changed mind about jump boosting
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parent
44f609b0c4
commit
003b8cb5fa
@ -335,7 +335,7 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
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{
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float Vel[3], feet_origin[3], ground_pos[3], downwards[3];
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//TODO prevent bot from falling off edge if nothing infront
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float velocity_addition_z_axis = 300.0;
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float velocity_addition_z_axis = 300.0; //300.0
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GetEntPropVector(client, Prop_Data, "m_vecVelocity", Vel);
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Vel[2] += velocity_addition_z_axis;
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@ -370,13 +370,13 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
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GetVectorAngles(Result, Result);
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TeleportEntity(client, NULL_VECTOR, Result, NULL_VECTOR);
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bot_avoid_edge[client] = 0;
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ApplyBoost(client, 150.0);
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ApplyBoost(client, 350.0);
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}
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}
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}
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}
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SetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", Vel);
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//TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, Vel);
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//SetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", Vel);
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, Vel);
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}
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buttons_old[client] = buttons;
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flags_old[client] = flags;
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@ -390,8 +390,8 @@ void ApplyBoost(int client, float amount){
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NormalizeVector(vel, direction);
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ScaleVector(direction, amount);
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AddVectors(vel, direction, vel);
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//TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vel);
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SetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", vel);
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vel);
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//SetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", vel);
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}
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public bool is_bot_player(int client)
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