moved to SYS machine
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4eaa830de1
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@ -105,7 +105,7 @@ def kill_css_process():
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time.sleep(15)
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print('preparing to launch game....')
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os.chdir(f"""/home/{who_am_i}/.steam/debian-installation/""")
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subprocess.check_call("./steam.sh %s" % ("-applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi -port 29072"), shell=True)
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subprocess.check_call("./steam.sh %s" % ("-applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi -port 29073"), shell=True)
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print('finished starting game')
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def bot_connect_ze():
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@ -128,8 +128,9 @@ def pairwise(it):
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if __name__ == '__main__':
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atexit.register(exit_handler)
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local_ip = "127.0.0.1"
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local_port = 48477
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hetzner_ip = "144.76.218.19"
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local_ip = "127.0.0.1"
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local_port = 48479
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udp_external_ip = "164.132.201.173"
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buffer_size = 4096 #potentially not large enough?
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connection_issue_counter = 0;
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@ -149,9 +150,7 @@ if __name__ == '__main__':
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#print(data)
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if not data:
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continue
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if ip not in [local_ip, udp_external_ip]:
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continue
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if ip == udp_external_ip:
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if ip == udp_external_ip or ip == local_ip:
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if messager_name in data:
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messager_name = ""
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response_msg = f"""say {messager_name} {data}"""
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@ -160,6 +159,8 @@ if __name__ == '__main__':
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#needs mini delay to have time to write input to console
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time.sleep(0.1)
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writeCfgInput("")
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if ip != hetzner_ip:
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continue
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if data == "autismo connected":
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print('Bot connected!')
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connection_issue_counter = 0
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@ -215,14 +215,18 @@ public void OnMapStart()
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public void send_socket_msg(char[] query_msg, int len)
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{
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char server_ip[generic_length];
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Format(server_ip, sizeof(server_ip), "164.132.201.173");
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if (global_socket != INVALID_HANDLE && SocketIsConnected(global_socket))
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SocketSendTo(global_socket, query_msg, len, "127.0.0.1", 48477); //udp
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SocketSendTo(global_socket, query_msg, len, server_ip, 48479); //udp
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}
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public void send_socket_msg1(char[] query_msg, int len)
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{
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char server_ip[generic_length];
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Format(server_ip, sizeof(server_ip), "164.132.201.173");
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if (global_socket != INVALID_HANDLE && SocketIsConnected(global_socket))
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SocketSendTo(global_socket, query_msg, len, "127.0.0.1", 48478); //udp
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SocketSendTo(global_socket, query_msg, len, server_ip, 48480); //udp
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}
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