significantly helps the bots to abandon afk players
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747c11d797
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@ -20,7 +20,6 @@ int buttons_old[MAXPLAYERS + 1];
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int flags_old[MAXPLAYERS + 1];
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int flags_old[MAXPLAYERS + 1];
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int ports[7] = {48470, 48471, 48472, 48473, 48474, 48479, 48480}; //last three indexes are ports its sending udp from in plugin
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int ports[7] = {48470, 48471, 48472, 48473, 48474, 48479, 48480}; //last three indexes are ports its sending udp from in plugin
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int server_ports[2] = {27015, 27035}; //server ports: ze, ze2
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int server_ports[2] = {27015, 27035}; //server ports: ze, ze2
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bool surf_cooldown = false;
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int bot_avoid_edge[MAXPLAYERS + 1];
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int bot_avoid_edge[MAXPLAYERS + 1];
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float client_old_coords[MAXPLAYERS + 1][3];
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float client_old_coords[MAXPLAYERS + 1][3];
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float targethuman_teleported[MAXPLAYERS + 1][3];
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float targethuman_teleported[MAXPLAYERS + 1][3];
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@ -785,12 +784,6 @@ public void trace_hulling_bot(int client)
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}
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}
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}
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}
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public Action surf_cooldown_timer(Handle timer, any data)
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{
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surf_cooldown = false;
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return Plugin_Continue;
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}
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public bool TraceRayDontHitSelf(int entity, int mask, any data)
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public bool TraceRayDontHitSelf(int entity, int mask, any data)
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{
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{
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return entity != data && !(0 < entity <= MaxClients);
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return entity != data && !(0 < entity <= MaxClients);
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@ -826,15 +819,19 @@ stock bool IsValidClient(int client)
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stock bool is_client_stuck_or_afk(int client, int i)
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stock bool is_client_stuck_or_afk(int client, int i)
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{
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{
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//can trigger between 6-8 times per second
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//triggers between 6-8 times per second
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target_friend_afk_counter[client][i]++;
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target_friend_afk_counter[client][i]++;
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if (target_friend_afk_counter[client][i] > 24)
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if (target_friend_afk_counter[client][i] >= 24)
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{
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{
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target_friend_afk_counter[client][i] = 0;
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float min_distance_cap = 1.0;
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float min_distance_cap = 1.0;
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float client_own_distance = get_power_distance(client, client_old_coords[client]);
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float i_own_distance = get_power_distance(i, client_old_coords[i]);
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", client_old_coords[client]);
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GetEntPropVector(i, Prop_Send, "m_vecOrigin", client_old_coords[i]);
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return client_own_distance < min_distance_cap;
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bool not_moved = i_own_distance < min_distance_cap;
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if (!not_moved)
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{
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target_friend_afk_counter[client][i] = 0;
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}
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return not_moved;
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}
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}
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return false;
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return false;
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}
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}
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