2020-10-13 18:51:56 +02:00
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// socket extension include file
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#if defined _socket_included
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#endinput
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#endif
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#define _socket_included
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#include <core>
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enum SocketType {
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SOCKET_TCP = 1,
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SOCKET_UDP,
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SOCKET_RAW
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}
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#define EMPTY_HOST 1
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#define NO_HOST 2
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#define CONNECT_ERROR 3
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#define SEND_ERROR 4
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#define BIND_ERROR 5
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#define RECV_ERROR 6
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#define LISTEN_ERROR 7
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/*************************************************************************************************/
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/******************************************** options ********************************************/
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/*************************************************************************************************/
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/**
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* Options available for SocketSetOption()
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*
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* @note modifying these options is not required for normal operation, you can skip the whole
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* section in most cases.
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*/
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enum SocketOption {
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/**
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* If this option is set the socket extension will try to concatenate SocketReceive callbacks.
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*
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* This will possibly lower the amount of callbacks passed to SourceMod plugins and improve the
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* performance. The socket extension will preserve the packet order.
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*
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* @note this doesn't prevent multiple callbacks, it only reduces them for high load.
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* @note this will not truncate packets below 4096 bytes, setting it lower will be ignored
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* @note set this option if you expect lots of data in a short timeframe
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* @note don't forget to set your buffer sizes at least to the value passed to this function, but
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* always at least to 4096
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*
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* @param cell_t 0(=default) to disable or max. chunk size including \0 terminator in bytes
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* @return bool true on success
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*/
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ConcatenateCallbacks = 1,
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/**
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* If this option is set the socket extension will enforce a mutex lock in the GameFrame() hook.
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*
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* This will ensure that callbacks will be processed every gameframe as fast as possible with the
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* drawback of potentially creating lag. It's not recommended to set this option for most cases.
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* If this option is not set the gameframe will be skipped if quietly obtaining a lock fails.
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*
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* @note combine this with CallbacksPerFrame for best performance
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* @note this option will affect all sockets from all plugins, use it with caution!
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*
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* @param bool whether to force locking or not
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* @return bool true on success
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*/
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ForceFrameLock,
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/**
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* This will specify the maximum amount of callbacks processed in every gameframe.
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*
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* The default value for this option is 1, setting it higher will possibly increase networking
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* performance but may cause lag if it's set too high.
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* The amount of callbacks actually being processed is limited by not being able to quietly obtain
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* a lock (see ForceFrameLock) and the amount of callbacks in the queue.
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*
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* @note this option will affect all sockets from all plugins, use it with caution!
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*
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* @param cell_t maximum amount of callbacks per gameframe
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* @return bool true on success
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*/
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CallbacksPerFrame,
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/**
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* If this option is set the socket will be allowed to send broadcast messages in case the protocol
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* supports it. This is a wrapper for setting SO_BROADCAST.
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*
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* @param bool whether to allow broadcasting or not
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* @return bool true on success
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*/
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SocketBroadcast,
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/**
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* If this option is set SocketBind() will allow reusing local adresses in case the protocol
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* supports it. This is a wrapper for setting SO_REUSEADDR.
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*
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* @param bool whether to allow broadcasting or not
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* @return bool true on success
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*/
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SocketReuseAddr,
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/**
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* If this option is set the socket will try to keep the connection alive by periodically sending
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* messages if the protocol supports it. This is a wrapper for setting SO_KEEPALIVE.
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*
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* @param bool whether to allow broadcasting or not
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* @return bool true on success
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*/
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SocketKeepAlive,
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/**
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* This option specifies how long a socket will wait if it's being closed and its send buffer is
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* still filled. This is a wrapper for setting SO_LINGER.
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*
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* @param cell_t 0 (=default) to disable or time in s
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* @return bool true on success
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*/
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SocketLinger,
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/**
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* If this option is set out-of-band data will be inlined into the normal receive stream. This is a
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* wrapper for setting SO_OOBINLINE.
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*
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* @param bool whether to inline out-of-band data or not
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* @return bool true on success
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*/
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SocketOOBInline,
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/**
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* This option specifies how large the send buffer will be. This is a wrapper for setting
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* SO_SNDBUF.
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*
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* @param cell_t size in bytes
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* @return bool true on success
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*/
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SocketSendBuffer,
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/**
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* This option specifies how large the receive buffer will be. This is a wrapper for setting
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* SO_RCVBUF.
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*
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* @param cell_t size in bytes
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* @return bool true on success
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*/
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SocketReceiveBuffer,
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/**
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* If this option is set outgoing messages will ignore the default routing facilities if the
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* protocol implementation supports it. The remote site should be directly connected to the sender.
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* This is a wrapper for setting SO_DONTROUTE.
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*
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* @param bool whether to skip default routing or not
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* @return bool true on success
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*/
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SocketDontRoute,
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/**
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* This option specifies the minimum amount of data to receive before processing it. This is a
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* wrapper for setting SO_RCVLOWAT.
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*
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* @note this can probably block the extension, use it with caution!
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*
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* @param cell_t size in bytes
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* @return bool true on success
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*/
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SocketReceiveLowWatermark,
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/**
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* This option specifies how long a socket will try to receive data before it times out and
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* processes the data. This is a wrapper for setting SO_RCVTIMEO.
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*
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* @param cell_t 0 (=default) to disable or time in ms
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* @return bool true on success
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*/
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SocketReceiveTimeout,
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/**
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* This option specifies the minimum amount of data required in the send buffer before starting to
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* send it. This is a wrapper for setting SO_SNDLOWAT.
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*
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* @note this can probably block the extension, use it with caution!
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*
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* @param cell_t size in bytes
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* @return bool true on success
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*/
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SocketSendLowWatermark,
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/**
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* This option specifies how long a socket will try to send data before it times out and
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* retries it later. This is a wrapper for setting SO_SNDTIMEO.
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*
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* @param cell_t 0 (=default) to disable or time in ms
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* @return bool true on success
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*/
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SocketSendTimeout,
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/**
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* If this option is set the socket extension will display debugging messages in the server console/logs.
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*
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* @param bool whether to enable debugging or not
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* @return bool true on success
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*/
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DebugMode
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}
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/*************************************************************************************************/
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/******************************************* callbacks *******************************************/
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/*************************************************************************************************/
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/**
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* triggered if a normal sockets finished connecting and is ready to be used
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*
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* @param socket The socket handle pointing to the calling socket
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* @param arg The argument set by SocketSetArg()
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* @noreturn
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*/
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typeset SocketConnectCB
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{
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2023-08-29 18:11:52 +02:00
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function void(Handle socket, int arg);
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2020-10-13 18:51:56 +02:00
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};
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/**
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* triggered if a listening socket received an incoming connection and is ready to be used
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*
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* @note The child-socket won't work until receive-, disconnect-, and errorcallback for it are set.
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*
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* @param Handle socket The socket handle pointing to the calling listen-socket
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* @param Handle newSocket The socket handle to the newly spawned child socket
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* @param String remoteIP The remote IP
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* @param any arg The argument set by SocketSetArg() for the listen-socket
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* @noreturn
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*/
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typeset SocketIncomingCB
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{
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2023-08-29 18:11:52 +02:00
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function void(Handle socket, Handle newSocket, const char remoteIP[64], char remotePort, any arg);
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2020-10-13 18:51:56 +02:00
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};
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/**
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* triggered if a socket receives data
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*
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* @note This is binary safe if you always use dataSize for operations on receiveData[]
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* @note packets may be split up into multiple chunks -> multiple calls to the receive callback
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* @note if not set otherwise by SocketSetOption(..., ConcatenateCallbacks, ...) receiveData will
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* never be longer than 4096 characters including \0 terminator
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*
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* @param Handle socket The socket handle pointing to the calling socket
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* @param String receiveData The data which arrived, 0-terminated at receiveData[dataSize]
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* @param cell_t dataSize The length of the arrived data excluding the 0-termination
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* @param any arg The argument set by SocketSetArg() for the socket
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* @noreturn
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*/
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typeset SocketReceiveCB
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{
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2023-08-29 18:11:52 +02:00
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function void(Handle socket, char receiveData[3500], int dataSize, int arg);
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2020-10-13 18:51:56 +02:00
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};
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/**
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* called after a socket sent all items in its send queue successfully
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*
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* @param Handle socket The socket handle pointing to the calling socket
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* @param any arg The argument set by SocketSetArg() for the socket
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* @noreturn
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*/
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typeset SocketSendqueueEmptyCB
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{
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function void(Handle socket, any arg);
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};
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/**
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* called if a socket has been properly disconnected by the remote side
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*
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* @note You should call CloseHandle(socket) or reuse the socket before this function ends
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*
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* @param Handle socket The socket handle pointing to the calling socket
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* @param any arg The argument set by SocketSetArg() for the socket
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* @noreturn
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*/
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typeset SocketDisconnectCB
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{
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2023-08-29 18:11:52 +02:00
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function void(Handle socket, int arg);
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2020-10-13 18:51:56 +02:00
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};
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/**
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* called if an unrecoverable error occured, close the socket without an additional call to a disconnect callback
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*
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* @note You should call CloseHandle(socket) or reuse the socket before this function ends
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*
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* @param Handle socket The socket handle pointing to the calling socket
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* @param cell_t errorType The error type, see defines above
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* @param cell_t errorNum The errno, see errno.h for details
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* @param any arg The argument set by SocketSetArg() for the socket
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* @noreturn
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*/
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typeset SocketErrorCB
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{
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function void(Handle socket, const int errorType, const int errorNum, any arg);
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};
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/*************************************************************************************************/
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/******************************************** natives ********************************************/
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/*************************************************************************************************/
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/**
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* Returns whether a socket is connected or not.
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*
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* @param socket Socket handle to check
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* @return bool The connection status
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*/
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2021-10-17 23:01:05 +02:00
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native bool SocketIsConnected(Handle socket);
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/**
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* Creates a new socket.
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*
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* @note this function may be relatively expensive, reuse sockets if possible
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*
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* @param SocketType protocol The protocol to use, SOCKET_TCP is default
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* @param SocketErrorCB efunc The error callback
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* @return Handle The socket handle. Returns INVALID_HANDLE on failure
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*/
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native Handle SocketCreate(SocketType protocol=SOCKET_TCP, SocketErrorCB efunc);
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/**
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* Binds the socket to a local address
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*
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* @param Handle socket The handle of the socket to be used.
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* @param String hostname The hostname (or IP) to bind the socket to.
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* @param cell_t port The port to bind the socket to.
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* @return bool true on success
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*/
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2021-10-17 23:01:05 +02:00
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native bool SocketBind(Handle socket, const char[] hostname, char port);
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/**
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* Connects a socket
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*
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* @note this native is threaded, it may be still running after it executed, use the connect callback
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* @note invokes the SocketError callback with errorType = CONNECT_ERROR or EMPTY_HOST if it fails
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* @note invokes the SocketConnect callback if it succeeds
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*
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* @param Handle socket The handle of the socket to be used.
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* @param SocketConnectCB cfunc The connect callback
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* @param SocketReceiveCB rfunc The receive callback
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* @param SocketDisconnectCB dfunc The disconnect callback
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* @param String hostname The hostname (or IP) to connect to.
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* @param cell_t port The port to connect to.
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* @noreturn
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*/
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2023-08-29 18:11:52 +02:00
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//native void SocketConnect(Handle socket, SocketConnectCB cfunc, SocketReceiveCB rfunc, SocketDisconnectCB dfunc, char[] hostname , int port);
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native void SocketConnect(Handle socket, SocketConnectCB cfunc, SocketReceiveCB rfunc, SocketDisconnectCB dfunc, char[] hostname, char port);
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2020-10-13 18:51:56 +02:00
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/**
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* Disconnects a socket
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*
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* @note this will not close the handle, the socket will be reset to a state similar to after SocketCreate()
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* @note this won't trigger any disconnect/error callbacks
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*
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* @noreturn
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*/
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2021-10-17 23:01:05 +02:00
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native bool SocketDisconnect(Handle socket);
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2020-10-13 18:51:56 +02:00
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/**
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* Makes a socket listen for incoming connections
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*
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* @param Handle socket The handle of the socket to be used.
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* @param SocketIncomingCB ifunc The callback for incoming connections
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* @return bool true on success
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*/
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2021-10-17 23:01:05 +02:00
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native bool SocketListen(Handle socket, SocketIncomingCB ifunc);
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/**
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* Sends data through the socket.
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*
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* @note specify size for binary safe operation
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* @note if size is not specified the \0 terminator will not be included
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* @note This native is threaded, it may be still running after it executed (not atomic).
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* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
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* @note The socket extension will ensure that the data will be send in the correct order and split
|
|
|
|
* the data if required.
|
|
|
|
*
|
|
|
|
* @param Handle socket The handle of the socket to be used.
|
|
|
|
* @param String data The data to send.
|
|
|
|
* @noreturn
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
native void SocketSend(Handle socket, const char[] data, int size=-1);
|
2020-10-13 18:51:56 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Sends UDP data through the socket to a specific destination.
|
|
|
|
*
|
|
|
|
* @note specify size for binary safe operation
|
|
|
|
* @note if size is not specified the \0 terminator will not be included
|
|
|
|
* @note This native is threaded, it may be still running after it executed (not atomic).
|
|
|
|
* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
|
|
|
|
* @note The socket extension will ensure that the data will be send in the correct order and split
|
|
|
|
* the data if required.
|
|
|
|
*
|
|
|
|
* @param Handle socket The handle of the socket to be used.
|
|
|
|
* @param String data The data to send.
|
|
|
|
* @param String hostname The hostname (or IP) to send to.
|
|
|
|
* @param cell_t port The port to send to.
|
|
|
|
* @noreturn
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
native void SocketSendTo(Handle socket, const char[] data, int size=-1, const char[] hostname, int port);
|
2020-10-13 18:51:56 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a socket option.
|
|
|
|
*
|
|
|
|
* @param Handle socket The handle of the socket to be used. May be INVALID_HANDLE if not essential.
|
|
|
|
* @param SocketOption option The option to modify (see enum SocketOption for details).
|
|
|
|
* @param cellt_ value The value to set the option to.
|
|
|
|
* @return cell_t 1 on success.
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
native void SocketSetOption(Handle socket, SocketOption option, int value);
|
2020-10-13 18:51:56 +02:00
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Defines the callback function for when the socket receives data
|
|
|
|
*
|
|
|
|
* @note this is only useful and required for child-sockets spawned by listen-sockets
|
|
|
|
* (otherwise you already set it in SocketConnect())
|
|
|
|
*
|
|
|
|
* @param Handle socket The handle of the socket to be used.
|
|
|
|
* @param SocketReceiveCB rfunc The receive callback
|
|
|
|
* @noreturn
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
native void SocketSetReceiveCallback(Handle socket, SocketReceiveCB rfunc);
|
2020-10-13 18:51:56 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Defines the callback function for when the socket sent all items in its send queue
|
|
|
|
*
|
|
|
|
* @note this must be called AFTER sending (queueing) the data
|
|
|
|
* @note if no send-data is queued this will fire the callback itself
|
|
|
|
* @note the callback is guaranteed to fire
|
|
|
|
*
|
|
|
|
* @param Handle socket The handle of the socket to be used.
|
|
|
|
* @param SocketDisconnectCB dfunc The disconnect callback
|
|
|
|
* @noreturn
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
native void SocketSetSendqueueEmptyCallback(Handle socket, SocketSendqueueEmptyCB sfunc);
|
2020-10-13 18:51:56 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Defines the callback function for when the socket was properly disconnected by the remote side
|
|
|
|
*
|
|
|
|
* @note this is only useful and required for child-sockets spawned by listen-sockets
|
|
|
|
* (otherwise you already set it in SocketConnect())
|
|
|
|
*
|
|
|
|
* @param Handle socket The handle of the socket to be used.
|
|
|
|
* @param SocketDisconnectCB dfunc The disconnect callback
|
|
|
|
* @noreturn
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
native void SocketSetDisconnectCallback(Handle socket, SocketDisconnectCB dfunc);
|
2020-10-13 18:51:56 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Defines the callback function for when the socket triggered an error
|
|
|
|
*
|
|
|
|
* @note this is only useful and required for child-sockets spawned by listen-sockets
|
|
|
|
* (otherwise you already set it in SocketCreate())
|
|
|
|
*
|
|
|
|
* @param Handle socket The handle of the socket to be used.
|
|
|
|
* @param SocketErrorCB efunc The error callback
|
|
|
|
* @noreturn
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
native void SocketSetErrorCallback(Handle socket, SocketErrorCB efunc);
|
2020-10-13 18:51:56 +02:00
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the argument being passed to callbacks
|
|
|
|
*
|
|
|
|
* @param Handle socket The handle of the socket to be used.
|
|
|
|
* @param any arg The argument to set
|
|
|
|
* @noreturn
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
native void SocketSetArg(Handle socket, any arg);
|
2020-10-13 18:51:56 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Retrieve the local system's hostname as the command "hostname" does.
|
|
|
|
*
|
|
|
|
* @param dest Destination string buffer to copy to.
|
|
|
|
* @param destLen Destination buffer length (includes null terminator).
|
|
|
|
*
|
|
|
|
* @return 1 on success
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
native void SocketGetHostName(char[] dest, int destLen);
|
2020-10-13 18:51:56 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* _________________Do not edit below this line!_______________________
|
|
|
|
*/
|
2021-10-17 23:01:05 +02:00
|
|
|
public Extension __ext_smsock =
|
2020-10-13 18:51:56 +02:00
|
|
|
{
|
|
|
|
name = "Socket",
|
|
|
|
file = "socket.ext",
|
|
|
|
#if defined AUTOLOAD_EXTENSIONS
|
|
|
|
autoload = 1,
|
|
|
|
#else
|
|
|
|
autoload = 0,
|
|
|
|
#endif
|
|
|
|
#if defined REQUIRE_EXTENSIONS
|
|
|
|
required = 1,
|
|
|
|
#else
|
|
|
|
required = 0,
|
|
|
|
#endif
|
|
|
|
};
|