more updates regarding input, targeting, jumping and such
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06a4a6eea5
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3afffae783
@ -71,9 +71,10 @@ def bot_process_movement(input_line):
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enemy_distance = float(enemy_distance)
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bot_on_type = int(bot_on_type)
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targeteam = int(targeteam)
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min_distance_target_human = 800.0
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strInput = "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; +forward; wait 2; "
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min_distance_target_human = 12800.0
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strInput = "wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; +forward; wait 2; "
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if dist_target > min_distance_target_human:
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print('dist_target: ', dist_target)
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strInput += "use weapon_elite; wait 3; "
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elif targeteam == 3:
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strInput += "use weapon_p90; wait 3; "
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@ -91,9 +92,11 @@ def bot_process_movement(input_line):
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for _ in range(5):
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strInput += "+jump; wait 5;"
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if enemy_distance > 0:
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print('date: ', datetime.datetime.now().time(), ' target_enemy: ', target_enemy, ' enemy distance: ', enemy_distance)
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pass
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#print('date: ', datetime.datetime.now().time(), ' target_enemy: ', target_enemy, ' enemy distance: ', enemy_distance)
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else:
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print('date: ', datetime.datetime.now().time(), ' target human: ', targethuman, ' dist_target: ', dist_target,)
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pass
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#print('date: ', datetime.datetime.now().time(), ' target human: ', targethuman, ' dist_target: ', dist_target,)
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strInput = strinput_append(strInput, 2)
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#print('strInput final:', strInput)
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writeCfgInput(strInput)
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@ -141,11 +144,11 @@ if __name__ == '__main__':
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sock_external = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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sock.bind(("", local_port))
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messager_name_index = []
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print('reached deadlock')
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try:
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while True:
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data, addr = sock.recvfrom(buffer_size)
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databyte = data
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data = codecs.decode(data, "utf-8", "ignore")
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ip = addr[0]
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port = addr[1]
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@ -155,8 +158,11 @@ if __name__ == '__main__':
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if ip not in [local_ip, udp_external_ip]:
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continue
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if ip == udp_external_ip:
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response_msg = f"""say {data}"""
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print("enabled remote UDP packet response_msg: ", response_msg)
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messager_name = messager_name_index.pop(0)
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if messager_name in data:
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messager_name = ""
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response_msg = f"""say {messager_name} {data}"""
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print("remote UDP packet response_msg: ", response_msg)
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writeCfgInput(response_msg)
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#needs mini delay to have time to write input to console
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time.sleep(0.1)
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@ -174,9 +180,11 @@ if __name__ == '__main__':
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print('connection_issue_counter: ', connection_issue_counter)
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bot_connect_ze()
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elif "clientmessage:" in data:
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sock_external.sendto(databyte, (udp_external_ip, local_port))
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iterator = 3
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print('enabled send databyte: ', databyte)
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messager_name = data.split("clientmessage:", 1)[1].split(" 72DqZ84")[0]
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databyte_send_message = messager_name + data.split("72DqZ84")[1]
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sock_external.sendto(databyte_send_message.encode(), (udp_external_ip, local_port))
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print('databyte_send_message: ', databyte_send_message)
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messager_name_index.append(messager_name)
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elif data.startswith("dist_target:"):
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bot_process_movement(data)
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elif data.startswith("surfing:"):
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@ -185,16 +193,17 @@ if __name__ == '__main__':
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dot_product = data[data.index("smallest_dot_product:") + len("smallest_dot_product:"):data.index("smallest_distance:")]
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distance = data[data.index("smallest_distance:") + len("smallest_distance:"):]
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colored_text = colored(255, 0, 0, ('smallest_dot_product: ' + dot_product + ' smallest_distance: ', distance))
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print(colored_text)
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dot_product = float(dot_product)
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distance = float(distance)
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strInput = ""
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distance_jump_cap = 80.0
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dot_product_jump_cap = 14500.0
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if distance < distance_jump_cap:
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strInput += "+duck; wait 1500; +jump; -duck; wait 250; -jump; wait 50;"
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smallest_distance_caps = [70.0, 85.0, 150.0, 200.0]
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dot_product_jump_cap = 0.0
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print(colored_text)
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if smallest_distance_caps[0] < distance < smallest_distance_caps[1] or smallest_distance_caps[2] < distance < smallest_distance_caps[3]:
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strInput += "+jump; wait 50; +duck; wait 50; -duck; -jump;"
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elif dot_product < dot_product_jump_cap:
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strInput += "+jump; wait 550; +duck; wait 250; -jump; -duck; wait 50;"
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print('dot product:', dot_product)
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#strInput += "+jump; wait 50; +duck; wait 50; -jump; -duck;"
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writeCfgInput(strInput)
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time.sleep(0.1)
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writeCfgInput("")
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@ -140,7 +140,7 @@ public bool distance_check()
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public Action cmd_talk(int client, int args)
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{
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char msg[generic_length];
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char msg[generic_length * 5];
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char info[generic_length];
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GetCmdArgString(info, sizeof(info));
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if (strlen(info) == 0)
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@ -150,7 +150,9 @@ public Action cmd_talk(int client, int args)
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}
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if (IsValidClient(present))
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{
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Format(msg, sizeof(msg), "clientmessage: %s", info);
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char magic_code[16];
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Format(magic_code, sizeof(magic_code), "72DqZ84");
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Format(msg, sizeof(msg), "clientmessage:%N %s %s", client, magic_code, info);
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send_socket_msg(msg, strlen(msg));
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}
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else
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@ -167,7 +169,7 @@ public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast
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public void OnMapStart()
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{
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//0.2 too spammmy, 1.5 too slow
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CreateTimer(0.65, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(0.70, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(1.0, clients_coordinates, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(10.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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@ -311,13 +313,13 @@ public Action recursive_pressing(Handle timer, any data)
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}
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if (IsValidClient(target_enemy))
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{
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float min_enemy_distance = 10000.0;
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GetEntPropVector(target_enemy, Prop_Send, "m_vecOrigin", pos);
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enemy_distance = get_power_distance(present, pos);
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//human aiming for zombie
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if (targeteam == 3)
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{
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float min_distance_target_human = 800.0;
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float min_distance_target_human = 12800.0;
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float min_enemy_distance = min_distance_target_human * 8;
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if (0 < dist_target <= min_distance_target_human && enemy_distance > min_enemy_distance)
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{
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chasing_enemy = true;
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@ -396,9 +398,12 @@ public void wall_circle()
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}
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}
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}
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char message[generic_length * 7];
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Format(message, sizeof(message), "smallest_dot_product: %f smallest_distance: %f", smallest_dot_product, smallest_distance);
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send_socket_msg(message, strlen(message));
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if (!(GetEntityMoveType(present) & MOVETYPE_LADDER))
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{
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char message[generic_length * 7];
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Format(message, sizeof(message), "smallest_dot_product: %f smallest_distance: %f", smallest_dot_product, smallest_distance);
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send_socket_msg(message, strlen(message));
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}
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}
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//TODO implement surfing again but differently
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