first upload, simply divides racetimer points by 1000 and says its your level if you dont have a clantag
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RaceTimer/scripting/racetimer_rank.sp
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101
RaceTimer/scripting/racetimer_rank.sp
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@ -0,0 +1,101 @@
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#include <sourcemod>
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#include <SteamWorks>
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#include <json>
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#include <cstrike>
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public Plugin myinfo =
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{
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name = "Racetimer Rank",
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author = "jenz",
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description = "Give racetimer points as a level clan tag to players",
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version = "1.0",
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url = ""
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};
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public void OnPluginStart()
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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{
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OnClientPostAdminFilter(client);
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}
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}
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}
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public void OnClientPostAdminFilter(int client)
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{
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if(!IsClientAuthorized(client) || IsFakeClient(client) || IsClientSourceTV(client))
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return;
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if (!HasClanTag(client))
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{
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check_client_racetimer_rank(client);
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}
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}
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public bool HasClanTag(int client)
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{
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char sClanID[32];
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GetClientInfo(client, "cl_clanid", sClanID, sizeof(sClanID));
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return strlen(sClanID) > 1; //without a tag the len is 1.
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}
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public void check_client_racetimer_rank(int client)
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{
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char sSID[64];
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char sRequest[256];
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GetClientAuthId(client, AuthId_Steam2, sSID, sizeof(sSID));
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FormatEx(sRequest, sizeof(sRequest), "https://racebackend.unloze.com/racetimer_endpoints-1.0/api/timers/player/%s", sSID);
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Handle hRequest = SteamWorks_CreateHTTPRequest(k_EHTTPMethodGET, sRequest);
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if (!hRequest ||
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!SteamWorks_SetHTTPCallbacks(hRequest, OnTransferComplete) ||
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!SteamWorks_SetHTTPRequestContextValue(hRequest, GetClientSerial(client)) ||
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!SteamWorks_SendHTTPRequest(hRequest))
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{
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delete hRequest;
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}
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}
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public int OnTransferComplete(Handle hRequest, bool bFailure, bool bSuccessful, EHTTPStatusCode eStatusCode, int iSerial)
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{
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int client = GetClientFromSerial(iSerial);
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if (!client) //Player disconnected.
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{
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delete hRequest;
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return 0;
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}
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if (bFailure || !bSuccessful || eStatusCode != k_EHTTPStatusCode200OK)
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{
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delete hRequest;
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LogError("Request-Error: %d", eStatusCode);
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return 0;
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}
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SteamWorks_GetHTTPResponseBodyCallback(hRequest, OnTransferResponse, iSerial);
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return 0;
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}
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public int OnTransferResponse(char[] sData, int iSerial)
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{
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int client = GetClientFromSerial(iSerial);
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if (!client) //Player disconnected.
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{
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return 0;
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}
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JSON_Object obj = json_decode(sData); //https://github.com/clugg/sm-json
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int I_player_points = obj.GetInt("PlayerPoints") //if no endpoint for steamID default value is -1
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if (I_player_points < 1000)
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{
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I_player_points = 1000; //setting level 1
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}
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char tag[64];
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Format(tag, sizeof(tag), "[LVL %i]", I_player_points/1000);
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CS_SetClientClanTag(client, tag);
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json_cleanup_and_delete(obj);
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return 0;
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}
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