fixed query to display toptimes correctly ingame
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				@ -654,9 +654,9 @@ public void CheckTop(int client, int index, int autismstate)
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	}
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						}
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	//we have index now from menu selection
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						//we have index now from menu selection
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	if (l_iZoneCount < 2)
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						if (l_iZoneCount < 2)
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		Format(sQuery, sizeof(sQuery), "SELECT name, `%s` FROM `zetimer_table` WHERE `%s` != 0.000 ORDER BY `%s` * 1 ASC LIMIT 10", g_cMapname, g_cMapname, g_cMapname);
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							Format(sQuery, sizeof(sQuery), "SELECT name, `%s` FROM `zetimer_table` WHERE `%s` != 0.000 ORDER BY LENGTH(`%s`) ASC, `%s` * 1 ASC LIMIT 10", g_cMapname, g_cMapname, g_cMapname, g_cMapname);
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	else
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						else
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		Format(sQuery, sizeof(sQuery), "SELECT name, `%sS%i` FROM `zetimer_table` WHERE `%sS%i` != 0.000 ORDER BY `%sS%i` * 1 ASC LIMIT 10", g_cMapname, index, g_cMapname, index,  g_cMapname, index);
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							Format(sQuery, sizeof(sQuery), "SELECT name, `%sS%i` FROM `zetimer_table` WHERE `%sS%i` != 0.000 ORDER BY LENGTH(`%sS%i`) ASC, `%sS%i` * 1 ASC LIMIT 10", g_cMapname, index, g_cMapname, index,  g_cMapname, index, g_cMapname, index);
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	g_dDatabase.Query(SQL_Select_Top_Callback, sQuery, GetClientSerial(client));
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						g_dDatabase.Query(SQL_Select_Top_Callback, sQuery, GetClientSerial(client));
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}
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					}
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