projects-jenz/jenz_ban_detector/scripting/jenz_ban_detector.sp

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#pragma semicolon 1
#define PLUGIN_AUTHOR "jenz"
#define g_dLength 400
#define PLUGIN_VERSION "1.0"
#pragma newdecls required
#include <sourcemod>
#include <clientprefs>
#include <cstrike>
#include <sdktools>
int validate_state [MAXPLAYERS + 1];
Database g_dDatabase;
public Plugin myinfo =
{
name = "jenz ban detector",
author = PLUGIN_AUTHOR,
description = "my ban detector maybe catches you",
version = PLUGIN_VERSION,
url = "www.unloze.com"
};
public void OnPluginStart()
{
if (!g_dDatabase)
{
Database.Connect(SQL_OnDatabaseConnect, "jenz_ban_detector");
}
for (int i = 0; i < MaxClients; i++)
{
if (IsValidClient(i))
{
validate_state[i] = 0;
}
}
CreateTimer(10.0, start_checks, _, TIMER_REPEAT);
}
public void SQL_checkEntries(int client)
{
char sQuery[g_dLength];
char sSID[MAX_NAME_LENGTH];
char sIP[MAX_NAME_LENGTH];
char sName[MAX_NAME_LENGTH];
GetClientName(client, sName, sizeof(sName));
int size2 = 2 * strlen(sName) + 1;
char[] sEscapedName = new char[size2 + 1];
GetClientAuthId(client, AuthId_Steam2, sSID, sizeof(sSID));
g_dDatabase.Escape(sName, sEscapedName, size2 + 1);
GetClientIP(client, sIP, sizeof(sIP));
Format(sQuery, sizeof(sQuery), "UPDATE `ban_detector` SET steamid='%s', name='%s' WHERE ip='%s'; ", sSID, sEscapedName, sIP);
//PrintToChatAll("sQuery: %s", sQuery);
g_dDatabase.Query(SQL_UpdateEntry, sQuery, _, DBPrio_High);
}
public void SQL_OnDatabaseConnect(Database db, const char[] error, any data)
{
if(!db || strlen(error))
{
LogError("Database error: %s", error);
return;
}
g_dDatabase = db;
}
public void SQL_UpdateEntry(Database db, DBResultSet results, const char[] error, any data)
{
if(!db || strlen(error))
{
LogError("Database error: %s", error);
return;
}
}
public Action start_checks(Handle hTimer)
{
if (!g_dDatabase)
{
Database.Connect(SQL_OnDatabaseConnect, "jenz_ban_detector");
}
else
{
for (int i = 0; i < MaxClients; i++)
{
if (IsValidClient(i) && validate_state[i] == 0)
{
validate_state[i] = -1;
SQL_checkEntries(i);
}
}
}
}
public void OnClientDisconnect(int client)
{
validate_state[client] = -1;
}
public void OnClientPostAdminCheck(int client)
{
validate_state[client] = -1;
CreateTimer(10.0, make_db_entry, client);
}
public Action make_db_entry(Handle hTimer, int client)
{
if (IsValidClient(client))
{
validate_state[client] = 0;
}
}
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client) && !IsFakeClient(client))
return true;
return false;
}