should actually already have been somewhere, ohwell
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171
block_nosteam_bhop/scripting/BlockNosteamBhop.sp
Executable file
171
block_nosteam_bhop/scripting/BlockNosteamBhop.sp
Executable file
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#pragma semicolon 1
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#pragma newdecls required
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#include <sourcemod>
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#include <sdktools>
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#include <PlayerManager>
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#define PLUGIN_AUTHOR "jenz"
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#define PLUGIN_VERSION "1.1"
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public Plugin myinfo =
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{
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name = "nosteam bhop blocker",
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author = PLUGIN_AUTHOR,
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description = "handicaps nosteamers from bhopping (they mostly cheat) ",
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version = PLUGIN_VERSION,
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url = ""
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};
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bool bhop_restricted_nosteamer[MAXPLAYERS + 1];
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int buttons_old[MAXPLAYERS + 1];
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int flags_old[MAXPLAYERS + 1];
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Database g_hDatabase;
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ConVar g_hCvar_TriggerVelocity;
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ConVar g_hCvar_SlowedVelocity;
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public void OnPluginStart()
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{
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g_hCvar_TriggerVelocity = CreateConVar("sm_nosteam_bhop_trigger_velocity", "300", "Horizontal velocity at which nosteamers will be slowed during bhop.", FCVAR_NONE, true, 0.0);
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g_hCvar_SlowedVelocity = CreateConVar("sm_nosteam_bhop_slowed_velocity", "200", "Horizontal velocity which nosteamers will be slowed to.", FCVAR_NONE, true, 0.0);
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AutoExecConfig();
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}
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public void OnConfigsExecuted()
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{
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if (!g_hDatabase)
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Database.Connect(SQL_OnDatabaseConnect, "bot_surfing");
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}
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public void SQL_OnDatabaseConnect(Database db, const char[] error, any data)
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{
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if(!db || strlen(error))
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{
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LogError("Database error: %s", error);
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return;
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}
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g_hDatabase = db;
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char sQuery[512];
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Format(sQuery, sizeof(sQuery), "CREATE TABLE IF NOT EXISTS bhop_whitelist (`steam_auth` VARCHAR(32) NOT NULL, `name` VARCHAR(64) NOT NULL, PRIMARY KEY (`steam_auth`))");
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g_hDatabase.Query(SQL_OnConnectFinished, sQuery, _, DBPrio_High);
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}
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public void SQL_OnConnectFinished(Database db, DBResultSet results, const char[] error, any data)
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{
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if(!db || strlen(error))
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{
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LogError("Database error: %s", error);
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return;
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}
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for(int i = 1; i <= MaxClients; i++)
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{
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if (IsClientConnected(i) && IsClientAuthorized(i))
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{
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char sAuthID[32];
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GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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OnClientAuthorized(i, sAuthID);
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}
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}
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}
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public void OnClientAuthorized(int client, const char[] sAuthID)
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{
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if (!IsFakeClient(client) && !IsClientSourceTV(client) && !PM_IsPlayerSteam(client))
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{
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bhop_restricted_nosteamer[client] = true;
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buttons_old[client] = 0;
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flags_old[client] = 0;
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char sQuery[512];
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Format(sQuery, sizeof(sQuery), "SELECT * FROM bhop_whitelist WHERE steam_auth = '%s'", sAuthID);
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g_hDatabase.Query(SQL_OnQueryCompleted, sQuery, GetClientSerial(client));
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}
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else
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bhop_restricted_nosteamer[client] = false;
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}
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public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[] error, any data)
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{
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if (!db || strlen(error))
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{
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LogError("Query error: %s", error);
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return;
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}
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int client;
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if ((client = GetClientFromSerial(data)) == 0)
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return;
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if (results.RowCount && results.FetchRow())
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{
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int iFieldNum;
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results.FieldNameToNum("name", iFieldNum);
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char sName[MAX_NAME_LENGTH];
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results.FetchString(iFieldNum, sName, sizeof(sName));
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bhop_restricted_nosteamer[client] = false;
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LogMessage("%L was found as \'%s\' on the whitelist and therefore will be allowed to bhop", client, sName);
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}
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}
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public void OnClientDisconnect(int client)
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{
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bhop_restricted_nosteamer[client] = false;
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buttons_old[client] = 0;
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flags_old[client] = 0;
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}
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public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype,
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int cmdnum, int tickcount, int seed, const int mouse[2])
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{
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if (!IsValidClient(client) || !IsPlayerAlive(client) || !bhop_restricted_nosteamer[client]) return;
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if (!(buttons_old[client] & IN_JUMP) && (!(buttons & IN_JUMP)))
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{
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flags_old[client] = GetEntityFlags(client);
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return;
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}
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if (buttons_old[client] & IN_JUMP)
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{
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if (!(buttons & IN_JUMP))
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if (GetEntityFlags(client) & FL_ONGROUND)
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buttons_old[client] = buttons;
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return;
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}
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if (!(flags_old[client] & FL_ONGROUND))
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return;
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float vVel[3];
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GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVel);
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float fVelocity = SquareRoot(Pow(vVel[0], 2.0) + Pow(vVel[1], 2.0));
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if (fVelocity > g_hCvar_TriggerVelocity.FloatValue)
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{
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float fNormalized[3];
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fNormalized[0] = vVel[0] / fVelocity;
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fNormalized[1] = vVel[1] / fVelocity;
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fNormalized[2] = 0.0;
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float fTargetVelocity = g_hCvar_SlowedVelocity.FloatValue;
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float fFinal[3];
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fFinal[0] = fNormalized[0] * fTargetVelocity;
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fFinal[1] = fNormalized[1] * fTargetVelocity;
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fFinal[2] = vVel[2];
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fFinal);
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}
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buttons_old[client] = buttons;
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}
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stock int IsValidClient(int client, bool nobots = true)
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{
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if (client <= 0 || client > MaxClients || !IsClientConnected(client) || (nobots && IsFakeClient(client)))
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return false;
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return IsClientInGame(client);
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}
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