This commit is contained in:
jenzur 2020-08-24 01:18:32 +02:00
parent 74652f9d18
commit 77e371b1e6

View File

@ -274,7 +274,7 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
public Action recursive_pressing(Handle timer, any data)
{
if (IsValidClient(present) && IsPlayerAlive(present))
if (IsValidClient(present))
{
if (GetClientTeam(present) == 1)
{
@ -282,113 +282,116 @@ public Action recursive_pressing(Handle timer, any data)
bot_send_connected_msg();
return Plugin_Continue;
}
char message[generic_length * 7];
float present_bot_coords[3];
GetClientAbsOrigin(present, present_bot_coords);
int targeteam = 0;
if (GetClientTeam(present) != 3)
if (IsPlayerAlive(present))
{
//2 = autismo is zm and should follow closest moving zm
targeteam = 2;
}
else
{
//3 = autismo is human and should follow closest moving ct
targeteam = 3;
}
bool find_closest_match = true;
//check ladder = 0, water = 1, in air(surfing) = 2, downhill = 3, teleporter = 4
int bot_on_type = -1;
if (GetEntityMoveType(present) == MOVETYPE_LADDER)
bot_on_type = 0;
int ilevel = GetEntProp(present, Prop_Data, "m_nWaterLevel");
if (ilevel >= 2)
bot_on_type = 1;
if (bot_surf_plane)
bot_on_type = 2;
if (bot_on_type == -1)
bot_on_type = check_bot_downhill();
if (targethuman_teleported[0] != 0.0)
{
bot_on_type = 4;
float ClientPos[3];
float Result[3];
GetClientEyePosition(present, ClientPos);
MakeVectorFromPoints(ClientPos, targethuman_teleported, Result);
GetVectorAngles(Result, Result);
TeleportEntity(present, NULL_VECTOR, Result, NULL_VECTOR);
if (!distance_check())
reset_target_human_tp_coord();
}
if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman) && bot_on_type != 0 && bot_on_type != 2
&& bot_on_type != 4)
{
face_call(targethuman);
find_closest_match = is_client_stuck_or_afk(targethuman);
if (!find_closest_match || admins[targethuman] || vips[targethuman])
char message[generic_length * 7];
float present_bot_coords[3];
GetClientAbsOrigin(present, present_bot_coords);
int targeteam = 0;
if (GetClientTeam(present) != 3)
{
face_call(targethuman);
find_closest_match = IsAbleToSee(present, targethuman) ? false : true;
//2 = autismo is zm and should follow closest moving zm
targeteam = 2;
}
}
if (find_closest_match && bot_on_type != 0 && bot_on_type != 2 && bot_on_type != 4)
{
targethuman = 0;
targethuman = GetClosestClient_option1(present, targeteam);
}
float enemy_distance = -1.0;
int target_enemy = find_closest_enemy(present, targeteam);
bool chasing_enemy = false;
float dist_target = -1.0;
int crouch_or_jump = 0;
if (bot_on_type != 0 && bot_on_type != 2 && bot_on_type != 4)
{
float pos[3];
if (IsValidClient(targethuman))
{
GetEntPropVector(targethuman, Prop_Send, "m_vecOrigin", pos);
dist_target = get_power_distance(present, pos);
}
if (IsValidClient(target_enemy))
{
float min_enemy_distance = 100.0;
GetEntPropVector(target_enemy, Prop_Send, "m_vecOrigin", pos);
enemy_distance = get_power_distance(present, pos);
//human aiming for zombie
if (targeteam == 3)
{
float min_distance_target_human = 0.1;
if (0 < dist_target <= min_distance_target_human && enemy_distance > min_enemy_distance)
{
chasing_enemy = true;
face_call(target_enemy);
}
else if (!IsValidClient(targethuman))
{
chasing_enemy = true;
face_call(target_enemy);
}
}
//zombie aiming for human
if (targeteam == 2 && 0 < enemy_distance)
{
chasing_enemy = true;
face_call(target_enemy);
}
}
if (IsValidClient(targethuman) && !chasing_enemy)
face_call(targethuman);
//0: nothing, 2: crouch, 3: jump
crouch_or_jump = wall_circle();
}
if (bot_on_type != 2)
{
if (IsValidClient(targethuman))
Format(message, sizeof(message), "dist_target: %f targethuman: %N bot_on_type: %i enemy_distance: %f crouch_or_jump: %i targeteam: %i", dist_target, targethuman, bot_on_type, enemy_distance, crouch_or_jump, targeteam);
else
Format(message, sizeof(message), "dist_target: %f targethuman: none bot_on_type: %i enemy_distance: %f crouch_or_jump: %i targeteam: %i", dist_target, bot_on_type, enemy_distance, crouch_or_jump, targeteam);
send_socket_msg(message, strlen(message));
{
//3 = autismo is human and should follow closest moving ct
targeteam = 3;
}
bool find_closest_match = true;
//check ladder = 0, water = 1, in air(surfing) = 2, downhill = 3, teleporter = 4
int bot_on_type = -1;
if (GetEntityMoveType(present) == MOVETYPE_LADDER)
bot_on_type = 0;
int ilevel = GetEntProp(present, Prop_Data, "m_nWaterLevel");
if (ilevel >= 2)
bot_on_type = 1;
if (bot_surf_plane)
bot_on_type = 2;
if (bot_on_type == -1)
bot_on_type = check_bot_downhill();
if (targethuman_teleported[0] != 0.0)
{
bot_on_type = 4;
float ClientPos[3];
float Result[3];
GetClientEyePosition(present, ClientPos);
MakeVectorFromPoints(ClientPos, targethuman_teleported, Result);
GetVectorAngles(Result, Result);
TeleportEntity(present, NULL_VECTOR, Result, NULL_VECTOR);
if (!distance_check())
reset_target_human_tp_coord();
}
if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman) && bot_on_type != 0 && bot_on_type != 2
&& bot_on_type != 4)
{
face_call(targethuman);
find_closest_match = is_client_stuck_or_afk(targethuman);
if (!find_closest_match || admins[targethuman] || vips[targethuman])
{
face_call(targethuman);
find_closest_match = IsAbleToSee(present, targethuman) ? false : true;
}
}
if (find_closest_match && bot_on_type != 0 && bot_on_type != 2 && bot_on_type != 4)
{
targethuman = 0;
targethuman = GetClosestClient_option1(present, targeteam);
}
float enemy_distance = -1.0;
int target_enemy = find_closest_enemy(present, targeteam);
bool chasing_enemy = false;
float dist_target = -1.0;
int crouch_or_jump = 0;
if (bot_on_type != 0 && bot_on_type != 2 && bot_on_type != 4)
{
float pos[3];
if (IsValidClient(targethuman))
{
GetEntPropVector(targethuman, Prop_Send, "m_vecOrigin", pos);
dist_target = get_power_distance(present, pos);
}
if (IsValidClient(target_enemy))
{
float min_enemy_distance = 100.0;
GetEntPropVector(target_enemy, Prop_Send, "m_vecOrigin", pos);
enemy_distance = get_power_distance(present, pos);
//human aiming for zombie
if (targeteam == 3)
{
float min_distance_target_human = 0.1;
if (0 < dist_target <= min_distance_target_human && enemy_distance > min_enemy_distance)
{
chasing_enemy = true;
face_call(target_enemy);
}
else if (!IsValidClient(targethuman))
{
chasing_enemy = true;
face_call(target_enemy);
}
}
//zombie aiming for human
if (targeteam == 2 && 0 < enemy_distance)
{
chasing_enemy = true;
face_call(target_enemy);
}
}
if (IsValidClient(targethuman) && !chasing_enemy)
face_call(targethuman);
//0: nothing, 2: crouch, 3: jump
crouch_or_jump = wall_circle();
}
if (bot_on_type != 2)
{
if (IsValidClient(targethuman))
Format(message, sizeof(message), "dist_target: %f targethuman: %N bot_on_type: %i enemy_distance: %f crouch_or_jump: %i targeteam: %i", dist_target, targethuman, bot_on_type, enemy_distance, crouch_or_jump, targeteam);
else
Format(message, sizeof(message), "dist_target: %f targethuman: none bot_on_type: %i enemy_distance: %f crouch_or_jump: %i targeteam: %i", dist_target, bot_on_type, enemy_distance, crouch_or_jump, targeteam);
send_socket_msg(message, strlen(message));
}
}
}
return Plugin_Continue;