added priority less afk restrictions
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27615bdb1a
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54d911dd32
@ -448,6 +448,7 @@ stock bool is_client_stuck_or_afk(int client)
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return client_own_distance < min_distance_cap;
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return client_own_distance < min_distance_cap;
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}
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}
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int target_human_afk_counter = 0;
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public int GetClosestClient_option1(int targeteam)
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public int GetClosestClient_option1(int targeteam)
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{
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{
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float nearestdistance = -1.0;
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float nearestdistance = -1.0;
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@ -458,7 +459,18 @@ public int GetClosestClient_option1(int targeteam)
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if (!IsAbleToSee(present, i))
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if (!IsAbleToSee(present, i))
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continue;
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continue;
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if (is_client_stuck_or_afk(i))
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if (is_client_stuck_or_afk(i))
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continue;
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{
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if (i != targethuman)
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continue;
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target_human_afk_counter++;
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if (target_human_afk_counter > 5)
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{
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target_human_afk_counter = 0;
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continue;
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}
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}
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else
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target_human_afk_counter = 0;
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float pos[3];
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float pos[3];
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GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
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GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
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float dist_target = get_power_distance(present, pos);
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float dist_target = get_power_distance(present, pos);
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