instead of unloading the plugin are we only using the features on the specific map
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427e5e014b
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983652c974
@ -9,6 +9,8 @@
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#include <cstrike>
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#include <sdkhooks>
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bool g_b_is_icecap_act2 = false;
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public Plugin myinfo =
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{
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name = "icecap_crash_fix_from_roundend",
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@ -20,8 +22,17 @@ public Plugin myinfo =
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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char map[PLATFORM_MAX_PATH];
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GetCurrentMap(map, PLATFORM_MAX_PATH);
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g_b_is_icecap_act2 = StrEqual(map, "ze_icecap_escape_act2_b3s_fix", false);
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}
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public void OnPluginStart()
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{
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OnMapStart();
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//this makes absolutely no sense, there is no point whatso ever in fucking doing this.
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//but without this i get the complaint [SM] Plugin maps/test_icecap.smx failed to load: Unable to load plugin (invalid method code end).
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//is really makes absolutely zero sense why this would be needed
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@ -40,11 +51,17 @@ public void OnPluginStart()
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public Action Command_ztele(int client, const char[] Command, int Args)
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{
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if (!g_b_is_icecap_act2)
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{
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return Plugin_Handled;
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}
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if (IsValidClient(client))
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{
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int userid = GetClientUserId(client);
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ServerCommand("sm_forceinputplayer #%i Clearparent", userid);
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}
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return Plugin_Handled;
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}
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public void OnClientPostAdminCheck(int client)
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@ -61,6 +78,10 @@ stock bool IsValidClient(int client)
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//right before round end deactivate gameUI and unparent players from moving vehicles.
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public void OnRoundEnd(Handle event, const char[] name, bool dontBroadcast)
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{
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if (!g_b_is_icecap_act2)
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{
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return;
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}
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//its the correct map if it contains icecap_escape_act2
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ServerCommand("sm_forceinput Game Deactivate; sm_forceinput Game2 Deactivate;sm_forceinput Game3 Deactivate;sm_forceinput Game4 Deactivate; sm_forceinput Gameleft Deactivate; sm_forceinput Gameright Deactivate; sm_forceinput Gameseat Deactivate; sm_forceinput Gameseat2 Deactivate; sm_forceinput Gameseat3 Deactivate; sm_forceinput Gameseat4 Deactivate; sm_forceinput Gameseat5 Deactivate; sm_forceinput Gameseat6 Deactivate;");
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ServerCommand("sm_forceinput player Clearparent;");
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@ -69,6 +90,10 @@ public void OnRoundEnd(Handle event, const char[] name, bool dontBroadcast)
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public void trigger_teleport(const char[] output, int entity_index, int client, float delay)
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{
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if (!g_b_is_icecap_act2)
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{
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return;
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}
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if (IsValidClient(client))
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{
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int userid = GetClientUserId(client);
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