initial release to simulate clients from ze server on another server to get us advertised on gametracker again hehe

This commit is contained in:
jenz 2024-06-29 00:26:24 +02:00
parent c0ed7d5286
commit 7b0e7e5ef1
3 changed files with 232 additions and 0 deletions

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#!/usr/bin/python3
def main():
with open("/home/gameservers/css_ze/cstrike/addons/sourcemod/logs/simulate.txt", "r") as file:
lines = [line.rstrip() for line in file]
with open('/home/gameservers/css_simulate_ze/cstrike/addons/sourcemod/logs/simulate.txt', 'w') as fp:
fp.write('\n'.join(lines))
if __name__ == '__main__':
main()

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#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
int server_ports[2] = {27015, 27075}; //server ports: ze server, simulated server.
int g_iServerPort;
int g_iClientIndexUserIDMapping[MAXPLAYERS + 1];
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "info from the ze server",
author = "jenz",
description = "just copies maps, hostname and client names info from the ze server",
version = "1.0.0"
};
public void OnPluginEnd()
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsValidClient(i) && IsFakeClient(i))
{
KickClient(i, "Disconnect by user.");
}
}
}
public void OnPluginStart()
{
g_iServerPort = GetConVarInt(FindConVar("hostport"));
if (g_iServerPort == server_ports[0])
{
CreateTimer(15.0, update_info_over_txt, _, TIMER_REPEAT);
}
else if (g_iServerPort == server_ports[1])
{
CreateTimer(GetRandomFloat(5.0, 25.0), read_info_over_txt);
}
}
public Action read_info_over_txt(Handle timer, any data)
{
new Handle:fileHandle = OpenFile("/addons/sourcemod/logs/simulate.txt", "r");
char lineBuffer[2048];
int count = 0;
int current_ClientUserID_iteration[MAXPLAYERS + 1];
bool already_created_fakeClient = false;
while(!IsEndOfFile(fileHandle) && ReadFileLine(fileHandle, lineBuffer, sizeof(lineBuffer)))
{
TrimString(lineBuffer);
if (count == 0) //mapname
{
char mapname[256];
GetCurrentMap(mapname, sizeof(mapname));
if (!StrEqual(mapname, lineBuffer))
{
ForceChangeLevel(lineBuffer, "");
break;
}
}
else if (count == 1) //hostname
{
static Handle hHostName;
if((hHostName = FindConVar("hostname")) == INVALID_HANDLE)
return Plugin_Handled;
SetConVarString(hHostName, lineBuffer, false, false);
}
else //reading clientUserID, client frag and playername
{
//index 0 = ClientUserID, index 1 = client frags, index 2 = client user name.
char[][] sPart = new char[3][256];
ExplodeString(lineBuffer, " ", sPart, 3, 256);
int ClientUserID = StringToInt(sPart[0]);
bool does_client_user_id_exist = false;
for (int i = 0; i <= MaxClients; i++)
{
//the clients on the simulate server will always first exist after CreateFakeClient so this approach should be safe.
if (IsValidClient(i) && !IsClientSourceTV(i) && g_iClientIndexUserIDMapping[i] == ClientUserID)
{
does_client_user_id_exist = true;
break;
}
}
if (!does_client_user_id_exist && !already_created_fakeClient)
{
//User ID is new, so lets create the FakeClient.
int iIndex = CreateFakeClient(sPart[2]);
if(iIndex < 1 || iIndex > MaxClients)
break;
SetEntityFlags(iIndex, FL_CLIENT);
DispatchKeyValue(iIndex, "classname", "player");
DispatchSpawn(iIndex);
AdminId FakeAdmin = CreateAdmin();
SetAdminFlag(FakeAdmin, Admin_Custom6, true);
SetUserAdmin(iIndex, FakeAdmin, true);
g_iClientIndexUserIDMapping[iIndex] = ClientUserID;
already_created_fakeClient = true;
}
//updating the clients frags and username based on the ClientUserID.
for (int i = 0; i <= MaxClients; i++)
{
if (IsValidClient(i) && !IsClientSourceTV(i) && g_iClientIndexUserIDMapping[i] == ClientUserID)
{
int clientFrag = StringToInt(sPart[1]);
SetEntProp(i, Prop_Data, "m_iFrags", clientFrag);
SetClientName(i, sPart[2]);
//indicating that the client still exists right now.
current_ClientUserID_iteration[i] = ClientUserID;
break;
}
}
}
count++;
}
CloseHandle(fileHandle);
//kicking clients whos UserID is not connected on ze anymore.
for (int i = 0; i <= MaxClients; i++)
{
if (IsValidClient(i) && !IsClientSourceTV(i))
{
bool does_UserID_still_exist = false;
for (int j = 0; j <= MaxClients; j++)
{
//for every user in g_iClientIndexUserIDMapping does the userID exist in the current iteration still.
if (IsValidClient(j) && !IsClientSourceTV(j) && g_iClientIndexUserIDMapping[i] == current_ClientUserID_iteration[j])
{
does_UserID_still_exist = true;
break;
}
}
if (!does_UserID_still_exist)
{
g_iClientIndexUserIDMapping[i] = -1;
KickClient(i, "Disconnect by user.");
}
}
}
CreateTimer(GetRandomFloat(5.0, 25.0), read_info_over_txt);
return Plugin_Handled;
}
public Action update_info_over_txt(Handle timer, any data)
{
//sending map name, hostname and player names to the simulate server from ze server.
char g_cMapname[256];
GetCurrentMap(g_cMapname, sizeof(g_cMapname));
static Handle hHostName;
if((hHostName = FindConVar("hostname")) == INVALID_HANDLE)
return Plugin_Handled;
char hostname[256];
GetConVarString(hHostName, hostname, sizeof(hostname));
char msg[2048];
Format(msg, sizeof(msg), "%s\n%s\n", g_cMapname, hostname);
//cleaning the file so it only contains mapname and hostname
new Handle:testFile = OpenFile("/addons/sourcemod/logs/simulate.txt", "w");
WriteFileLine(testFile, msg);
CloseHandle(testFile);
Format(msg, sizeof(msg), "");
for (int i = 0; i < MaxClients; i++)
{
if (IsValidClient(i) && !IsClientSourceTV(i))
{
int frags = GetClientFrags(i);
//GetClientUserId is the only consistent thing for fakeclients.
Format(msg, sizeof(msg), "%d %i %N\n", GetClientUserId(i), frags, i);
new Handle:testFile_l = OpenFile("/addons/sourcemod/logs/simulate.txt", "a");
WriteFileLine(testFile_l, msg);
CloseHandle(testFile_l);
}
}
return Plugin_Handled;
}
//sending players over to the actual ze server if its the simulated server.
public void OnClientPostAdminCheck(int client)
{
if (g_iServerPort != server_ports[1])
{
return;
}
if (!IsFakeClient(client) && (!IsClientSourceTV(client)))
{
ClientCommand(client, "redirect ze.unloze.com:27015");
}
}
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
return true;
return false;
}

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[Unit]
Description=Moves info from ze to the simulate server
[Service]
Type=simple
User=gameservers
WorkingDirectory=/home/gameservers/udp_director
ExecStart=/home/gameservers/udp_director/move_text_to_simulate_server.py
Restart=always
RestartSec=10s