added extra delay to probably fix client crash when moving bots around
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cfcd2c5a9b
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@ -290,7 +290,7 @@ public Action ApplySettings(Event event, const char[] name, bool dontBroadcast)
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}
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else if (IsFakeClient(client)) //bot getting respawned as zm
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{
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SelectWaveBasedZM(client, 0);
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CreateTimer(1.0, Timer_delayedSelectWaveBasedZM, GetClientUserId(client));
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}
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else
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{
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@ -299,6 +299,17 @@ public Action ApplySettings(Event event, const char[] name, bool dontBroadcast)
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return Plugin_Handled;
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}
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public Action Timer_delayedSelectWaveBasedZM(Handle timer, any userid)
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{
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int client = GetClientOfUserId(userid);
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if (!IsValidClient(client))
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{
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return Plugin_Handled;
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}
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SelectWaveBasedZM(client, 0);
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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@ -1081,7 +1092,7 @@ public void Event_roundStart(Handle event, const char[] name, bool dontBroadcast
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{
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if (IsFakeClient(i))
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{
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SelectWaveBasedZM(i, 0);
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CreateTimer(1.0, Timer_delayedSelectWaveBasedZM, GetClientUserId(i));
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continue;
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}
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g_iClientRespawnCount[i] = g_iClientRespawnCountNum; //even if not spawned in yet it should be set for every real player.
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@ -1524,9 +1535,23 @@ public Action SelectWaveBasedZM(int client, int state)
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}
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}
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}
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//im just getting desperate at this point for fixing the client crash by adding random ass delays.
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CreateTimer(1.0, Timer_delayedModelSelection, GetClientUserId(client));
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return Plugin_Handled;
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}
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public Action Timer_delayedModelSelection(Handle timer, any userid)
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{
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int client = GetClientOfUserId(userid);
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if (!IsValidClient(client) || !IsPlayerAlive(client))
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{
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return Plugin_Handled;
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}
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ModelSelection(client, 1, g_iClientZMClasses[client]);
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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