furhter bug fixes and updates
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@@ -13,20 +13,23 @@ Node process; nginx reverse-proxies a subdomain to it.
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## Pages built so far
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- `/` — Overview: concurrent-player population graph (last 24h by default)
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and a map-to-map population bar chart (last 40 maps). Click any point on
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either chart to see the actual players (avatar + name) who were online
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then.
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- `/players` — search players by current/previous name or SteamID, sortable
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by recent activity, name, or highest playtime
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- `/` — Overview: concurrent-player population graph (hand-rolled SVG, not
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a charting library — scroll to zoom, drag to pan all the way back to
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2015-07-16, click any point for who was online then), a map-to-map
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population bar chart (same zoom/pan, pool of 150 maps), and a "recurring
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window" chart for questions like "who's online 6–15h every Tuesday"
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(pick days of week + time window + date range)
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- `/players` — search players by current/previous name or SteamID (shows
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which old name matched, if any), sortable by recent activity, name, or
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highest playtime
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- `/players/[steamid]` — avatar, previous names, SteamID, Steam profile link,
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RaceTimer rank/level + profile link, total playtime, and a session-by-session
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history (with the map(s) each session overlapped)
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- `/maps` — search maps by name
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- `/maps/[mapname]` — every time period that map was played
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- `/maps/period/[mapId]` — one specific occurrence: players present during
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it, votes cast (grouped by vote event, since a map could theoretically see
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more than one), and prev/next map navigation
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- `/maps/period/[mapId]` — one specific occurrence: players present at any
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point during it, votes cast (grouped by vote event, since a map could
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theoretically see more than one), and prev/next map navigation
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- `/countries` — every country with at least one player, sorted by player
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count descending
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- `/countries/[code]` — players from that country, sortable by highest
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