hopefully this prevents occasionaly edicts going over limit related to mapchanges?
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d2a8f3a49d
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@ -659,6 +659,8 @@ public void unloze_zoneEntry(int client, char[] zone)
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}
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}
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public void handle_pings(int i, int pingtype)
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{
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if (!g_is_zh_map)
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@ -1074,12 +1076,38 @@ stock void ReplaceStrings(char[] str, char[] strReplace)
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Format(str, sizeof(l_cstrFix), l_cstrFix);
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}
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public void OnMapEnd()
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{
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if (g_is_zh_map)
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{
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for (int i = 0; i <= g_zoneCount; i++)
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{
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for (int j = zone_pings[i]; j < zone_pings[i + 1]; j++)
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{
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RemovePing(j);
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/* Should hopefully help prevent these crashes
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L 11/26/2024 - 16:59:11: (70.62%) 1447 prop_dynamic
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Nov 26 16:59:11 unloze script[1920069]: L 11/26/2024 - 16:59:11: Total edicts: 2049
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Nov 26 16:59:11 unloze script[1920069]: ED_Alloc: no free edicts
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Nov 26 16:59:11 unloze script[1920069]: L 11/26/2024 - 16:59:11: Engine error: ED_Alloc: no free edicts
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*/
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}
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}
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}
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}
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public void SpawnPing(int skin, float pos[3], int index)
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{
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if (!g_is_zh_map)
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{
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return;
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}
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if (GetEntityCount() > 1900)
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{
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//this should probably never happen tbh.
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PrintToChatAll("Fail safe was activated. skipped spawning ping to prevent edict limit");
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return;
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}
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int Ent = CreateEntityByName("prop_dynamic");
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SetEntityModel(Ent, "models/unloze/unloze_ping.mdl");
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DispatchKeyValue(Ent, "modelscale", "1.5");
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