redid level access and added that racetimer endpont is read to give a bit torch access
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296d3f4b38
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@ -597,7 +597,7 @@ class YouTube(BaseCommand):
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def __init__(self, torchlight):
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super().__init__(torchlight)
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self.Triggers = ["!yt"]
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self.Level = 3
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self.Level = 6
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async def _func(self, message, player):
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self.Logger.debug(sys._getframe().f_code.co_name + ' ' + str(message))
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@ -628,7 +628,7 @@ class YouTubeSearch(BaseCommand):
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def __init__(self, torchlight):
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super().__init__(torchlight)
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self.Triggers = ["!yts"]
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self.Level = 3
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self.Level = 6 #adjusting to new levels
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async def _func(self, message, player):
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self.Logger.debug(sys._getframe().f_code.co_name + ' ' + str(message))
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@ -717,7 +717,7 @@ class DECTalk(BaseCommand):
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def __init__(self, torchlight):
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super().__init__(torchlight)
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self.Triggers = ["!dec"]
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self.Level = 2
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self.Level = 6
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async def Say(self, player, message):
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message = "[:phoneme on]" + message
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@ -770,7 +770,7 @@ class EnableDisable(BaseCommand):
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def __init__(self, torchlight):
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super().__init__(torchlight)
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self.Triggers = ["!enable", "!disable"]
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self.Level = 3
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self.Level = 6
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async def _func(self, message, player):
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self.Logger.debug(sys._getframe().f_code.co_name + ' ' + str(message))
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@ -797,7 +797,7 @@ class AdminAccess(BaseCommand):
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def __init__(self, torchlight):
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super().__init__(torchlight)
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self.Triggers = ["!access"]
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self.Level = 4
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self.Level = 7
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def ReloadValidUsers(self):
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self.Torchlight().Access.Load()
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@ -902,27 +902,8 @@ class Reload(BaseCommand):
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def __init__(self, torchlight):
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super().__init__(torchlight)
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self.Triggers = ["!reload"]
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self.Level = 4
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self.Level = 7
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async def _func(self, message, player):
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self.Logger.debug(sys._getframe().f_code.co_name + ' ' + str(message))
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self.Torchlight().Reload()
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return 0
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"""
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class Exec(BaseCommand):
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def __init__(self, torchlight):
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super().__init__(torchlight)
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self.Triggers = ["!exec"]
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self.Level = 100
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async def _func(self, message, player):
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self.Logger.debug(sys._getframe().f_code.co_name + ' ' + str(message))
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try:
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Response = eval(message[1])
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except Exception as e:
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self.Torchlight().SayChat("Error: {0}".format(str(e)))
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return 1
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self.Torchlight().SayChat(str(Response))
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return 0
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"""
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@ -2,15 +2,31 @@
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# -*- coding: utf-8 -*-
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import asyncio
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import logging
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import numpy
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import requests
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from .Constants import *
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def usteamid_to_steamid(usteamid):
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for ch in ['[', ']']:
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if ch in usteamid:
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usteamid = usteamid.replace(ch, '')
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usteamid_split = usteamid.split(':')
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steamid = []
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steamid.append('STEAM_0:')
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z = int(usteamid_split[2])
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if z % 2 == 0:
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steamid.append('0:')
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else:
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steamid.append('1:')
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steamacct = z // 2
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steamid.append(str(steamacct))
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return ''.join(steamid)
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class PlayerManager():
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def __init__(self, master):
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self.Logger = logging.getLogger(__class__.__name__)
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self.Torchlight = master
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self.Players = numpy.empty(MAXPLAYERS + 1, dtype = object)
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self.Players = [None] * (MAXPLAYERS + 1)
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self.Storage = self.StorageManager(self)
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self.Torchlight().GameEvents.HookEx("player_connect", self.Event_PlayerConnect)
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@ -68,7 +84,7 @@ class PlayerManager():
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self.Storage.Reset()
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for i in range(1, self.Players.size):
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for i in range(1, len(self.Players)):
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if self.Players[i]:
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self.Players[i].OnDisconnect("mapchange")
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self.Players[i].OnConnect()
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@ -90,7 +106,7 @@ class PlayerManager():
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def __len__(self):
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Count = 0
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for i in range(1, self.Players.size):
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for i in range(1, len(self.Players)):
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if self.Players[i]:
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Count += 1
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return Count
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@ -104,7 +120,7 @@ class PlayerManager():
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return self.Players[key]
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def __iter__(self):
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for i in range(1, self.Players.size):
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for i in range(1, len(self.Players)):
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if self.Players[i]:
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yield self.Players[i]
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@ -182,11 +198,26 @@ class PlayerManager():
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self.PlayerManager.Logger.info("#{0} \"{1}\"({2}) FlagBits: {3}".format(self.UserID, self.Name, self.UniqueID, self.Admin._FlagBits))
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if not self.Access:
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if self.Admin.RCON():
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self.Access = dict({"level": 6, "name": "SAdmin"})
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self.Access = dict({"level": 9, "name": "SAdmin"})
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elif self.Admin.Generic():
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self.Access = dict({"level": 3, "name": "Admin"})
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self.Access = dict({"level": 6, "name": "Admin"})
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elif self.Admin.Custom1():
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self.Access = dict({"level": 1, "name": "VIP"})
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self.Access = dict({"level": 5, "name": "VIP"})
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elif self.UniqueID != 'BOT':
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#self.PlayerManager.Logger.info(f"self.UniqueID: {self.UniqueID}")
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#2024 20th may. giving level based on racetimer rank
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steam2 = usteamid_to_steamid(self.UniqueID) #converting steam3 to steam2
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#if we did more requests than max 64 around the same time i would consider turning it into a session
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r = requests.get(f"https://racebackend.unloze.com/racetimer_endpoints-1.0/api/timers/player/{steam2}")
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if "Rank" in r.json():
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rank = r.json()["Rank"]
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#self.PlayerManager.Logger.info(f"rank: {rank}")
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if rank <= 250:
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self.Access = dict({"level": 4, "name": "top 250"})
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elif rank <= 500:
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self.Access = dict({"level": 3, "name": "top 500"})
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elif rank <= 1000:
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self.Access = dict({"level": 2, "name": "top 1000"})
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if self.PlayerManager.Torchlight().Config["DefaultLevel"]:
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if self.Access and self.Access["level"] < self.PlayerManager.Torchlight().Config["DefaultLevel"]:
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