removed some db reconnections as might be cause of handles issue

This commit is contained in:
jenz 2023-06-18 23:55:34 +02:00
parent 16441ae7a5
commit 168bcf5b4e

View File

@ -104,11 +104,7 @@ public Action allow_leaving_again(Handle hTimer, int Serial)
}
public Action Timer_alter_tables(Handle hTimer)
{
if (!g_dDatabase)
{
Database.Connect(SQL_OnDatabaseConnect, "racetimercss");
}
else
if (g_dDatabase)
{
startTimer();
}
@ -320,9 +316,7 @@ public void RemoveBinarySearchIndex()
public void OnMapEnd()
{
if (!g_dDatabase)
Database.Connect(SQL_OnDatabaseConnect, "racetimercss");
else
if (g_dDatabase)
RemoveBinarySearchIndex();
}
@ -937,7 +931,6 @@ public void insertPlayerMYSQL(int client)
char[] sEscapedName = new char[size2 + 1];
if (!g_dDatabase)
{
Database.Connect(SQL_OnDatabaseConnect, "racetimercss");
return;
}
g_dDatabase.Escape(sName, sEscapedName, size2 + 1);
@ -983,7 +976,6 @@ public void insert_client_ignoring_racetimer(int client)
GetClientAuthId(client, AuthId_Steam2, sSID, sizeof(sSID));
if (!g_dDatabase)
{
Database.Connect(SQL_OnDatabaseConnect, "racetimercss");
return;
}
if (StrEqual(sSID, "STEAM_ID_STOP_IGNORING_RETVALS") || StrEqual(sSID, "STEAM_ID_PENDING"))