
// Xeno Soldier
materials/models/player/custom/xeno_soldier/char_xeno_soldier_n.vtf
materials/models/player/custom/xeno_soldier/phongwarp.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_a_d.vmt
materials/models/player/custom/xeno_soldier/xenosoldier_armor_a_d.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_a_n.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_b_d.vmt
materials/models/player/custom/xeno_soldier/xenosoldier_armor_b_d.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_b_n.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_c_d.vmt
materials/models/player/custom/xeno_soldier/xenosoldier_armor_c_d.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_c_n.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_d.vmt
materials/models/player/custom/xeno_soldier/xenosoldier_d.vtf
models/player/custom_player/legacy/xeno_soldier/xeno_soldier.dx90.vtx
models/player/custom_player/legacy/xeno_soldier/xeno_soldier.mdl
models/player/custom_player/legacy/xeno_soldier/xeno_soldier.phy
models/player/custom_player/legacy/xeno_soldier/xeno_soldier.vvd
// Sas
materials/models/player/kuristaja/cso2/sas/ct_sas.vmt
materials/models/player/kuristaja/cso2/sas/ct_sas.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_glove.vmt
materials/models/player/kuristaja/cso2/sas/ct_sas_glove.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_glove_normal.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_hand.vmt
materials/models/player/kuristaja/cso2/sas/ct_sas_hand.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_hand_normal.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_maskglass.vmt
materials/models/player/kuristaja/cso2/sas/ct_sas_maskglass.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_maskglass_normal.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_normal.vtf
models/player/custom_player/kuristaja/cso2/sas/sas2.dx90.vtx
models/player/custom_player/kuristaja/cso2/sas/sas2.mdl
models/player/custom_player/kuristaja/cso2/sas/sas2.phy
models/player/custom_player/kuristaja/cso2/sas/sas2.vvd
//gign
materials/models/player/kuristaja/cso2/gign/ct_gign.vmt
materials/models/player/kuristaja/cso2/gign/ct_gign.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_glove.vmt
materials/models/player/kuristaja/cso2/gign/ct_gign_glove.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_glove_normal.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_hand.vmt
materials/models/player/kuristaja/cso2/gign/ct_gign_hand.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_hand_normal.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_helmet_glass.vmt
materials/models/player/kuristaja/cso2/gign/ct_gign_helmet_glass.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_helmet_glass_normal.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_normal.vtf
models/player/custom_player/kuristaja/cso2/gign/gign.dx90.vtx
models/player/custom_player/kuristaja/cso2/gign/gign.mdl
models/player/custom_player/kuristaja/cso2/gign/gign.phy
models/player/custom_player/kuristaja/cso2/gign/gign.vvd
// Deadpool
materials/models/player/kuristaja/deadpool/deadpool_body_arms.vmt
materials/models/player/kuristaja/deadpool/deadpool_body_color.vmt
materials/models/player/kuristaja/deadpool/deadpool_eyes.vmt
materials/models/player/kuristaja/deadpool/deadpool_misc_arms.vmt
materials/models/player/kuristaja/deadpool/deadpool_misc_color.vmt
materials/models/player/kuristaja/deadpool/deadpool_misc_metal.vmt
materials/models/player/kuristaja/deadpool/deadpoolsword_color.vmt
materials/models/player/kuristaja/deadpool/deadpool_body_color.vtf
materials/models/player/kuristaja/deadpool/deadpool_body_norm.vtf
materials/models/player/kuristaja/deadpool/deadpool_detail.vtf
materials/models/player/kuristaja/deadpool/deadpool_misc_color.vtf
materials/models/player/kuristaja/deadpool/deadpool_misc_exp2.vtf
materials/models/player/kuristaja/deadpool/deadpool_misc_norm.vtf
materials/models/player/kuristaja/deadpool/deadpoolsword_color.vtf
materials/models/player/kuristaja/deadpool/deadpoolsword_norm.vtf
models/player/custom_player/kuristaja/deadpool/deadpool.dx90.vtx
models/player/custom_player/kuristaja/deadpool/deadpool.mdl
models/player/custom_player/kuristaja/deadpool/deadpool.phy
models/player/custom_player/kuristaja/deadpool/deadpool.vvd
// Nanosuit v3 [ported by Kuristaja (kuristaja08@luukku.com)]
materials/models/player/kuristaja/nanosuit/nanosuit_arms.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_arms_vmodel.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_arms2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_arms2_vmodel.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_hands.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_hands_vmodel.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_hands2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_hands2_vmodel.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_helmet.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_helmet_pt.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_helmet2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_helmet3.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_legs.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_legs2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_legs3.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_torso.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_torso2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_visor.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_arms.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_arms_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_hands.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_hands_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_helmet.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_helmet_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_helmet_pt.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_legs.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_legs_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_torso.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_torso_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_visor.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_visor_normal.vtf
models/player/custom_player/kuristaja/nanosuit/nanosuitv3.dx90.vtx
models/player/custom_player/kuristaja/nanosuit/nanosuitv3.mdl
models/player/custom_player/kuristaja/nanosuit/nanosuitv3.phy
models/player/custom_player/kuristaja/nanosuit/nanosuitv3.vvd
//Toobie aka 2B
materials/JawSFM/nier/2B/2b_hair_a.vmt
materials/JawSFM/nier/2B/2b_hair1_dif.vtf
materials/JawSFM/nier/2B/2b_hair1_nrm.vtf
materials/JawSFM/nier/2B/2b_hair_b.vmt
materials/JawSFM/nier/2B/2b_hair2_dif.vtf
materials/JawSFM/nier/2B/2b_hair2_nrm.vtf
materials/JawSFM/nier/2B/2b_head.vmt
materials/JawSFM/nier/2B/2b_head_dif.vtf
materials/JawSFM/nier/2B/2b_head_nrm.vtf
materials/JawSFM/nier/2B/2b_suit.vmt
materials/JawSFM/nier/2B/2b_suit_dif.vtf
materials/JawSFM/nier/2B/2b_suit_nrm.vtf
materials/JawSFM/nier/2B/2b_suit_fluff.vmt
materials/JawSFM/nier/2B/2b_suit_spc.vtf
materials/JawSFM/nier/2B/body1.vmt
materials/JawSFM/nier/2B/body1.vtf
materials/JawSFM/nier/2B/body2.vmt
materials/JawSFM/nier/2B/body2.vtf
materials/JawSFM/nier/2B/copper.vmt
materials/JawSFM/nier/2B/copper.vtf
materials/JawSFM/nier/2B/gr.vmt
materials/JawSFM/nier/2B/gr.vtf
materials/JawSFM/nier/2B/nier_swords_virtuous_contract.vmt
materials/JawSFM/nier/2B/nier_swords_virtuous_contract_dif.vtf
materials/JawSFM/nier/2B/nier_swords_virtuous_contract_nrm.vtf
materials/JawSFM/nier/2B/nier_swords_virtuous_contract_spc.vtf
materials/JawSFM/nier/2B/patlite1.vmt
materials/JawSFM/nier/2B/patlite1.vtf
materials/JawSFM/nier/2B/patlite2.vmt
materials/JawSFM/nier/2B/patlite2.vtf
models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.dx90.vtx
models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.mdl
models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.phy
models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.vvd
// Trish
materials/models/player/stenli/metro_conflict/trish/body_1.vmt
materials/models/player/stenli/metro_conflict/trish/body_1.vtf
materials/models/player/stenli/metro_conflict/trish/body_n.vtf
materials/models/player/stenli/metro_conflict/trish/body_s.vtf
materials/models/player/stenli/metro_conflict/trish/eyelashes.vmt
materials/models/player/stenli/metro_conflict/trish/eyelashes.vtf
materials/models/player/stenli/metro_conflict/trish/glass.vmt
materials/models/player/stenli/metro_conflict/trish/hair.vmt
materials/models/player/stenli/metro_conflict/trish/hair.vtf
materials/models/player/stenli/metro_conflict/trish/hair_n.vtf
materials/models/player/stenli/metro_conflict/trish/head_1.vmt
materials/models/player/stenli/metro_conflict/trish/head_1.vtf
materials/models/player/stenli/metro_conflict/trish/head_1_s.vtf
materials/models/player/stenli/metro_conflict/trish/head_n.vtf
materials/models/player/stenli/metro_conflict/trish/headscarf_1.vmt
materials/models/player/stenli/metro_conflict/trish/headscarf_1.vtf
materials/models/player/stenli/metro_conflict/trish/headscarf_n.vtf
materials/models/player/stenli/metro_conflict/trish/legs_1.vmt
materials/models/player/stenli/metro_conflict/trish/legs_1.vtf
materials/models/player/stenli/metro_conflict/trish/legs_n.vtf
materials/models/player/stenli/metro_conflict/trish/legs_s.vtf
models/player/custom_player/stenli/metro_conflict/trish/trish_v1.dx90.vtx
models/player/custom_player/stenli/metro_conflict/trish/trish_v1.mdl
models/player/custom_player/stenli/metro_conflict/trish/trish_v1.phy
models/player/custom_player/stenli/metro_conflict/trish/trish_v1.vvd
// Stalker
materials/models/player/kodua/invisible_bitch/invisible.vtf
materials/models/player/kodua/invisible_bitch/invisible.vmt
materials/models/player/kodua/invisible_bitch/invisible_normal.vtf
materials/models/player/kodua/invisible_bitch/blood.vtf
materials/models/player/kodua/invisible_bitch/blood.vmt
models/player/kodua/invisible_bitch/stalker.dx90.vtx
models/player/kodua/invisible_bitch/stalker.mdl
models/player/kodua/invisible_bitch/stalker.phy
models/player/kodua/invisible_bitch/stalker.vvd
// Grunt
materials/models/player/mapeadores/morell/amnesia/grunt/Servant_grunt.vmt
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt.vtf
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_hair.vmt
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_hair.vtf
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_hair_nrm.vtf
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_nrm.vtf
models/player/mapeadores/morell/amnesia/grunt/grunt.dx90.vtx
models/player/mapeadores/morell/amnesia/grunt/grunt.mdl
models/player/mapeadores/morell/amnesia/grunt/grunt.phy
models/player/mapeadores/morell/amnesia/grunt/grunt.vvd
// Sophie
materials/models/player/uuz/sophie/0.vmt
materials/models/player/uuz/sophie/0.vtf
materials/models/player/uuz/sophie/0_envmap.vmt
materials/models/player/uuz/sophie/0_translucent.vmt
materials/models/player/uuz/sophie/4.vmt
materials/models/player/uuz/sophie/4.vtf
materials/models/player/uuz/sophie/7.vmt
materials/models/player/uuz/sophie/7.vtf
materials/models/player/uuz/sophie/30.vmt
materials/models/player/uuz/sophie/30.vtf
materials/models/player/uuz/sophie/30r.vmt
materials/models/player/uuz/sophie/30r.vtf
materials/models/player/uuz/sophie/lightwarp.vtf
models/player/custom_player/uuz/sophie/sophie.dx90.vtx
models/player/custom_player/uuz/sophie/sophie.mdl
models/player/custom_player/uuz/sophie/sophie.phy
models/player/custom_player/uuz/sophie/sophie.vvd
// -- BMAN
materials/models/player/kuristaja/zombies/bman/zb_m_business_hands_d.vmt
materials/models/player/kuristaja/zombies/bman/zb_m_business_suit1_d.vmt
materials/models/player/kuristaja/zombies/bman/zh_m_business_eyes.vmt
materials/models/player/kuristaja/zombies/bman/zh_m_business_head_d.vmt
materials/models/player/kuristaja/zombies/bman/zb_m_business_suit_normal.vtf
materials/models/player/kuristaja/zombies/bman/zb_m_business_suit1_d.vtf
materials/models/player/kuristaja/zombies/bman/zh_m_business_eyes_d.vtf
materials/models/player/kuristaja/zombies/bman/zh_m_business_head_d.vtf
materials/models/player/kuristaja/zombies/bman/zh_m_business_head_normal.vtf
// Player model
models/player/kuristaja/zombies/bman/bman.dx90.vtx
models/player/kuristaja/zombies/bman/bman.mdl
models/player/kuristaja/zombies/bman/bman.phy
models/player/kuristaja/zombies/bman/bman.vvd
// -- CORPSE
materials/models/player/kuristaja/zombies/corpse/corpse1.vmt
materials/models/player/kuristaja/zombies/corpse/corpse_normal.vtf
materials/models/player/kuristaja/zombies/corpse/corpse1.vtf
// Player model
models/player/kuristaja/zombies/corpse/corpse.dx90.vtx
models/player/kuristaja/zombies/corpse/corpse.mdl
models/player/kuristaja/zombies/corpse/corpse.phy
models/player/kuristaja/zombies/corpse/corpse.vvd
// -- ZPZ
materials/models/player/kuristaja/zombies/zpz/zombie2_eye.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_hairflat.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_hairflat2.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_head.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_jacket.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_pants.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_shirt.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_teeth.vmt
materials/models/player/kuristaja/zombies/zpz/zp_sv1_shoe.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_eye.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_eyeglow.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_hairflat.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_head.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_head_normal.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_jacket.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_jacket_normal.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_pants.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_pants_normal.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_shirt.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_shirt_normal.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_teeth.vtf
materials/models/player/kuristaja/zombies/zpz/zp_sv1_shoe.vtf
// Player model
models/player/kuristaja/zombies/zpz/zpz.dx90.vtx
models/player/kuristaja/zombies/zpz/zpz.mdl
models/player/kuristaja/zombies/zpz/zpz.phy
models/player/kuristaja/zombies/zpz/zpz.vvd
// -- FATTY
materials/models/player/kuristaja/zombies/fatty/fatty.vmt
materials/models/player/kuristaja/zombies/fatty/fatty_eyes.vmt
materials/models/player/kuristaja/zombies/fatty/fatty.vtf
materials/models/player/kuristaja/zombies/fatty/fatty_normal.vtf
// Player model
models/player/kuristaja/zombies/fatty/fatty.dx90.vtx
models/player/kuristaja/zombies/fatty/fatty.mdl
models/player/kuristaja/zombies/fatty/fatty.phy
models/player/kuristaja/zombies/fatty/fatty.vvd
// -- SKINNY
materials/models/player/kuristaja/zombies/skinny/crimsonhead_eyes_d.vmt
materials/models/player/kuristaja/zombies/skinny/zb_f_skinny_d.vmt
materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair_d.vmt
materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair2_d.vmt
materials/models/player/kuristaja/zombies/skinny/zh_f_skinny_d.vmt
materials/models/player/kuristaja/zombies/skinny/crimsonhead_eyes_d.vtf
materials/models/player/kuristaja/zombies/skinny/zb_f_skinny_d.vtf
materials/models/player/kuristaja/zombies/skinny/zb_f_skinny_normal.vtf
materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair_d.vtf
materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair_normal.vtf
materials/models/player/kuristaja/zombies/skinny/zh_f_skinny_d.vtf
materials/models/player/kuristaja/zombies/skinny/zh_f_skinny_normal.vtf
// Player model
models/player/kuristaja/zombies/skinny/skinny.dx90.vtx
models/player/kuristaja/zombies/skinny/skinny.mdl
models/player/kuristaja/zombies/skinny/skinny.phy
models/player/kuristaja/zombies/skinny/skinny.vvd
// -- POLICE
materials/models/player/kuristaja/zombies/police/zombie_policeman_arms_d.vmt
materials/models/player/kuristaja/zombies/police/zombie_policeman_body_d.vmt
materials/models/player/kuristaja/zombies/police/zombie_policeman_eye_d.vmt
materials/models/player/kuristaja/zombies/police/zombie_policeman_head_d.vmt
materials/models/player/kuristaja/zombies/police/zombie_policeman_body_d.vtf
materials/models/player/kuristaja/zombies/police/zombie_policeman_body_normal.vtf
materials/models/player/kuristaja/zombies/police/zombie_policeman_eye_d.vtf
materials/models/player/kuristaja/zombies/police/zombie_policeman_head_d.vtf
materials/models/player/kuristaja/zombies/police/zombie_policeman_head_normal.vtf
// Player model
models/player/kuristaja/zombies/police/police.dx90.vtx
models/player/kuristaja/zombies/police/police.mdl
models/player/kuristaja/zombies/police/police.phy
models/player/kuristaja/zombies/police/police.vvd
// -- ALMA
materials/models/player/kuristaja/zombies/alma/tex_0271_0.vmt
materials/models/player/kuristaja/zombies/alma/tex_0273_0.vmt
materials/models/player/kuristaja/zombies/alma/tex_0271_0.vtf
materials/models/player/kuristaja/zombies/alma/tex_0271_0_normal.vtf
materials/models/player/kuristaja/zombies/alma/tex_0273_0.vtf
materials/models/player/kuristaja/zombies/alma/tex_0273_0_normal.vtf
// Player model
models/player/kuristaja/zombies/alma/alma.dx90.vtx
models/player/kuristaja/zombies/alma/alma.mdl
models/player/kuristaja/zombies/alma/alma.phy
models/player/kuristaja/zombies/alma/alma.vvd
// -- GOZOMBIE
materials/models/player/kuristaja/zombies/gozombie/csgo_zombie_skin.vmt
materials/models/player/kuristaja/zombies/gozombie/csgo_zombie_normal.vtf
// Player model
models/player/kuristaja/zombies/gozombie/gozombie.dx90.vtx
models/player/kuristaja/zombies/gozombie/gozombie.mdl
models/player/kuristaja/zombies/gozombie/gozombie.phy
models/player/kuristaja/zombies/gozombie/gozombie.vvd
// -- CLASSIC
materials/models/player/kuristaja/zombies/classic/zombie_classic_sheet.vmt
materials/models/player/kuristaja/zombies/classic/zombie_classic_sheet.vtf
materials/models/player/kuristaja/zombies/classic/zombie_classic_sheet_normal.vtf
// Player model
models/player/kuristaja/zombies/classic/classic.dx90.vtx
models/player/kuristaja/zombies/classic/classic.mdl
models/player/kuristaja/zombies/classic/classic.phy
models/player/kuristaja/zombies/classic/classic.vvd
// -- CHARPLE
materials/models/player/kuristaja/zombies/charple/charple1_sheet.vmt
materials/models/player/kuristaja/zombies/charple/charple1_normal.vtf
materials/models/player/kuristaja/zombies/charple/charple1_sheet.vtf
// Player model
models/player/kuristaja/zombies/charple/charple.dx90.vtx
models/player/kuristaja/zombies/charple/charple.mdl
models/player/kuristaja/zombies/charple/charple.phy
models/player/kuristaja/zombies/charple/charple.vvd
//sounds
sound/music/zr/zombie_pain1.mp3
sound/music/zr/zombie_voice_idle2.mp3
}

View File

@ -0,0 +1,15 @@
"ExtraSettings"
{
"Extras"
{
"Respawn Time" "9.000000"
"round start zclass time" "15.0"
"zmsoundInterval" "15.0"
"botStuckCount" "3"
"botStuckPush" "250.0"
"zmsoundsFile" "sound/music/zr/zombie_pain1.mp3"
"zmsoundsFile" "sound/music/zr/zombie_voice_idle2.mp3"
"Global command" "mp_afterroundmoney 16000"
"Global command" "bot_difficulty 3"
}
}

View File

@ -0,0 +1,294 @@
"Waves"
{
"Wave 1"
{
"PlayerScaleAbility" "2"
"HealthScaleAbility" "1.000000"
"Zombie Count" "4"
"Respawns" "5"
"bot_scaling" "13"
"wavecommand" "mp_roundtime 8"
"Zombie Class" "zp"
"Zombie Class" "Zombie Slasher Class"
"Human Class" "@all"
}
"Wave 2"
{
"PlayerScaleAbility" "4"
"HealthScaleAbility" "1.000000"
"Zombie Count" "3"
"Respawns" "5"
"bot_scaling" "13"
"wavecommand" "mp_roundtime 5"
"Zombie Class" "zp"
"Zombie Class" "Zombie Fleshpound Class"
"Human Class" "@all"
}
"Wave 3"
{
"PlayerScaleAbility" "12"
"HealthScaleAbility" "0.30000"
"Zombie Count" "5"
"Respawns" "5"
"bot_scaling" "14"
"wavecommand" "mp_roundtime 26"
"Zombie Class" "Zombie Slasher Class"
"Zombie Class" "Zombie stalker Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 4"
{
"PlayerScaleAbility" "9"
"HealthScaleAbility" "0.400000"
"Zombie Count" "6"
"Respawns" "5"
"bot_scaling" "13"
"wavecommand" " "
"wavecommand" "mp_roundtime 9"
"Zombie Class" "zp"
"Zombie Class" "Zombie Hellknight Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 5"
{
"PlayerScaleAbility" "9"
"HealthScaleAbility" "1.500000"
"Zombie Count" "4"
"Respawns" "5"
"bot_scaling" "13"
"wavecommand" " "
"Zombie Class" "Zombie Xeno Class"
"Human Class" "@all"
}
"Wave 6"
{
"PlayerScaleAbility" "4"
"HealthScaleAbility" "1.500000"
"Zombie Count" "4"
"Respawns" "5"
"bot_scaling" "13"
"wavecommand" " "
"Zombie Class" "Zombie Hellknight Class"
"Zombie Class" "Zombie Slasher Class"
"Zombie Class" "Zombie Fleshpound Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 7"
{
"PlayerScaleAbility" "4"
"HealthScaleAbility" "1.500000"
"Zombie Count" "10"
"Respawns" "5"
"bot_scaling" "14"
"wavecommand" " "
"Zombie Class" "Zombie stalker Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 8"
{
"PlayerScaleAbility" "4"
"HealthScaleAbility" "1.000000"
"Zombie Count" "8"
"Respawns" "5"
"bot_scaling" "10"
"wavecommand" " "
"Zombie Class" "Zombie Hellknight Class"
"Zombie Class" "Zombie Fleshpound Class"
"Zombie Class" "Zombie Xeno Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 9"
{
"PlayerScaleAbility" "8"
"HealthScaleAbility" "1.000000"
"Zombie Count" "8"
"Respawns" "5"
"bot_scaling" "16"
"wavecommand" " "
"Zombie Class" "Zombie stalker Class"
"Zombie Class" "zp"
"Zombie Class" "Zombie Slasher Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 10"
{
"PlayerScaleAbility" "0"
"HealthScaleAbility" "1.400000"
"Zombie Count" "8"
"Respawns" "5"
"bot_scaling" "0"
"wavecommand" "bot_kick"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"Zombie Class" "Zombie grunt Class"
"Zombie Class" "Zombie Xeno Class"
"Human Class" "@all"
}
"Wave 11"
{
"PlayerScaleAbility" "10"
"HealthScaleAbility" "1.000000"
"Zombie Count" "8"
"Respawns" "5"
"bot_scaling" "13"
"wavecommand" " "
"Zombie Class" "Zombie stalker Class"
"Zombie Class" "zp"
"Zombie Class" "Zombie Slasher Class"
"Zombie Class" "Zombie CLASSIC Class"
"Zombie Class" "Zombie GOZOMBIE Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 12"
{
"PlayerScaleAbility" "8"
"HealthScaleAbility" "1.000000"
"Zombie Count" "5"
"Respawns" "5"
"bot_scaling" "9"
"wavecommand" " "
"Zombie Class" "Zombie BMAN Class"
"Zombie Class" "Zombie CORPSE Class"
"Zombie Class" "Zombie Hellknight Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 13"
{
"PlayerScaleAbility" "12"
"HealthScaleAbility" "0.800000"
"Zombie Count" "6"
"Respawns" "4"
"bot_scaling" "9"
"wavecommand" " "
"Zombie Class" "Zombie stalker Class"
"Zombie Class" "Zombie SKINNY Class"
"Zombie Class" "Zombie Fleshpound Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 14"
{
"PlayerScaleAbility" "6"
"HealthScaleAbility" "1.000000"
"Zombie Count" "6"
"Respawns" "4"
"bot_scaling" "16"
"wavecommand" " "
"Zombie Class" "Zombie ZPZ Class"
"Zombie Class" "Zombie FATTY Class"
"Zombie Class" "Zombie CHARPLE Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 15"
{
"PlayerScaleAbility" "0"
"HealthScaleAbility" "1.000000"
"Zombie Count" "8"
"Respawns" "4"
"bot_scaling" "0"
"wavecommand" "bot_kick"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" "bot_add_t"
"wavecommand" " "
"Zombie Class" "Zombie ALMA Class"
"Zombie Class" "Zombie POLICE Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 16"
{
"PlayerScaleAbility" "15"
"HealthScaleAbility" "3.200000"
"Zombie Count" "8"
"Respawns" "4"
"bot_scaling" "16"
"wavecommand" " "
"Zombie Class" "zp"
"Zombie Class" "Zombie Slasher Class"
"Zombie Class" "Zombie Fleshpound Class"
"Zombie Class" "Zombie Hellknight Class"
"Zombie Class" "Zombie stalker Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 17"
{
"PlayerScaleAbility" "5"
"HealthScaleAbility" "1.000000"
"Zombie Count" "8"
"Respawns" "4"
"bot_scaling" "6"
"wavecommand" " "
"Zombie Class" "zp"
"Zombie Class" "Zombie POLICE Class"
"Zombie Class" "Zombie GOZOMBIE Class"
"Zombie Class" "Zombie CLASSIC Class"
"Zombie Class" "Zombie CHARPLE Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 18"
{
"PlayerScaleAbility" "9"
"HealthScaleAbility" "1.000000"
"Zombie Count" "8"
"Respawns" "4"
"bot_scaling" "9"
"wavecommand" " "
"Zombie Class" "zp"
"Zombie Class" "Zombie FATTY Class"
"Zombie Class" "Zombie Hellknight Class"
"Zombie Class" "Zombie ZPZ Class"
"Zombie Class" "Zombie Fleshpound Class"
"Zombie Class" "Zombie CORPSE Class"
"Zombie Class" "Zombie grunt Class"
"Zombie Class" "@flags"
"Zombie Class" "@groups"
"Human Class" "@all"
}
"Wave 19"
{
"PlayerScaleAbility" "16"
"HealthScaleAbility" "1.000000"
"Zombie Count" "16"
"Respawns" "4"
"bot_scaling" "32"
"wavecommand" " "
"Zombie Class" "@all"
"Human Class" "@all"
}
}

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@ -0,0 +1,298 @@
"weapons"
{
"glock"
{
"weaponentity" "weapon_glock"
"zmarketname" "Glock"
"weaponslot" "1"
"zmarketprice" "200"
"zmarketcommand" "sm_glock"
}
"P2000"
{
"weaponentity" "weapon_hkp2000"
"zmarketname" "P2000"
"weaponslot" "1"
"zmarketprice" "200"
"zmarketcommand" "sm_p2000"
}
"USP"
{
"weaponentity" "weapon_usp_silencer"
"zmarketname" "USP"
"weaponslot" "1"
"zmarketprice" "200"
"zmarketcommand" "sm_usp"
}
"P250"
{
"weaponentity" "weapon_p250"
"zmarketname" "P250"
"weaponslot" "1"
"zmarketprice" "300"
"zmarketcommand" "sm_p250"
}
"Deagle"
{
"weaponentity" "weapon_deagle"
"zmarketname" "Deagle"
"weaponslot" "1"
"zmarketprice" "700"
"zmarketcommand" "sm_deagle"
}
"Revolver"
{
"weaponentity" "weapon_revolver"
"zmarketname" "Revolver"
"weaponslot" "1"
"zmarketprice" "850"
"zmarketcommand" "sm_r8"
}
"Elite"
{
"weaponentity" "weapon_elite"
"zmarketname" "Elite"
"weaponslot" "1"
"zmarketprice" "500"
"zmarketcommand" "sm_elite"
}
"Fiveseven"
{
"weaponentity" "weapon_fiveseven"
"zmarketname" "Fiveseven"
"weaponslot" "1"
"zmarketprice" "500"
"zmarketcommand" "sm_fiveseven"
}
"TEC9"
{
"weaponentity" "weapon_tec9"
"zmarketname" "TEC9"
"weaponslot" "1"
"zmarketprice" "500"
"zmarketcommand" "sm_tec9"
}"CZ75"
{
"weaponentity" "weapon_cz75a"
"zmarketname" "CZ75"
"weaponslot" "1"
"zmarketprice" "500"
"zmarketcommand" "sm_cz75"
}
"Nova"
{
"weaponentity" "weapon_nova"
"zmarketname" "Nova"
"weaponslot" "0"
"zmarketprice" "1200"
"zmarketcommand" "sm_nova"
}
"XM1014"
{
"weaponentity" "weapon_xm1014"
"zmarketname" "XM1014"
"weaponslot" "0"
"zmarketprice" "2000"
"zmarketcommand" "sm_xm1014"
}
"Sawed-Off"
{
"weaponentity" "weapon_sawedoff"
"zmarketname" "Sawed-Off"
"weaponslot" "0"
"zmarketprice" "1200"
"zmarketcommand" "sm_sawedoff"
}
"Mag-7"
{
"weaponentity" "weapon_mag7"
"zmarketname" "Mag-7"
"weaponslot" "0"
"zmarketprice" "1800"
"zmarketcommand" "sm_mag7"
}
"Mac10"
{
"weaponentity" "weapon_mac10"
"zmarketname" "Mac10"
"weaponslot" "0"
"zmarketprice" "1050"
"zmarketcommand" "sm_mac10"
}
"MP9"
{
"weaponentity" "weapon_mp9"
"zmarketname" "MP9"
"weaponslot" "0"
"zmarketprice" "1250"
"zmarketcommand" "sm_mp9"
}
"Bizon"
{
"weaponentity" "weapon_bizon"
"zmarketname" "Bizon"
"weaponslot" "0"
"zmarketprice" "1400"
"zmarketcommand" "sm_bizon"
}
"MP5sd"
{
"weaponentity" "weapon_mp5sd"
"zmarketname" "mp5sd"
"weaponslot" "0"
"zmarketprice" "1700"
"zmarketcommand" "sm_mp5sd"
}
"MP7"
{
"weaponentity" "weapon_mp7"
"zmarketname" "MP7"
"weaponslot" "0"
"zmarketprice" "1700"
"zmarketcommand" "sm_mp7"
}
"UMP45"
{
"weaponentity" "weapon_ump45"
"zmarketname" "UMP45"
"weaponslot" "0"
"zmarketprice" "1200"
"zmarketcommand" "sm_ump45"
}
"P90"
{
"weaponentity" "weapon_p90"
"zmarketname" "P90"
"weaponslot" "0"
"zmarketprice" "2350"
"zmarketcommand" "sm_p90"
}
"Galil AR"
{
"weaponentity" "weapon_galilar"
"zmarketname" "Galil AR"
"weaponslot" "0"
"zmarketprice" "2000"
"zmarketcommand" "sm_galilar"
}
"Famas"
{
"weaponentity" "weapon_famas"
"zmarketname" "Famas"
"weaponslot" "0"
"zmarketprice" "2250"
"zmarketcommand" "sm_famas"
}
"AK47"
{
"weaponentity" "weapon_ak47"
"zmarketname" "AK47"
"weaponslot" "0"
"zmarketprice" "2700"
"zmarketcommand" "sm_ak47"
}
"M4A4"
{
"weaponentity" "weapon_m4a1"
"zmarketname" "M4A4"
"weaponslot" "0"
"zmarketprice" "3100"
"zmarketcommand" "sm_m4a4"
}
"M4A1-S"
{
"weaponentity" "weapon_m4a1_silencer"
"zmarketname" "M4A1-S"
"weaponslot" "0"
"zmarketprice" "3100"
"zmarketcommand" "sm_m4a1"
}
"SG556"
{
"weaponentity" "weapon_sg556"
"zmarketname" "SG556"
"weaponslot" "0"
"zmarketprice" "3000"
"zmarketcommand" "sm_sg556"
}
"AUG"
{
"weaponentity" "weapon_aug"
"zmarketname" "AUG"
"weaponslot" "0"
"zmarketprice" "3300"
"zmarketcommand" "sm_aug"
}
"SSG 08"
{
"weaponentity" "weapon_ssg08"
"zmarketname" "SSG 08"
"weaponslot" "0"
"zmarketprice" "1700"
"zmarketcommand" "sm_ssg08"
}
"SCAR-20"
{
"weaponentity" "weapon_scar20"
"zmarketname" "SCAR-20"
"weaponslot" "0"
"zmarketprice" "5000"
"zmarketcommand" "sm_scar20"
}
"G3SG1"
{
"weaponentity" "weapon_g3sg1"
"zmarketname" "G3SG1"
"weaponslot" "0"
"zmarketprice" "5000"
"zmarketcommand" "sm_g3sg1"
}
"AWP"
{
"weaponentity" "weapon_awp"
"zmarketname" "AWP"
"weaponslot" "0"
"zmarketprice" "4750"
"zmarketcommand" "sm_awp"
}
"M249"
{
"weaponentity" "weapon_m249"
"zmarketname" "M249"
"weaponslot" "0"
"zmarketprice" "5200"
"zmarketcommand" "sm_m249"
}
"Negev"
{
"weaponentity" "weapon_negev"
"zmarketname" "Negev"
"weaponslot" "0"
"zmarketprice" "5700"
"zmarketcommand" "sm_negev"
}
"HEGrenade"
{
"weaponentity" "weapon_hegrenade"
"zmarketname" "HEGrenade"
"weaponslot" "3"
"zmarketprice" "3000"
"zmarketcommand" "sm_he"
}
"TAGrenade"
{
"weaponentity" "weapon_tagrenade"
"zmarketname" "TAGrenade"
"weaponslot" "3"
"zmarketprice" "300"
"zmarketcommand" "sm_ta"
}
"Molotov"
{
"weaponentity" "weapon_molotov"
"zmarketname" "Molotov"
"weaponslot" "3"
"zmarketprice" "400"
"zmarketcommand" "sm_molotov"
}
}

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"Games"
{
"csgo"
{
"Offsets"
{
"GetPlayerMaxSpeed"
{
"windows" "498"
"linux" "499"
}
}
}
}

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