diff --git a/AutismBotIngame/python/ingamefollowct.py b/AutismBotIngame/python/ingamefollowct.py index 4ad992ee..2b5969c9 100644 --- a/AutismBotIngame/python/ingamefollowct.py +++ b/AutismBotIngame/python/ingamefollowct.py @@ -31,26 +31,40 @@ def joinTeam(): writeCfgInput(str) time.sleep(4.5) print('jointeam func: ') - + +def bot_process_keyinput(input_line): + movement_input = input_line[input_line.index("keyinput:") + len("keyinput:"):input_line.index("dist_target:")] + dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):] + dist_target = float(dist_target) + strInput = f"""{movement_input}; wait 5; """ + writeCfgInput(strInput) + print('dist_target: ', dist_target, ' movement strinput: ', strInput) + time.sleep(0.1) + writeCfgInput("wait 5;") + def bot_process_movement(input_line): - movement_input = input_line[input_line.index("keyinput:") + len("keyinput:"):input_line.index("clientangles:")] - client_angles = input_line[input_line.index("clientangles:") + len("clientangles:"):input_line.index("dist_target:")] dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")] targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("bot_on_type:")] - bot_on_type = input_line[input_line.index("bot_on_type:") + len("bot_on_type:"):] + bot_on_type = input_line[input_line.index("bot_on_type:") + len("bot_on_type:"):input_line.index("enemy_distance:")] + enemy_distance = input_line[input_line.index("enemy_distance:") + len("enemy_distance:"):input_line.index("bot_stuck:")] + bot_stuck = input_line[input_line.index("bot_stuck:") + len("bot_stuck:"):] dist_target = float(dist_target) + enemy_distance = float(enemy_distance) bot_on_type = int(bot_on_type) + bot_stuck = int(bot_stuck) strInput = "" - if dist_target < 3000.0: + distance_cap = 2.5 + if dist_target < distance_cap and bot_on_type not in [0, 2]: strInput += "-forward; wait 3; -back; wait 3; -moveleft; waii 3; -moveright; wait 3; " + print('reduced movement, too close') strInput += "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; " - if random.randint(0, 100) < 37 and random.randint(0, 100) > 63: + if bot_stuck: strInput += "wait 5; +jump; wait 5; +duck; " if bot_on_type == 0: print('bot_on_type ladder ') - strInput += "setang -90 90 0; wait 5; -back; wait 3; -moveleft; wait 3; -moveright; wait 5; +forward; wait 5;" + strInput += "setang -90 90 0; wait 5; -back; wait 3; -moveleft; wait 3; -moveright; wait 5; -jump; wait 3; -duck; wait 3; +forward; wait 5;" elif bot_on_type == 2: print('bot surfing') #make some setup to allow surfing/mimic @@ -58,14 +72,8 @@ def bot_process_movement(input_line): if bot_on_type == 1: print('bot_on_type water') strInput += "+jump; wait 5;" - print('target human: ', targethuman, ' dist_target: ', dist_target) - #print('movemenet_input: ', movement_input) - distance_cap = 6000.0 - if dist_target < distance_cap: - strInput += f"""setang {client_angles}; wait 5; {movement_input}; wait 5; """ - if not movement_input or dist_target > distance_cap: - strInput += "+forward; wait 5; " - #angle set by sourcemod plugin + print('target human: ', targethuman, ' dist_target: ', dist_target, ' enemy distance: ', enemy_distance) + strInput += "+forward; wait 5; " #print('strInput final:', strInput) writeCfgInput(strInput) @@ -123,8 +131,10 @@ if __name__ == '__main__': elif "clientmessage:" in data: sock_external.sendto(databyte, (udp_external_ip, local_port)) print('sent databyte: ', databyte) + elif data.startswith("dist_target:"): + bot_process_movement(data) elif data.startswith("keyinput:"): - bot_process_movement(data) + bot_process_keyinput(data) except KeyboardInterrupt: pass diff --git a/AutismBotIngame/scripting/autism_bot_info.sp b/AutismBotIngame/scripting/autism_bot_info.sp index ae755cc1..4f266cbe 100644 --- a/AutismBotIngame/scripting/autism_bot_info.sp +++ b/AutismBotIngame/scripting/autism_bot_info.sp @@ -13,11 +13,11 @@ //#pragma newdecls required int present = 0; int targethuman = 0; -int stuck_counter[MAXPLAYERS + 1]; +int client_out_balancer[MAXPLAYERS + 1]; //admins & vips -int admins[MAXPLAYERS + 1]; -int vips[MAXPLAYERS + 1]; +bool admins[MAXPLAYERS + 1]; +bool vips[MAXPLAYERS + 1]; //socket for bot input Handle global_socket; @@ -73,11 +73,6 @@ public void OnMapStart() CreateTimer(10.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); } -public bool TraceEntityFilterPlayer(int entity, int contentsMask) -{ - return (entity > GetMaxClients() || !entity); -} - public void send_socket_msg(char[] query_msg, int len) { if (global_socket != INVALID_HANDLE && SocketIsConnected(global_socket)) @@ -96,6 +91,52 @@ public Action bot_check_connect(Handle timer, any data) return Plugin_Continue; } +public bool TraceRayable(int client, int target) +{ + float pos_client[3]; + float pos_target[3]; + GetClientEyePosition(client, pos_client); + GetClientEyePosition(target, pos_target); + + Handle trace = TR_TraceRayFilterEx(pos_client, pos_target, MASK_NPCSOLID, RayType_EndPoint, FilterClient, client); + if (TR_DidHit(trace)) + { + if(TR_GetEntityIndex(trace) == target) + { + CloseHandle(trace); + return true; + } + } + CloseHandle(trace); + return false; +} + +public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, + int cmdnum, int tickcount, int seed, const int mouse[2]) +{ + if (!IsClientInGame(client)) return; + if (client == targethuman) + { + char keyinput[generic_length * 5]; + if (buttons & IN_JUMP) + Format(keyinput, sizeof(keyinput), "+jump; wait 5; ", keyinput); + if (buttons & IN_DUCK) + Format(keyinput, sizeof(keyinput), "%s +duck; wait 5; ", keyinput); + if (strlen(keyinput) > 0) + { + float pos[3]; + GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos); + float dist_target = get_power_distance(targethuman, pos); + float dist_cap = 2.0; + if (dist_target <= dist_cap) + { + Format(keyinput, sizeof(keyinput), "keyinput: %s dist_target: %f", keyinput, dist_target); + send_socket_msg(keyinput, strlen(keyinput)); + } + } + } +} + public Action recursive_pressing(Handle timer, any data) { if (IsValidClient(present) && IsPlayerAlive(present)) @@ -117,75 +158,49 @@ public Action recursive_pressing(Handle timer, any data) bool find_closest_match = true; if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman)) { - float distance_limit = 10000.0; + float distance_limit = 50.0; if (admins[targethuman]) distance_limit = distance_limit * 5; else if (vips[targethuman]) distance_limit = distance_limit * 2.5; find_closest_match = is_client_stuck_or_afk(targethuman); if (!find_closest_match) - { //float dist_target = get_square_distance(targethuman, present_bot_coords); - //this is alternative approach to assume range - + { float pos[3]; GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos); float dist_target = get_power_distance(targethuman, pos); + if (!TraceRayable(present, targethuman)) + dist_target = dist_target * 2; find_closest_match = dist_target < distance_limit ? false : true; } } if (find_closest_match) targethuman = GetClosestClient_option1(present, targeteam); - if (IsValidClient(targethuman)) - { //float dist_target = get_square_distance(targethuman, present_bot_coords); - + { float pos[3]; GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos); float dist_target = get_power_distance(targethuman, pos); int target_enemy = find_closest_enemy(present, targeteam); - //dist_cap matching with distance_cap in python and enemy distance - float dist_cap = 6000.0; + float enemy_cap = 2.5; + float enemy_distance = -1.0; if (IsValidClient(target_enemy)) { - float enemy_distance = get_power_distance(target_enemy, pos); - if (enemy_distance < 2500) + enemy_distance = get_power_distance(target_enemy, pos); + if (enemy_distance < enemy_cap) faceclient(target_enemy); - else if (dist_target > dist_cap) - faceclient(targethuman); } - else if (dist_target > dist_cap) + if (enemy_distance == -1.0 || enemy_distance > enemy_cap) faceclient(targethuman); - int keys = GetClientButtons(targethuman); - char keyinput[generic_length * 2]; - int counter = 0; - int countercap = 5; //check ladder = 0, water = 1, in air(surfing) = 2 TODO - int bot_on_type = -1; if (GetEntityMoveType(present) == MOVETYPE_LADDER) bot_on_type = 0; int ilevel = GetEntProp(present, Prop_Data, "m_nWaterLevel"); if (ilevel >= 2) bot_on_type = 1; - while (!strlen(keyinput) && counter < countercap) - { - if (keys & IN_FORWARD) - Format(keyinput, sizeof(keyinput), "-back; wait 5; +forward; wait 5; "); - else if (keys & IN_BACK) - Format(keyinput, sizeof(keyinput), "-forward; wait 5; +back; wait 5; "); - if (keys & IN_MOVELEFT) - Format(keyinput, sizeof(keyinput), "%s -moveright; wait 5; +moveleft; wait 5; ", keyinput); - else if (keys & IN_MOVERIGHT) - Format(keyinput, sizeof(keyinput), "%s -moveleft; wait 5; +moveright; wait 5; ", keyinput); - if (keys & IN_JUMP) - Format(keyinput, sizeof(keyinput), "%s +jump; wait 5; ", keyinput); - if (keys & IN_DUCK) - Format(keyinput, sizeof(keyinput), "%s +duck; wait 5; ", keyinput); - counter++; - } - float clientangles[3]; - GetClientAbsAngles(targethuman, clientangles); - Format(message, sizeof(message), "keyinput: %s clientangles: %f %f %f dist_target: %f targethuman: %N bot_on_type: %i", keyinput, clientangles[0], clientangles[1], clientangles[2], dist_target, targethuman, bot_on_type); + bool bot_stuck = is_client_stuck_or_afk(present); + Format(message, sizeof(message), "dist_target: %f targethuman: %N bot_on_type: %i enemy_distance: %f bot_stuck: %i", dist_target, targethuman, bot_on_type, enemy_distance, bot_stuck); send_socket_msg(message, strlen(message)); } } @@ -215,25 +230,13 @@ stock bool is_client_stuck_or_afk(int client) { float flVel[3]; GetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", flVel); - if (flVel[0] < 10.0 && flVel[1] < 10.0) - stuck_counter[client]++; - else - stuck_counter[client] = 0; - if (stuck_counter[client] > 10) - { - return true; - } - return false; -} - -public float get_square_distance(int client, float []present_bot_coords) -{ - float pos[3]; - GetClientAbsOrigin(client, pos); - float dx = present_bot_coords[0] - pos[0]; - float dy = present_bot_coords[1] - pos[1]; - float dz = FloatAbs(present_bot_coords[2] - pos[2]); - return SquareRoot(dx*dx + dy*dy + dz*dz); + flVel[0] < 10.0 && flVel[1] < 10.0 ? client_out_balancer[client]++ : client_out_balancer[client]--; + + if (client_out_balancer[client] < -50) + client_out_balancer[client] = -50; + if (client_out_balancer[client] > 50) + client_out_balancer[client] = 50; + return client_out_balancer[client] > 25; } public int find_closest_enemy(int entity, int targeteam) @@ -246,6 +249,8 @@ public int find_closest_enemy(int entity, int targeteam) if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) != targeteam) { float dist_target = get_power_distance(i, pos); + if (!TraceRayable(present, i)) + dist_target = dist_target * dist_target; if (nearestdistance < 0 || dist_target < nearestdistance) { nearest = i; @@ -259,7 +264,6 @@ public int GetClosestClient_option1(int entity, int targeteam) { bool adminpresent = false; bool vippresent = false; - float distance_limit = 10000.0; float pos[3]; float nearestdistance = -1.0; int nearest = -1; @@ -268,27 +272,32 @@ public int GetClosestClient_option1(int entity, int targeteam) if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present) { float dist_target = get_power_distance(i, pos); - if (admins[i] == 1 && dist_target < distance_limit * 5) + bool traceable = false; + if (TraceRayable(present, i)) + traceable = true; + if (admins[i] && traceable) { adminpresent = true; vippresent = false; } - else if (vips[i] == 1 && !adminpresent && dist_target < distance_limit * 2.5) + else if (vips[i] && !adminpresent && traceable) { vippresent = true; } if (adminpresent) { - if (admins[i] == 0) + if (!admins[i]) continue; } else if (vippresent) { - if (vips[i] == 0) + if (!vips[i]) continue; } if (is_client_stuck_or_afk(i)) continue; + if (!traceable) + dist_target = dist_target * dist_target; if (nearestdistance < 0 || dist_target < nearestdistance) { nearest = i; @@ -302,7 +311,12 @@ public float get_power_distance(int target_player, float [3]pos) { float vec[3]; GetClientAbsOrigin(target_player, vec); - return Pow(vec[2]-pos[2], 2.0)+Pow(vec[1]-pos[1], 2.0)+Pow(vec[0]-pos[0], 2.0); + float x_axis = Pow(vec[0] - pos[0], 2.0); + float y_axis = Pow(vec[1] - pos[1], 2.0); + float z_axis = FloatAbs(Pow(vec[2] - pos[2], 1.0)); + float power_distance = SquareRoot(x_axis * x_axis + y_axis * y_axis + z_axis * z_axis); + float defaultcap = 1000.0; + return power_distance / defaultcap; } public bool FilterClient(int entity, int contentsMask, int client) @@ -331,10 +345,10 @@ public void OnClientPostAdminCheck(int client) bot_send_connected_msg(); } if (CheckCommandAccess(client, "sm_kick", ADMFLAG_KICK)) - admins[client] = 1; + admins[client] = true; else if (CheckCommandAccess(client, "sm_reserved", ADMFLAG_RESERVATION)) - vips[client] = 1; - stuck_counter[client] = 0; + vips[client] = true; + client_out_balancer[client] = 0; } public OnSocketError(Handle socket, const int errorType, const int errorNum, any args) @@ -355,9 +369,9 @@ public void OnClientDisconnect(int client) { present = 0; } - admins[client] = 0; - vips[client] = 0; - stuck_counter[client] = 0; + admins[client] = false; + vips[client] = false; + client_out_balancer[client] = 0; } public void bot_send_connected_msg()