removed some db reconnections as might be cause of handles issue
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				@ -104,11 +104,7 @@ public Action allow_leaving_again(Handle hTimer, int Serial)
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}
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public Action Timer_alter_tables(Handle hTimer)
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{
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    if (!g_dDatabase)
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    {
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        Database.Connect(SQL_OnDatabaseConnect, "racetimercss");
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    }
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    else
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    if (g_dDatabase)
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    {
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        startTimer();
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    }
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@ -320,9 +316,7 @@ public void RemoveBinarySearchIndex()
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public void OnMapEnd()
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{
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    if (!g_dDatabase)
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        Database.Connect(SQL_OnDatabaseConnect, "racetimercss");
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    else
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    if (g_dDatabase)
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        RemoveBinarySearchIndex(); 
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}
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@ -937,7 +931,6 @@ public void insertPlayerMYSQL(int client)
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    char[] sEscapedName = new char[size2 + 1];
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    if (!g_dDatabase)
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    {
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        Database.Connect(SQL_OnDatabaseConnect, "racetimercss");
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        return;
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    }
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    g_dDatabase.Escape(sName, sEscapedName, size2 + 1);
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@ -983,7 +976,6 @@ public void insert_client_ignoring_racetimer(int client)
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    GetClientAuthId(client, AuthId_Steam2, sSID, sizeof(sSID));
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    if (!g_dDatabase)
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    {
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        Database.Connect(SQL_OnDatabaseConnect, "racetimercss");
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        return;
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    }
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    if (StrEqual(sSID, "STEAM_ID_STOP_IGNORING_RETVALS") || StrEqual(sSID, "STEAM_ID_PENDING"))
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