diff --git a/AutismBotIngame/python/ingamefollowct.py b/AutismBotIngame/python/ingamefollowct.py index bda78db6..89ecd8d4 100644 --- a/AutismBotIngame/python/ingamefollowct.py +++ b/AutismBotIngame/python/ingamefollowct.py @@ -38,7 +38,7 @@ def bot_process_keyinput(input_line): dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):] dist_target = float(dist_target) strInput = "" - for _ in range(5): + for _ in range(2): strInput += f"""{movement_input}; wait 5; """ strInput += "-jump; wait 5; -duck; wait 5;" writeCfgInput(strInput) @@ -61,7 +61,8 @@ def bot_process_movement(input_line): strInput = "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; " if bot_stuck: print('bot stuck') - strInput += "+jump; wait 15; +duck; wait 15; -jump; wait 15; -duck; wait 3;" + for _ in range(2): + strInput += "+jump; wait 15; +duck; wait 15; -jump; wait 15; -duck; wait 3;" if dist_target > 2.5: strInput += "use weapon_elite; wait 3; " elif targeteam == 3: diff --git a/AutismBotIngame/scripting/autism_bot_info.sp b/AutismBotIngame/scripting/autism_bot_info.sp index bb3d6864..5ed53ee7 100644 --- a/AutismBotIngame/scripting/autism_bot_info.sp +++ b/AutismBotIngame/scripting/autism_bot_info.sp @@ -254,7 +254,11 @@ public Action recursive_pressing(Handle timer, any data) else face_call(targethuman); if (round_start_stuck) + { bot_stuck = is_bot_stuck(); + if (bot_stuck) + bot_mini_count_stucker = 0; + } } Format(message, sizeof(message), "dist_target: %f targethuman: %N bot_on_type: %i enemy_distance: %f bot_stuck: %i targeteam: %i", dist_target, targethuman, bot_on_type, enemy_distance, bot_stuck, targeteam); send_socket_msg(message, strlen(message)); @@ -265,13 +269,11 @@ public Action recursive_pressing(Handle timer, any data) public bool is_bot_stuck() { - float min_distance_cap = 2.5; + float min_distance_cap = 5.0; int min_cap = 5; float bot_own_distance = get_power_distance(present, bot_old_coords); if (bot_own_distance < min_distance_cap) bot_mini_count_stucker++; - else - bot_mini_count_stucker = 0; return bot_mini_count_stucker > min_cap; } @@ -306,7 +308,7 @@ stock bool IsValidClient(int client) stock bool is_client_stuck_or_afk(int client) { - float min_distance_cap = 2.0; + float min_distance_cap = 2.5; int min_cap = 5; float client_own_distance = get_power_distance(client, client_old_coords[client]); if (client_own_distance < min_distance_cap)