fixed ladder issue
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54c9ff0ac6
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88741dae43
@ -126,7 +126,13 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
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{
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//we use info we just got from OnPlayerRunCmdPre to determine if to jump
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if (!IsValidClient(client) || !IsPlayerAlive(client) || !is_bot_player(client)) return Plugin_Continue;
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if ((GetEntityMoveType(client) & MOVETYPE_LADDER) || GetEntProp(client, Prop_Data, "m_nWaterLevel") != 0)
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if ((GetEntityMoveType(client) & MOVETYPE_LADDER))
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{
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", coords_run_cmd[client]);
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return Plugin_Continue;
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}
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if (GetEntProp(client, Prop_Data, "m_nWaterLevel") != 0)
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{
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return Plugin_Continue;
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}
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