major update so that boss rounds also can feature minion zombies that dont count towards winning the round
This commit is contained in:
@@ -14,6 +14,7 @@
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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"boss_class" "0"
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}
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"blades"
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@@ -30,6 +31,7 @@
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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"boss_class" "0"
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}
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"clown"
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@@ -46,6 +48,7 @@
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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"boss_class" "0"
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}
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"knight"
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@@ -62,5 +65,74 @@
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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"boss_class" "0"
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}
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"t_arctic"
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{
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"unique name" "public skin terrorist arctic"
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"team" "Human"
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"group" " "
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"sm_flags" " "
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"model path" "models/player/t_arctic.mdl"
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"no_fall_damage" "NO"
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"health" "100"
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"speed" "1"
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"knockback" "1.0"
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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"boss_class" "0"
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}
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"t_guerilla"
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{
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"unique name" "public skin terrorist guerilla"
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"team" "Human"
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"group" " "
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"sm_flags" " "
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"model path" "models/player/t_guerilla.mdl"
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"no_fall_damage" "NO"
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"health" "100"
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"speed" "1"
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"knockback" "1.0"
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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"boss_class" "0"
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}
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"t_leet"
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{
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"unique name" "public skin terrorist leet"
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"team" "Human"
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"group" " "
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"sm_flags" " "
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"model path" "models/player/t_leet.mdl"
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"no_fall_damage" "NO"
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"health" "100"
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"speed" "1"
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"knockback" "1.0"
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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"boss_class" "0"
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}
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"t_phoenix"
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{
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"unique name" "public skin terrorist pheonix"
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"team" "Human"
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"group" " "
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"sm_flags" " "
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"model path" "models/player/t_phoenix.mdl"
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"no_fall_damage" "NO"
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"health" "100"
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"speed" "1"
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"knockback" "1.0"
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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"boss_class" "0"
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}
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}
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