Update AutismBotIngame/python/ingamefollowct.py
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@ -3,6 +3,7 @@ import os
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import sys
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import subprocess
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import atexit
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import pwd
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from watchdog.observers import Observer
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from watchdog.events import FileSystemEventHandler
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import random
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@ -17,8 +18,17 @@ import glob
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restart_time = datetime.datetime.now() + datetime.timedelta(hours=3)
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block_connection = False
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the_undesired_crash_counter = 0 #hate this monkey solution
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shoot_distance = 450.0
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shoot_burst_cycles = 4
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enemy_chase_distance = 450.0
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team_follow_distance = 800.0
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infect_chase_distance = 300.0
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momentum_hold_seconds = 1.4
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min_forward_wait = 6
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max_forward_wait = 12
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last_forward_time = 0.0
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whoami = subprocess.getoutput(["whoami"])
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whoami = subprocess.getoutput("whoami")
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with open(f'/home/{whoami}/ze_runner/config.json') as jsonfile:
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data_ports = json.load(jsonfile)
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looptestPath = f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg"
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@ -48,12 +58,9 @@ def clean_up_files():
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#due to steam child processes.
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#even with steam turned offline might there be chromium web browsers left over from steam who still hold processes open.
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#only kind of potential issues from this is steam cloud being out of sync, which is really fucking irrelevant.
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subprocess.Popen(["rm -rf /tmp/steam*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/dbus*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/pressure*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/tigervnc*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/dumps*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /dev/shm/u100*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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for pattern in ["/tmp/steam*", "/tmp/dbus*", "/tmp/pressure*", "/tmp/tigervnc*", "/tmp/dumps*", "/dev/shm/u100*"]:
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for path in glob.glob(pattern):
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subprocess.run(["rm", "-rf", path], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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#users should only have permissions to delete their own files probably
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#check if any bz2 files left over.
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@ -61,19 +68,17 @@ def clean_up_files():
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file_size = None
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while True:
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time.sleep(10)
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stdout, stderr = subprocess.Popen(["ls", "-l", f], stdout=subprocess.PIPE, stderr=subprocess.PIPE).communicate()
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if stderr: break #finished downloading, bz2 file is removed.
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if stdout:
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cur_file_size = stdout.decode().split("autismbots")[1].strip().split(" ")[0]
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if not os.path.exists(f):
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break # finished downloading, bz2 file is removed.
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cur_file_size = os.path.getsize(f)
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if file_size == cur_file_size:
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# delete the bz2 file if its not progressing downloading
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#print("deleting file: ", f)
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subprocess.Popen(["rm", "-rf", f], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
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subprocess.run(["rm", "-rf", f], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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break
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file_size = cur_file_size
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#clean up the game cache as it otherwise just keeps growing in gigabyte size
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subprocess.Popen(["rm", "-rf", f"/home/{whoami}/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cache"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
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subprocess.run(["rm", "-rf", f"/home/{whoami}/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cache"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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def exit_handler():
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print('reached exithandler')
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@ -82,7 +87,7 @@ def exit_handler():
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kill_owned_process("pidof xterm")
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clean_up_files()
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subprocess.getoutput([f"pkill -9 -u {whoami}"])
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subprocess.getoutput(f"pkill -9 -u {whoami}")
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def bot_process_movement(input_line):
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dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("enemy_distance")]
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@ -94,27 +99,44 @@ def bot_process_movement(input_line):
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dist_target = float(dist_target)
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enemy_distance = float(enemy_distance)
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targeteam = int(targeteam)
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#request by bane that bots should simply not infect people shrug
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strInput = "-attack; wait 2; -use; wait 5; -attack; wait 5; cl_minmodels 1; wait 2; +use; wait 5; "
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global last_forward_time
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strInput = "cl_minmodels 1; wait 2; "
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if targeteam == 3:
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strInput = "-attack; wait 2; -use; wait 5; -attack; wait 5; cl_minmodels 1; wait 2; +use; wait 5; "
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#python has no switches and such
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if state in [5, 7]:
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strInput += "-forward; wait 2; use weapon_knife; wait 5;"
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elif state >= 3:
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strInput += "use weapon_knife; wait 5; +forward; wait 2;"
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elif state == 0:
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strInput += "use weapon_p90; wait 2; -forward; wait 2;"
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elif state == 1:
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strInput += "wait 2; use weapon_elite; wait 3; +forward; wait 2;"
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elif state == 2:
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strInput += "-forward; wait 2; use weapon_elite; wait 3;"
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elif state == 8:
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strInput += "use weapon_knife; wait 5; +forward; wait 2;"
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strInput = "cl_minmodels 1; wait 2; "
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# Keep movement fluid: avoid frequent full stops.
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should_push_forward = False
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if state >= 3 or state == 1 or state == 8:
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should_push_forward = True
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if dist_target > team_follow_distance or enemy_distance <= enemy_chase_distance:
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should_push_forward = True
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if time.time() - last_forward_time < momentum_hold_seconds:
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should_push_forward = True
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if should_push_forward:
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strInput += "+forward; wait 2;"
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last_forward_time = time.time()
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else:
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strInput += "wait 2;"
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#print('dist_target: ', dist_target, ' enemy distance: ', enemy_distance, ' targeteam: ', targeteam, ' state:', state)
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if state not in [0, 2, 5, 7, 8]:
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if dist_target > team_follow_distance:
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# Favor forward movement when drifting away from teammates.
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strInput += f"+forward; wait {random.randint(min_forward_wait, max_forward_wait)}; "
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elif enemy_distance <= enemy_chase_distance:
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# Close enemy: keep pressure by closing distance.
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strInput += f"+forward; wait {random.randint(min_forward_wait, max_forward_wait)}; "
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if enemy_distance <= infect_chase_distance:
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# Chase and attack at close range.
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strInput += "+forward; wait 10; +attack; wait 20; -attack; "
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if dist_target <= team_follow_distance:
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# Keep subtle strafes to avoid robotic straight lines.
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strInput = strinput_append(strInput, 2)
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if enemy_distance <= shoot_distance:
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for _ in range(shoot_burst_cycles):
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strInput += "+attack; wait 12; -attack; wait 4; "
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#print('strInput final:', strInput)
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writeCfgInput(strInput)
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@ -160,7 +182,7 @@ def restart_sdl_and_steam():
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cmd = f'vncserver -localhost no -geometry 1x1 -depth 24'
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#cmd = f'vncserver -localhost no -geometry 800x800 -depth 24'
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#print(f'cmd: {cmd}')
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subprocess.getoutput([cmd])
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subprocess.getoutput(cmd)
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print('reached .bashrc executing steam and variables')
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def bot_connect(data):
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@ -176,14 +198,16 @@ def cpulimit_pid_of_game():
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# ' > /dev/null' redirects stdout to /dev/null
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# '2>&1' redirects stderr to the same place as stdout
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pid = return_user_owned_pid("pidof cstrike_linux64")
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if pid is None:
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return
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cmd = f"cpulimit --pid={pid} --limit=25 --background > /dev/null 2>&1"
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#cmd = f"cpulimit --pid={pid} --limit=55 --background > /dev/null 2>&1"
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subprocess.Popen([cmd], shell=True, stdout=subprocess.PIPE).communicate()[0]
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subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE).communicate()[0]
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def my_file_created_function(event_path):
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#print(f"New file created: {event_path}")
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if event_path.startswith("/tmp/source_engine") and event_path.endswith(".lock"):
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subprocess.Popen([f"rm -rf {event_path}"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
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subprocess.run(["rm", "-rf", event_path], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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return
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if not event_path.lower().endswith(".bsp.bz2"):
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return
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@ -194,20 +218,16 @@ def my_file_created_function(event_path):
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file_size = None
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while True:
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stdout, stderr = subprocess.Popen(["ls", "-l", event_path], stdout=subprocess.PIPE, stderr=subprocess.PIPE).communicate()
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if stderr:
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#print('stderr: ', stderr)
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if not os.path.exists(event_path):
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print(f'finished the bz2 file {event_path}')
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break
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#print('stdout: ', stdout)
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user = stdout.decode().split("autismbots")[0]
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if whoami in user: #we are the user that owns the file on disk
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cur_file_size = stdout.decode().split("autismbots")[1].strip().split(" ")[0]
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owner = pwd.getpwuid(os.stat(event_path).st_uid).pw_name
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if whoami == owner: # we are the user that owns the file on disk
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cur_file_size = os.path.getsize(event_path)
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if file_size == cur_file_size:
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#print('cur_file_size: ', cur_file_size, ' stdout decode: ', stdout.decode())
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print(f"Deleting {event_path} due to being stuck on download.")
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subprocess.Popen(["rm", "-rf", event_path], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
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subprocess.run(["rm", "-rf", event_path], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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continue
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file_size = cur_file_size
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else:
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@ -243,6 +263,10 @@ def handle_bz2_files():
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observer.start()
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return observer
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def bot_process_surf(input_line):
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# Placeholder to avoid crashes until surfing behavior is implemented.
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return
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if __name__ == '__main__':
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atexit.register(exit_handler)
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local_port = data_ports['udp_port']
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@ -259,7 +283,7 @@ if __name__ == '__main__':
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maps_folder_size = float(maps_folder_size[:-1])
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if maps_folder_size > 40.0:
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for f in glob.glob(f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/*"):
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subprocess.Popen(["rm", "-rf", f], stdout=subprocess.PIPE).communicate()
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subprocess.run(["rm", "-rf", f], stdout=subprocess.PIPE)
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restart_sdl_and_steam()
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is_bot_connected_to_ze2 = False
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