checking if health perk from smrpg is active
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@ -13,6 +13,9 @@
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#include <clientprefs>
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#include <clientprefs>
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#include <smlib>
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#include <smlib>
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//smrpg not letting health be overwritten by zr classes
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#tryinclude <smrpg_health>
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#pragma newdecls required
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#pragma newdecls required
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//#pragma dynamic 131072
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//#pragma dynamic 131072
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char g_cDaysTitles[100][512];
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char g_cDaysTitles[100][512];
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@ -1739,10 +1742,16 @@ public Action Timer_SetSpeed(Handle timer, any userid)
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SetEntityHealth(client, StringToInt(g_cHealth[g_iSpeedDelayClient[client]][g_iLength]) + (additional_zombie_health_per_player * l_iPlayers));
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SetEntityHealth(client, StringToInt(g_cHealth[g_iSpeedDelayClient[client]][g_iLength]) + (additional_zombie_health_per_player * l_iPlayers));
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}
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}
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else if (CS_TEAM_CT == GetClientTeam(client))
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else if (CS_TEAM_CT == GetClientTeam(client))
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{
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// smrpg
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//checking if the health perk is used by the player, this basically makes the hp setting in the config useless most of the time.
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//but looks like people just anyways will want CT to always have 100 HP.
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if (SMRPG_Health_GetClientMaxHealth(client) == 100)
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{
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{
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SetEntityHealth(client, StringToInt(g_cHealth[g_iSpeedDelayClient[client]][g_iLength]));
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SetEntityHealth(client, StringToInt(g_cHealth[g_iSpeedDelayClient[client]][g_iLength]));
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}
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}
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}
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}
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}
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return Plugin_Handled;
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return Plugin_Handled;
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}
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}
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//----------------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------------
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