added extra delay to probably fix client crash when moving bots around
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				| @ -290,7 +290,7 @@ public Action ApplySettings(Event event, const char[] name, bool dontBroadcast) | ||||
|     } | ||||
|     else if (IsFakeClient(client)) //bot getting respawned as zm | ||||
|     { | ||||
|         SelectWaveBasedZM(client, 0); | ||||
|         CreateTimer(1.0, Timer_delayedSelectWaveBasedZM, GetClientUserId(client)); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
| @ -299,6 +299,17 @@ public Action ApplySettings(Event event, const char[] name, bool dontBroadcast) | ||||
|     return Plugin_Handled; | ||||
| } | ||||
| 
 | ||||
| public Action Timer_delayedSelectWaveBasedZM(Handle timer, any userid) | ||||
| { | ||||
|     int client = GetClientOfUserId(userid);  | ||||
|     if (!IsValidClient(client)) | ||||
|     { | ||||
|         return Plugin_Handled; | ||||
|     } | ||||
|     SelectWaveBasedZM(client, 0); | ||||
|     return Plugin_Handled; | ||||
| } | ||||
| 
 | ||||
| //---------------------------------------------------------------------------------------------------- | ||||
| // Purpose:  | ||||
| //---------------------------------------------------------------------------------------------------- | ||||
| @ -1081,7 +1092,7 @@ public void Event_roundStart(Handle event, const char[] name, bool dontBroadcast | ||||
|         { | ||||
|             if (IsFakeClient(i)) | ||||
|             { | ||||
|                 SelectWaveBasedZM(i, 0); | ||||
|                 CreateTimer(1.0, Timer_delayedSelectWaveBasedZM, GetClientUserId(i)); | ||||
|                 continue; | ||||
|             } | ||||
|             g_iClientRespawnCount[i] = g_iClientRespawnCountNum; //even if not spawned in yet it should be set for every real player. | ||||
| @ -1524,9 +1535,23 @@ public Action SelectWaveBasedZM(int client, int state) | ||||
|             }	 | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //im just getting desperate at this point for fixing the client crash by adding random ass delays. | ||||
|     CreateTimer(1.0, Timer_delayedModelSelection, GetClientUserId(client)); | ||||
|     return Plugin_Handled; | ||||
| } | ||||
| 
 | ||||
| public Action Timer_delayedModelSelection(Handle timer, any userid) | ||||
| { | ||||
|     int client = GetClientOfUserId(userid);  | ||||
|     if (!IsValidClient(client) || !IsPlayerAlive(client)) | ||||
|     { | ||||
|         return Plugin_Handled; | ||||
|     } | ||||
|     ModelSelection(client, 1, g_iClientZMClasses[client]); | ||||
|     return Plugin_Handled; | ||||
| } | ||||
| 
 | ||||
| //---------------------------------------------------------------------------------------------------- | ||||
| // Purpose:  | ||||
| //---------------------------------------------------------------------------------------------------- | ||||
|  | ||||
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