updated it to blocking nosteam bhop and auto muting nosteamers as well
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				@ -3,6 +3,7 @@
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#include <sourcemod>
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					#include <sourcemod>
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#include <sdktools>
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					#include <sdktools>
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					#include <basecomm>
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#include <PlayerManager>
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					#include <PlayerManager>
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#define PLUGIN_AUTHOR "jenz"
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					#define PLUGIN_AUTHOR "jenz"
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@ -10,9 +11,9 @@
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public Plugin myinfo =
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					public Plugin myinfo =
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{
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					{
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        name = "nosteam bhop blocker",
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					        name = "nosteam features blocker",
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        author = PLUGIN_AUTHOR,
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					        author = PLUGIN_AUTHOR,
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        description = "handicaps nosteamers from bhopping (they mostly cheat) ",
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					        description = "handicaps nosteamers from bhopping (they mostly cheat) and using voice chat (they are brain dead monkeys)",
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        version = PLUGIN_VERSION,
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					        version = PLUGIN_VERSION,
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        url = ""
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					        url = ""
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};
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					};
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@ -52,7 +53,7 @@ public void SQL_OnDatabaseConnect(Database db, const char[] error, any data)
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	char sQuery[512];
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						char sQuery[512];
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	Format(sQuery, sizeof(sQuery), "CREATE TABLE IF NOT EXISTS bhop_whitelist (`steam_auth` VARCHAR(32) NOT NULL, `name` VARCHAR(64) NOT NULL, PRIMARY KEY (`steam_auth`))");
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						Format(sQuery, sizeof(sQuery), "CREATE TABLE IF NOT EXISTS bhop_whitelist (`steam_auth` VARCHAR(32) NOT NULL, `name` VARCHAR(64) NOT NULL, PRIMARY KEY (`steam_auth`))");
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	g_hDatabase.Query(SQL_OnConnectFinished, sQuery, _, DBPrio_High);
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						g_hDatabase.Query(SQL_OnConnectFinished, sQuery, _, DBPrio_Low);
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}
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					}
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public void SQL_OnConnectFinished(Database db, DBResultSet results, const char[] error, any data)
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					public void SQL_OnConnectFinished(Database db, DBResultSet results, const char[] error, any data)
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@ -78,6 +79,9 @@ public void OnClientAuthorized(int client, const char[] sAuthID)
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{
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					{
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	if (!IsFakeClient(client) && !IsClientSourceTV(client) && !PM_IsPlayerSteam(client))
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						if (!IsFakeClient(client) && !IsClientSourceTV(client) && !PM_IsPlayerSteam(client))
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	{
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						{
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					        //added simple auto muter for nosteamers again.
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							BaseComm_SetClientMute(client, true);
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		bhop_restricted_nosteamer[client] = true;
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							bhop_restricted_nosteamer[client] = true;
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		buttons_old[client] = 0;
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							buttons_old[client] = 0;
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		flags_old[client] = 0;
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							flags_old[client] = 0;
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@ -158,7 +162,6 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
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		fFinal[2] = vVel[2];
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							fFinal[2] = vVel[2];
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		TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fFinal);
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							TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fFinal);
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	}
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						}
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	buttons_old[client] = buttons;
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						buttons_old[client] = buttons;
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}
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					}
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