initial release
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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import asyncio
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import logging
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import numpy
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from .Constants import *
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class PlayerManager():
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def __init__(self, master):
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self.Logger = logging.getLogger(__class__.__name__)
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self.Torchlight = master
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self.Players = numpy.empty(MAXPLAYERS + 1, dtype = object)
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self.Storage = self.StorageManager(self)
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self.Torchlight().GameEvents.HookEx("player_connect", self.Event_PlayerConnect)
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self.Torchlight().GameEvents.HookEx("player_activate", self.Event_PlayerActivate)
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self.Torchlight().Forwards.HookEx("OnClientPostAdminCheck", self.OnClientPostAdminCheck)
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self.Torchlight().GameEvents.HookEx("player_info", self.Event_PlayerInfo)
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self.Torchlight().GameEvents.HookEx("player_disconnect", self.Event_PlayerDisconnect)
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self.Torchlight().GameEvents.HookEx("server_spawn", self.Event_ServerSpawn)
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def Event_PlayerConnect(self, name, index, userid, networkid, address, bot):
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index += 1
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self.Logger.info("OnConnect(name={0}, index={1}, userid={2}, networkid={3}, address={4}, bot={5})"
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.format(name, index, userid, networkid, address, bot))
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if self.Players[index] != None:
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self.Logger.error("!!! Player already exists, overwriting !!!")
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self.Players[index] = self.Player(self, index, userid, networkid, address, name)
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self.Players[index].OnConnect()
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def Event_PlayerActivate(self, userid):
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self.Logger.info("Pre_OnActivate(userid={0})".format(userid))
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index = self.FindUserID(userid).Index
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self.Logger.info("OnActivate(index={0}, userid={1})".format(index, userid))
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self.Players[index].OnActivate()
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def OnClientPostAdminCheck(self, client):
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self.Logger.info("OnClientPostAdminCheck(client={0})".format(client))
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asyncio.ensure_future(self.Players[client].OnClientPostAdminCheck())
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def Event_PlayerInfo(self, name, index, userid, networkid, bot):
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index += 1
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self.Logger.info("OnInfo(name={0}, index={1}, userid={2}, networkid={3}, bot={4})"
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.format(name, index, userid, networkid, bot))
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# We've connected to the server and receive info events about the already connected players
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# Emulate connect message
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if not self.Players[index]:
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self.Event_PlayerConnect(name, index - 1, userid, networkid, bot)
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else:
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self.Players[index].OnInfo(name)
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def Event_PlayerDisconnect(self, userid, reason, name, networkid, bot):
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index = self.FindUserID(userid).Index
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self.Logger.info("OnDisconnect(index={0}, userid={1}, reason={2}, name={3}, networkid={4}, bot={5})"
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.format(index, userid, reason, name, networkid, bot))
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self.Players[index].OnDisconnect(reason)
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self.Players[index] = None
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def Event_ServerSpawn(self, hostname, address, ip, port, game, mapname, maxplayers, os, dedicated, password):
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self.Logger.info("ServerSpawn(mapname={0})"
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.format(mapname))
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self.Storage.Reset()
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for i in range(1, self.Players.size):
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if self.Players[i]:
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self.Players[i].OnDisconnect("mapchange")
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self.Players[i].OnConnect()
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def FindUniqueID(self, uniqueid):
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for Player in self.Players:
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if Player and Player.UniqueID == uniqueid:
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return Player
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def FindUserID(self, userid):
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for Player in self.Players:
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if Player and Player.UserID == userid:
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return Player
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def FindName(self, name):
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for Player in self.Players:
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if Player and Player.Name == name:
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return Player
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def __len__(self):
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Count = 0
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for i in range(1, self.Players.size):
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if self.Players[i]:
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Count += 1
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return Count
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def __setitem__(self, key, value):
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if key > 0 and key <= MAXPLAYERS:
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self.Players[key] = value
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def __getitem__(self, key):
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if key > 0 and key <= MAXPLAYERS:
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return self.Players[key]
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def __iter__(self):
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for i in range(1, self.Players.size):
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if self.Players[i]:
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yield self.Players[i]
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class StorageManager():
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def __init__(self, master):
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self.PlayerManager = master
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self.Storage = dict()
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def Reset(self):
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self.Storage = dict()
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def __getitem__(self, key):
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if not key in self.Storage:
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self.Storage[key] = dict()
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return self.Storage[key]
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class Admin():
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def __init__(self):
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self._FlagBits = 0
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def FlagBits(self):
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return self._FlagBits
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def Reservation(self): return (self._FlagBits & ADMFLAG_RESERVATION)
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def Generic(self): return (self._FlagBits & ADMFLAG_GENERIC)
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def Kick(self): return (self._FlagBits & ADMFLAG_KICK)
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def Ban(self): return (self._FlagBits & ADMFLAG_BAN)
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def Unban(self): return (self._FlagBits & ADMFLAG_UNBAN)
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def Slay(self): return (self._FlagBits & ADMFLAG_SLAY)
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def Changemap(self): return (self._FlagBits & ADMFLAG_CHANGEMAP)
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def Convars(self): return (self._FlagBits & ADMFLAG_CONVARS)
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def Config(self): return (self._FlagBits & ADMFLAG_CONFIG)
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def Chat(self): return (self._FlagBits & ADMFLAG_CHAT)
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def Vote(self): return (self._FlagBits & ADMFLAG_VOTE)
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def Password(self): return (self._FlagBits & ADMFLAG_PASSWORD)
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def RCON(self): return (self._FlagBits & ADMFLAG_RCON)
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def Cheats(self): return (self._FlagBits & ADMFLAG_CHEATS)
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def Root(self): return (self._FlagBits & ADMFLAG_ROOT)
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def Custom1(self): return (self._FlagBits & ADMFLAG_CUSTOM1)
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def Custom2(self): return (self._FlagBits & ADMFLAG_CUSTOM2)
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def Custom3(self): return (self._FlagBits & ADMFLAG_CUSTOM3)
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def Custom4(self): return (self._FlagBits & ADMFLAG_CUSTOM4)
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def Custom5(self): return (self._FlagBits & ADMFLAG_CUSTOM5)
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def Custom6(self): return (self._FlagBits & ADMFLAG_CUSTOM6)
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class Player():
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def __init__(self, master, index, userid, uniqueid, address, name):
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self.PlayerManager = master
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self.Torchlight = self.PlayerManager.Torchlight
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self.Index = index
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self.UserID = userid
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self.UniqueID = uniqueid
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self.Address = address
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self.Name = name
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self.Access = None
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self.Admin = self.PlayerManager.Admin()
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self.Storage = None
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self.Active = False
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self.ChatCooldown = 0
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def OnConnect(self):
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self.Storage = self.PlayerManager.Storage[self.UniqueID]
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if not "Audio" in self.Storage:
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self.Storage["Audio"] = dict({"Uses": 0, "LastUse": 0.0, "LastUseLength": 0.0, "TimeUsed": 0.0})
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self.Access = self.Torchlight().Access[self.UniqueID]
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def OnActivate(self):
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self.Active = True
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async def OnClientPostAdminCheck(self):
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self.Admin._FlagBits = (await self.Torchlight().API.GetUserFlagBits(self.Index))["result"]
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self.PlayerManager.Logger.info("#{0} \"{1}\"({2}) FlagBits: {3}".format(self.UserID, self.Name, self.UniqueID, self.Admin._FlagBits))
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if not self.Access:
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if self.Admin.RCON():
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self.Access = dict({"level": 6, "name": "SAdmin"})
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elif self.Admin.Generic():
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self.Access = dict({"level": 3, "name": "Admin"})
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elif self.Admin.Custom1():
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self.Access = dict({"level": 1, "name": "VIP"})
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if self.PlayerManager.Torchlight().Config["DefaultLevel"]:
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if self.Access and self.Access["level"] < self.PlayerManager.Torchlight().Config["DefaultLevel"]:
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self.Access = dict({"level": self.PlayerManager.Torchlight().Config["DefaultLevel"], "name": "Default"})
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def OnInfo(self, name):
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self.Name = name
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def OnDisconnect(self, message):
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self.Active = False
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self.Storage = None
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self.Torchlight().AudioManager.OnDisconnect(self)
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