added indexes for each bot
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1b90d90d4b
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747c11d797
@ -13,7 +13,7 @@
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#include <cstrike>
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#include <socket>
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int target_friend_afk_counter[MAXPLAYERS + 1];
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int target_friend_afk_counter[MAXPLAYERS][MAXPLAYERS + 1];
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int target_friend[MAXPLAYERS + 1];
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int target_enemy[MAXPLAYERS + 1];
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int buttons_old[MAXPLAYERS + 1];
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@ -824,13 +824,13 @@ stock bool IsValidClient(int client)
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return false;
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}
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stock bool is_client_stuck_or_afk(int client)
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stock bool is_client_stuck_or_afk(int client, int i)
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{
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//can trigger between 6-8 times per second
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target_friend_afk_counter[client]++;
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if (target_friend_afk_counter[client] > 24)
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target_friend_afk_counter[client][i]++;
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if (target_friend_afk_counter[client][i] > 24)
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{
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target_friend_afk_counter[client] = 0;
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target_friend_afk_counter[client][i] = 0;
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float min_distance_cap = 1.0;
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float client_own_distance = get_power_distance(client, client_old_coords[client]);
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", client_old_coords[client]);
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@ -848,7 +848,7 @@ public int GetClosestClient_option1(bool finding_friend, int client)
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for (int i = 1; i <= MaxClients; i++)
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if (IsValidClient(i) && IsPlayerAlive(i) && i != client && !is_bot_player(i))
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{
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if (!IsAbleToSee(client, i) || is_client_stuck_or_afk(i))
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if (!IsAbleToSee(client, i) || is_client_stuck_or_afk(client, i))
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{
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continue;
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}
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@ -879,7 +879,11 @@ public float get_power_distance(int target_player, float [3]pos)
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public void OnClientPostAdminCheck(int client)
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{
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target_friend_afk_counter[client] = 0;
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsValidClient(i) && is_bot_player(i) && i != client)
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target_friend_afk_counter[i][client] = 0;
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}
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bot_avoid_edge[client] = -1;
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char auth[64];
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GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
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@ -947,7 +951,11 @@ public void OnClientDisconnect(int client)
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client_old_coords[client][0] = 0.0;
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client_old_coords[client][1] = 0.0;
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client_old_coords[client][2] = 0.0;
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target_friend_afk_counter[client] = 0;
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsValidClient(i) && is_bot_player(i) && i != client)
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target_friend_afk_counter[i][client] = 0;
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}
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}
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//Socket callback
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