updated syntax slightly, updated socket, made silly stuff for postforwards
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554c88a7ea
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050ad4e022
@ -194,7 +194,7 @@ if __name__ == '__main__':
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elif data == "bot kicked server full":
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print('bot kicked server full: ', datetime.datetime.now().time())
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elif "connected to" in data:
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connected_to_other = True
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connected_to_other = True
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elif "not connected" in data:
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connected_to_other = False
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elif "connect to" in data:
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@ -254,3 +254,4 @@ if [[ $DISPLAY ]]; then
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fi
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"""
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@ -1,9 +1,9 @@
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#pragma semicolon 1
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#pragma newdecls required
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#define DEBUG
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#define PLUGIN_AUTHOR "jenz"
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#define PLUGIN_VERSION "1.6"
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#define PLUGIN_VERSION "1.7"
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#define generic_length 256
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#include <sourcemod>
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@ -13,7 +13,6 @@
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#include <cstrike>
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#include <socket>
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//#pragma newdecls required
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int target_human_afk_counter[MAXPLAYERS + 1];
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int targethuman[MAXPLAYERS + 1];
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int target_enemy[MAXPLAYERS + 1];
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@ -190,11 +189,11 @@ public Action cmd_botrtv(int client, int args)
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{
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if (vips[client] || admins[client])
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{
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char msg[generic_length];
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsValidClient(i) && !IsFakeClient(i))
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{
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char msg[generic_length];
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Format(msg, sizeof(msg), "rtv");
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if (is_autism_bot1(i))
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{
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@ -222,6 +221,7 @@ public Action cmd_talk(int client, int args)
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{
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char info[generic_length];
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GetCmdArgString(info, sizeof(info));
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if (strlen(info) == 0)
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{
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PrintToChat(client, "Add a message to the command if autism bot is ingame and running on discord");
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@ -288,7 +288,7 @@ public void OnMapStart()
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//0.2 too spammmy, 1.5 too slow
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chat_cooldown = false;
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CreateTimer(0.30, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(15.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(35.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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public void send_socket_msg(char[] query_msg, int len, int port)
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@ -393,26 +393,49 @@ public Action bot_check_connect(Handle timer, any data)
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}
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}
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}
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//this check ensures servers dont overlap each other
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//this check ensures servers dont overlap each other regarding not connected messages
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if (!is_host_ze)
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{
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Format(msg, sizeof(msg), "not connected");
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if (!found_bot1 && i_port == server_ports[1])
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{
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//gg
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send_socket_msg(msg, strlen(msg), ports[0]);
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}
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if (!found_bot2 && i_port == server_ports[2])
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{
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//zr
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send_socket_msg(msg, strlen(msg), ports[1]);
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}
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if (!found_bot3 && i_port == server_ports[2])
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{
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//zr
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send_socket_msg(msg, strlen(msg), ports[2]);
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}
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if (!found_bot4 && i_port == server_ports[2])
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{
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//zr
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send_socket_msg(msg, strlen(msg), ports[3]);
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}
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}
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if (!found_bot1)
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else
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{
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send_socket_msg(msg, strlen(msg), ports[0]);
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}
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if (!found_bot2)
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{
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send_socket_msg(msg, strlen(msg), ports[1]);
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}
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if (!found_bot3)
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{
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send_socket_msg(msg, strlen(msg), ports[2]);
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}
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if (!found_bot4)
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{
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send_socket_msg(msg, strlen(msg), ports[3]);
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if (!found_bot1)
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{
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send_socket_msg(msg, strlen(msg), ports[0]);
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}
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if (!found_bot2)
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{
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send_socket_msg(msg, strlen(msg), ports[1]);
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}
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if (!found_bot3)
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{
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send_socket_msg(msg, strlen(msg), ports[2]);
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}
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if (!found_bot4)
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{
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send_socket_msg(msg, strlen(msg), ports[3]);
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}
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}
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return Plugin_Continue;
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}
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@ -889,7 +912,7 @@ public void OnClientPostAdminCheck(int client)
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{
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target_human_afk_counter[client] = 0;
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bot_avoid_edge[client] = -1;
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char auth[50];
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char auth[64];
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GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
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char msg[generic_length];
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Format(msg, sizeof(msg), "autismo connected");
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@ -922,7 +945,16 @@ public void OnClientPostAdminCheck(int client)
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client_old_coords[client][2] = 0.0;
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}
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public OnSocketError(Handle socket, const int errorType, const int errorNum, any args)
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//this feels pretty fucking autistic why cant the forward just trigger, am i retarded?
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public void OnClientAuthorized(int client, const char[] auth)
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{
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if (IsValidClient(client))
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{
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OnClientPostAdminCheck(client);
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}
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}
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public void OnSocketError(Handle socket, const int errorType, const int errorNum, any args)
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{
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CloseHandle(socket);
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LogError("[MR] Socket error: %d (errno %d)", errorType, errorNum);
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@ -955,9 +987,12 @@ stock void connect_socket()
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public void OnClientDisconnect(int client)
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{
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admins[client] = false;
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if (CheckCommandAccess(client, "sm_kick", ADMFLAG_KICK))
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admins[client] = false;
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else if (CheckCommandAccess(client, "sm_reserved", ADMFLAG_RESERVATION))
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vips[client] = false;
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bot_avoid_edge[client] = -1;
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vips[client] = false;
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client_old_coords[client][0] = 0.0;
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client_old_coords[client][1] = 0.0;
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client_old_coords[client][2] = 0.0;
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@ -965,18 +1000,18 @@ public void OnClientDisconnect(int client)
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}
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//Socket callback
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public OnSocketConnected(Handle socket, any arg)
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public void OnSocketConnected(Handle socket, any arg)
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{
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}
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//manage message
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public OnSocketReceive(Handle socket, char[] receiveData, const dataSize, any hFile)
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public void OnSocketReceive(Handle socket, char[] receiveData, const char dataSize, any hFile)
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{
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//PrintToChatAll("receiveData: %s", receiveData);
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}
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public OnSocketDisconnected(Handle socket, any arg)
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public void OnSocketDisconnected(Handle socket, any arg)
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{
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CreateTimer(10.0, TimerConnect, INVALID_HANDLE, TIMER_HNDL_CLOSE);
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}
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@ -1133,7 +1168,7 @@ public bool IsRectangleVisible(const float start[3], const float end[3], const f
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SubtractVectors(vTemp, fwd, vRectangle[3]);
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}
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// Run traces on all corners.
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for (new i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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if (IsPointVisible(start, vRectangle[i]))
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return true;
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return false;
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@ -294,7 +294,7 @@ typeset SocketErrorCB
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* @param socket Socket handle to check
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* @return bool The connection status
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*/
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native bool:SocketIsConnected(Handle:socket);
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native bool SocketIsConnected(Handle socket);
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/**
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@ -316,7 +316,7 @@ native Handle SocketCreate(SocketType protocol=SOCKET_TCP, SocketErrorCB efunc);
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* @param cell_t port The port to bind the socket to.
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* @return bool true on success
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*/
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native bool:SocketBind(Handle:socket, const String:hostname[], port);
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native bool SocketBind(Handle socket, const char[] hostname, char port);
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/**
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* Connects a socket
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@ -333,7 +333,7 @@ native bool:SocketBind(Handle:socket, const String:hostname[], port);
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* @param cell_t port The port to connect to.
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* @noreturn
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*/
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native SocketConnect(Handle:socket, SocketConnectCB:cfunc, SocketReceiveCB:rfunc, SocketDisconnectCB:dfunc, const String:hostname[], port);
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native void SocketConnect(Handle socket, SocketConnectCB cfunc, SocketReceiveCB rfunc, SocketDisconnectCB dfunc, const char[] hostname, char port);
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/**
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* Disconnects a socket
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@ -343,7 +343,7 @@ native SocketConnect(Handle:socket, SocketConnectCB:cfunc, SocketReceiveCB:rfunc
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*
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* @noreturn
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*/
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native bool:SocketDisconnect(Handle:socket);
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native bool SocketDisconnect(Handle socket);
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/**
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* Makes a socket listen for incoming connections
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@ -352,7 +352,7 @@ native bool:SocketDisconnect(Handle:socket);
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* @param SocketIncomingCB ifunc The callback for incoming connections
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* @return bool true on success
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*/
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native bool:SocketListen(Handle:socket, SocketIncomingCB:ifunc);
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native bool SocketListen(Handle socket, SocketIncomingCB ifunc);
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/**
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* Sends data through the socket.
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@ -368,7 +368,7 @@ native bool:SocketListen(Handle:socket, SocketIncomingCB:ifunc);
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* @param String data The data to send.
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* @noreturn
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*/
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native SocketSend(Handle:socket, const String:data[], size=-1);
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native void SocketSend(Handle socket, const char[] data, int size=-1);
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/**
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* Sends UDP data through the socket to a specific destination.
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@ -386,7 +386,7 @@ native SocketSend(Handle:socket, const String:data[], size=-1);
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* @param cell_t port The port to send to.
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* @noreturn
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*/
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native SocketSendTo(Handle:socket, const String:data[], size=-1, const String:hostname[], port);
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native void SocketSendTo(Handle socket, const char[] data, int size=-1, const char[] hostname, int port);
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/**
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* Set a socket option.
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@ -396,7 +396,7 @@ native SocketSendTo(Handle:socket, const String:data[], size=-1, const String:ho
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* @param cellt_ value The value to set the option to.
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* @return cell_t 1 on success.
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*/
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native SocketSetOption(Handle:socket, SocketOption:option, value);
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native void SocketSetOption(Handle socket, SocketOption option, int value);
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/**
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@ -409,7 +409,7 @@ native SocketSetOption(Handle:socket, SocketOption:option, value);
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* @param SocketReceiveCB rfunc The receive callback
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* @noreturn
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*/
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native SocketSetReceiveCallback(Handle:socket, SocketReceiveCB:rfunc);
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native void SocketSetReceiveCallback(Handle socket, SocketReceiveCB rfunc);
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/**
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* Defines the callback function for when the socket sent all items in its send queue
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@ -422,7 +422,7 @@ native SocketSetReceiveCallback(Handle:socket, SocketReceiveCB:rfunc);
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* @param SocketDisconnectCB dfunc The disconnect callback
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* @noreturn
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*/
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native SocketSetSendqueueEmptyCallback(Handle:socket, SocketSendqueueEmptyCB:sfunc);
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native void SocketSetSendqueueEmptyCallback(Handle socket, SocketSendqueueEmptyCB sfunc);
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/**
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* Defines the callback function for when the socket was properly disconnected by the remote side
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@ -434,7 +434,7 @@ native SocketSetSendqueueEmptyCallback(Handle:socket, SocketSendqueueEmptyCB:sfu
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* @param SocketDisconnectCB dfunc The disconnect callback
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* @noreturn
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*/
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native SocketSetDisconnectCallback(Handle:socket, SocketDisconnectCB:dfunc);
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native void SocketSetDisconnectCallback(Handle socket, SocketDisconnectCB dfunc);
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/**
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* Defines the callback function for when the socket triggered an error
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@ -446,7 +446,7 @@ native SocketSetDisconnectCallback(Handle:socket, SocketDisconnectCB:dfunc);
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* @param SocketErrorCB efunc The error callback
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* @noreturn
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*/
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native SocketSetErrorCallback(Handle:socket, SocketErrorCB:efunc);
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native void SocketSetErrorCallback(Handle socket, SocketErrorCB efunc);
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/**
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@ -456,7 +456,7 @@ native SocketSetErrorCallback(Handle:socket, SocketErrorCB:efunc);
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* @param any arg The argument to set
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* @noreturn
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*/
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native SocketSetArg(Handle:socket, any:arg);
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native void SocketSetArg(Handle socket, any arg);
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/**
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* Retrieve the local system's hostname as the command "hostname" does.
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@ -466,12 +466,12 @@ native SocketSetArg(Handle:socket, any:arg);
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*
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* @return 1 on success
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*/
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native SocketGetHostName(String:dest[], destLen);
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native void SocketGetHostName(char[] dest, int destLen);
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/**
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* _________________Do not edit below this line!_______________________
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*/
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public Extension:__ext_smsock =
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public Extension __ext_smsock =
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{
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name = "Socket",
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file = "socket.ext",
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