changed mind about where tracehulling should be performed
This commit is contained in:
parent
a049ed7f9a
commit
6465427290
@ -227,8 +227,6 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
||||
{
|
||||
get_new_angles(client, target_enemy[client], angles);
|
||||
}
|
||||
if (GetEntProp(client, Prop_Data, "m_nWaterLevel") == 0 && GetEntityMoveType(client) != MOVETYPE_LADDER)
|
||||
trace_hulling_bot(client);
|
||||
}
|
||||
|
||||
if ((GetEntityMoveType(client) & MOVETYPE_LADDER))
|
||||
@ -719,6 +717,8 @@ public Action recursive_pressing(Handle timer, any data)
|
||||
{
|
||||
state = 7;
|
||||
}
|
||||
if (GetEntProp(client, Prop_Data, "m_nWaterLevel") == 0 && GetEntityMoveType(client) != MOVETYPE_LADDER)
|
||||
trace_hulling_bot(client);
|
||||
char message[generic_length * 7];
|
||||
Format(message, sizeof(message), "dist_target: %f enemy_distance: %f targeteam: %i state: %i", dist_target, enemy_distance, targeteam, state);
|
||||
if (specific_bot_player[client] == 1)
|
||||
|
Loading…
Reference in New Issue
Block a user