added priority less afk restrictions

This commit is contained in:
jenzur 2020-10-04 00:53:36 +02:00
parent 27615bdb1a
commit 54d911dd32

View File

@ -448,6 +448,7 @@ stock bool is_client_stuck_or_afk(int client)
return client_own_distance < min_distance_cap;
}
int target_human_afk_counter = 0;
public int GetClosestClient_option1(int targeteam)
{
float nearestdistance = -1.0;
@ -458,7 +459,18 @@ public int GetClosestClient_option1(int targeteam)
if (!IsAbleToSee(present, i))
continue;
if (is_client_stuck_or_afk(i))
continue;
{
if (i != targethuman)
continue;
target_human_afk_counter++;
if (target_human_afk_counter > 5)
{
target_human_afk_counter = 0;
continue;
}
}
else
target_human_afk_counter = 0;
float pos[3];
GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
float dist_target = get_power_distance(present, pos);