"DownloadTable"
{
// ZombiePanic
materials/models/player/custom/UNLOZE/zp/z2-eyes.vmt
materials/models/player/custom/UNLOZE/zp/z2-hair.vmt
materials/models/player/custom/UNLOZE/zp/z2-hair.vtf
materials/models/player/custom/UNLOZE/zp/z2.vmt
materials/models/player/custom/UNLOZE/zp/z2.vtf
materials/models/player/custom/UNLOZE/zp/z2_n.vtf

models/player/custom_player/legacy/UNLOZE/zp/zp.dx90.vtx
models/player/custom_player/legacy/UNLOZE/zp/zp.mdl
models/player/custom_player/legacy/UNLOZE/zp/zp.phy
models/player/custom_player/legacy/UNLOZE/zp/zp.vvd

// Slasher
materials/models/player/kodua/slasher/slasher.vtf
materials/models/player/kodua/slasher/slasher.vmt
materials/models/player/kodua/slasher/slasher_normal.vtf
materials/models/player/kodua/slasher/blood.vmt
materials/models/player/kodua/slasher/blood.vtf

models/player/kodua/slasher/slasher.dx90.vtx
models/player/kodua/slasher/slasher.mdl
models/player/kodua/slasher/slasher.phy
models/player/kodua/slasher/slasher.vvd

// Fleshpound
materials/models/player/uuz/fleshpound/slow_cable.vmt
materials/models/player/uuz/fleshpound/slow_fleshpound.vmt
materials/models/player/uuz/fleshpound/slow_fleshpound.vtf
materials/models/player/uuz/fleshpound/slow_fleshpound_bump.vtf
materials/models/player/uuz/fleshpound/slow_glow_red.vmt
materials/models/player/uuz/fleshpound/slow_glow_red.vtf
materials/models/player/uuz/fleshpound/slow_metal.vmt
materials/models/player/uuz/fleshpound/slow_metal_shader.vmt

models/player/custom_player/uuz/fleshpound/fleshpound.dx90.vtx
models/player/custom_player/uuz/fleshpound/fleshpound.mdl
models/player/custom_player/uuz/fleshpound/fleshpound.phy
models/player/custom_player/uuz/fleshpound/fleshpound.vvd

// Hellknight
materials/models/player/custom_player/kodua/doom2016/hellknight/d.vtf
materials/models/player/custom_player/kodua/doom2016/hellknight/e.vtf
materials/models/player/custom_player/kodua/doom2016/hellknight/hkt_main_d.vmt
materials/models/player/custom_player/kodua/doom2016/hellknight/n.vtf

models/player/custom_player/kodua/doom2016/hellknight.dx90.vtx
models/player/custom_player/kodua/doom2016/hellknight.mdl
models/player/custom_player/kodua/doom2016/hellknight.phy
models/player/custom_player/kodua/doom2016/hellknight.vvd

// Revenant
materials/models/player/custom_player/zombie/revenant/body.vmt
materials/models/player/custom_player/zombie/revenant/body.vtf
materials/models/player/custom_player/zombie/revenant/body_n.vtf
materials/models/player/custom_player/zombie/revenant/body_s.vtf
materials/models/player/custom_player/zombie/revenant/hat.vmt
materials/models/player/custom_player/zombie/revenant/hat.vtf
materials/models/player/custom_player/zombie/revenant/hat_n.vtf
materials/models/player/custom_player/zombie/revenant/hat_s.vtf
materials/models/player/custom_player/zombie/revenant/head.vmt
materials/models/player/custom_player/zombie/revenant/head.vtf
materials/models/player/custom_player/zombie/revenant/head_n.vtf
materials/models/player/custom_player/zombie/revenant/head_s.vtf
materials/models/player/custom_player/zombie/revenant/head_glow.vtf

models/player/custom_player/zombie/revenant/revenant_v2.dx90.vtx
models/player/custom_player/zombie/revenant/revenant_v2.mdl
models/player/custom_player/zombie/revenant/revenant_v2.phy
models/player/custom_player/zombie/revenant/revenant_v2.vvd

// Xeno Soldier
materials/models/player/custom/xeno_soldier/char_xeno_soldier_n.vtf
materials/models/player/custom/xeno_soldier/phongwarp.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_a_d.vmt
materials/models/player/custom/xeno_soldier/xenosoldier_armor_a_d.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_a_n.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_b_d.vmt
materials/models/player/custom/xeno_soldier/xenosoldier_armor_b_d.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_b_n.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_c_d.vmt
materials/models/player/custom/xeno_soldier/xenosoldier_armor_c_d.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_armor_c_n.vtf
materials/models/player/custom/xeno_soldier/xenosoldier_d.vmt
materials/models/player/custom/xeno_soldier/xenosoldier_d.vtf

models/player/custom_player/legacy/xeno_soldier/xeno_soldier.dx90.vtx
models/player/custom_player/legacy/xeno_soldier/xeno_soldier.mdl
models/player/custom_player/legacy/xeno_soldier/xeno_soldier.phy
models/player/custom_player/legacy/xeno_soldier/xeno_soldier.vvd

// Sas
materials/models/player/kuristaja/cso2/sas/ct_sas.vmt
materials/models/player/kuristaja/cso2/sas/ct_sas.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_glove.vmt
materials/models/player/kuristaja/cso2/sas/ct_sas_glove.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_glove_normal.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_hand.vmt
materials/models/player/kuristaja/cso2/sas/ct_sas_hand.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_hand_normal.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_maskglass.vmt
materials/models/player/kuristaja/cso2/sas/ct_sas_maskglass.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_maskglass_normal.vtf
materials/models/player/kuristaja/cso2/sas/ct_sas_normal.vtf

models/player/custom_player/kuristaja/cso2/sas/sas2.dx90.vtx
models/player/custom_player/kuristaja/cso2/sas/sas2.mdl
models/player/custom_player/kuristaja/cso2/sas/sas2.phy
models/player/custom_player/kuristaja/cso2/sas/sas2.vvd

//gign
materials/models/player/kuristaja/cso2/gign/ct_gign.vmt
materials/models/player/kuristaja/cso2/gign/ct_gign.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_glove.vmt
materials/models/player/kuristaja/cso2/gign/ct_gign_glove.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_glove_normal.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_hand.vmt
materials/models/player/kuristaja/cso2/gign/ct_gign_hand.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_hand_normal.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_helmet_glass.vmt
materials/models/player/kuristaja/cso2/gign/ct_gign_helmet_glass.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_helmet_glass_normal.vtf
materials/models/player/kuristaja/cso2/gign/ct_gign_normal.vtf

models/player/custom_player/kuristaja/cso2/gign/gign.dx90.vtx
models/player/custom_player/kuristaja/cso2/gign/gign.mdl
models/player/custom_player/kuristaja/cso2/gign/gign.phy
models/player/custom_player/kuristaja/cso2/gign/gign.vvd

// Deadpool
materials/models/player/kuristaja/deadpool/deadpool_body_arms.vmt
materials/models/player/kuristaja/deadpool/deadpool_body_color.vmt
materials/models/player/kuristaja/deadpool/deadpool_eyes.vmt
materials/models/player/kuristaja/deadpool/deadpool_misc_arms.vmt
materials/models/player/kuristaja/deadpool/deadpool_misc_color.vmt
materials/models/player/kuristaja/deadpool/deadpool_misc_metal.vmt
materials/models/player/kuristaja/deadpool/deadpoolsword_color.vmt
materials/models/player/kuristaja/deadpool/deadpool_body_color.vtf
materials/models/player/kuristaja/deadpool/deadpool_body_norm.vtf
materials/models/player/kuristaja/deadpool/deadpool_detail.vtf
materials/models/player/kuristaja/deadpool/deadpool_misc_color.vtf
materials/models/player/kuristaja/deadpool/deadpool_misc_exp2.vtf
materials/models/player/kuristaja/deadpool/deadpool_misc_norm.vtf
materials/models/player/kuristaja/deadpool/deadpoolsword_color.vtf
materials/models/player/kuristaja/deadpool/deadpoolsword_norm.vtf

models/player/custom_player/kuristaja/deadpool/deadpool.dx90.vtx
models/player/custom_player/kuristaja/deadpool/deadpool.mdl
models/player/custom_player/kuristaja/deadpool/deadpool.phy
models/player/custom_player/kuristaja/deadpool/deadpool.vvd

// Nanosuit v3 [ported by Kuristaja (kuristaja08@luukku.com)]
materials/models/player/kuristaja/nanosuit/nanosuit_arms.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_arms_vmodel.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_arms2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_arms2_vmodel.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_hands.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_hands_vmodel.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_hands2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_hands2_vmodel.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_helmet.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_helmet_pt.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_helmet2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_helmet3.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_legs.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_legs2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_legs3.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_torso.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_torso2.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_visor.vmt
materials/models/player/kuristaja/nanosuit/nanosuit_arms.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_arms_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_hands.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_hands_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_helmet.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_helmet_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_helmet_pt.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_legs.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_legs_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_torso.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_torso_normal.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_visor.vtf
materials/models/player/kuristaja/nanosuit/nanosuit_visor_normal.vtf

models/player/custom_player/kuristaja/nanosuit/nanosuitv3.dx90.vtx
models/player/custom_player/kuristaja/nanosuit/nanosuitv3.mdl
models/player/custom_player/kuristaja/nanosuit/nanosuitv3.phy
models/player/custom_player/kuristaja/nanosuit/nanosuitv3.vvd

//Toobie aka 2B
materials/JawSFM/nier/2B/2b_hair_a.vmt
materials/JawSFM/nier/2B/2b_hair1_dif.vtf
materials/JawSFM/nier/2B/2b_hair1_nrm.vtf
materials/JawSFM/nier/2B/2b_hair_b.vmt
materials/JawSFM/nier/2B/2b_hair2_dif.vtf
materials/JawSFM/nier/2B/2b_hair2_nrm.vtf
materials/JawSFM/nier/2B/2b_head.vmt
materials/JawSFM/nier/2B/2b_head_dif.vtf
materials/JawSFM/nier/2B/2b_head_nrm.vtf
materials/JawSFM/nier/2B/2b_suit.vmt
materials/JawSFM/nier/2B/2b_suit_dif.vtf
materials/JawSFM/nier/2B/2b_suit_nrm.vtf
materials/JawSFM/nier/2B/2b_suit_fluff.vmt
materials/JawSFM/nier/2B/2b_suit_spc.vtf
materials/JawSFM/nier/2B/body1.vmt
materials/JawSFM/nier/2B/body1.vtf
materials/JawSFM/nier/2B/body2.vmt
materials/JawSFM/nier/2B/body2.vtf
materials/JawSFM/nier/2B/copper.vmt
materials/JawSFM/nier/2B/copper.vtf
materials/JawSFM/nier/2B/gr.vmt
materials/JawSFM/nier/2B/gr.vtf
materials/JawSFM/nier/2B/nier_swords_virtuous_contract.vmt
materials/JawSFM/nier/2B/nier_swords_virtuous_contract_dif.vtf
materials/JawSFM/nier/2B/nier_swords_virtuous_contract_nrm.vtf
materials/JawSFM/nier/2B/nier_swords_virtuous_contract_spc.vtf
materials/JawSFM/nier/2B/patlite1.vmt
materials/JawSFM/nier/2B/patlite1.vtf
materials/JawSFM/nier/2B/patlite2.vmt
materials/JawSFM/nier/2B/patlite2.vtf

models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.dx90.vtx
models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.mdl
models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.phy
models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.vvd

// Trish
materials/models/player/stenli/metro_conflict/trish/body_1.vmt
materials/models/player/stenli/metro_conflict/trish/body_1.vtf
materials/models/player/stenli/metro_conflict/trish/body_n.vtf
materials/models/player/stenli/metro_conflict/trish/body_s.vtf
materials/models/player/stenli/metro_conflict/trish/eyelashes.vmt
materials/models/player/stenli/metro_conflict/trish/eyelashes.vtf
materials/models/player/stenli/metro_conflict/trish/glass.vmt
materials/models/player/stenli/metro_conflict/trish/hair.vmt
materials/models/player/stenli/metro_conflict/trish/hair.vtf
materials/models/player/stenli/metro_conflict/trish/hair_n.vtf
materials/models/player/stenli/metro_conflict/trish/head_1.vmt
materials/models/player/stenli/metro_conflict/trish/head_1.vtf
materials/models/player/stenli/metro_conflict/trish/head_1_s.vtf
materials/models/player/stenli/metro_conflict/trish/head_n.vtf
materials/models/player/stenli/metro_conflict/trish/headscarf_1.vmt
materials/models/player/stenli/metro_conflict/trish/headscarf_1.vtf
materials/models/player/stenli/metro_conflict/trish/headscarf_n.vtf
materials/models/player/stenli/metro_conflict/trish/legs_1.vmt
materials/models/player/stenli/metro_conflict/trish/legs_1.vtf
materials/models/player/stenli/metro_conflict/trish/legs_n.vtf
materials/models/player/stenli/metro_conflict/trish/legs_s.vtf

models/player/custom_player/stenli/metro_conflict/trish/trish_v1.dx90.vtx
models/player/custom_player/stenli/metro_conflict/trish/trish_v1.mdl
models/player/custom_player/stenli/metro_conflict/trish/trish_v1.phy
models/player/custom_player/stenli/metro_conflict/trish/trish_v1.vvd

// Stalker
materials/models/player/kodua/invisible_bitch/invisible.vtf
materials/models/player/kodua/invisible_bitch/invisible.vmt
materials/models/player/kodua/invisible_bitch/invisible_normal.vtf
materials/models/player/kodua/invisible_bitch/blood.vtf
materials/models/player/kodua/invisible_bitch/blood.vmt

models/player/kodua/invisible_bitch/stalker.dx90.vtx
models/player/kodua/invisible_bitch/stalker.mdl
models/player/kodua/invisible_bitch/stalker.phy
models/player/kodua/invisible_bitch/stalker.vvd

// Grunt
materials/models/player/mapeadores/morell/amnesia/grunt/Servant_grunt.vmt
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt.vtf
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_hair.vmt
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_hair.vtf
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_hair_nrm.vtf
materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_nrm.vtf

models/player/mapeadores/morell/amnesia/grunt/grunt.dx90.vtx
models/player/mapeadores/morell/amnesia/grunt/grunt.mdl
models/player/mapeadores/morell/amnesia/grunt/grunt.phy
models/player/mapeadores/morell/amnesia/grunt/grunt.vvd

// Sophie
materials/models/player/uuz/sophie/0.vmt
materials/models/player/uuz/sophie/0.vtf
materials/models/player/uuz/sophie/0_envmap.vmt
materials/models/player/uuz/sophie/0_translucent.vmt
materials/models/player/uuz/sophie/4.vmt
materials/models/player/uuz/sophie/4.vtf
materials/models/player/uuz/sophie/7.vmt
materials/models/player/uuz/sophie/7.vtf
materials/models/player/uuz/sophie/30.vmt
materials/models/player/uuz/sophie/30.vtf
materials/models/player/uuz/sophie/30r.vmt
materials/models/player/uuz/sophie/30r.vtf
materials/models/player/uuz/sophie/lightwarp.vtf

models/player/custom_player/uuz/sophie/sophie.dx90.vtx
models/player/custom_player/uuz/sophie/sophie.mdl
models/player/custom_player/uuz/sophie/sophie.phy
models/player/custom_player/uuz/sophie/sophie.vvd

// -- BMAN

materials/models/player/kuristaja/zombies/bman/zb_m_business_hands_d.vmt
materials/models/player/kuristaja/zombies/bman/zb_m_business_suit1_d.vmt
materials/models/player/kuristaja/zombies/bman/zh_m_business_eyes.vmt
materials/models/player/kuristaja/zombies/bman/zh_m_business_head_d.vmt
materials/models/player/kuristaja/zombies/bman/zb_m_business_suit_normal.vtf
materials/models/player/kuristaja/zombies/bman/zb_m_business_suit1_d.vtf
materials/models/player/kuristaja/zombies/bman/zh_m_business_eyes_d.vtf
materials/models/player/kuristaja/zombies/bman/zh_m_business_head_d.vtf
materials/models/player/kuristaja/zombies/bman/zh_m_business_head_normal.vtf

// Player model
models/player/kuristaja/zombies/bman/bman.dx90.vtx
models/player/kuristaja/zombies/bman/bman.mdl
models/player/kuristaja/zombies/bman/bman.phy
models/player/kuristaja/zombies/bman/bman.vvd


// -- CORPSE

materials/models/player/kuristaja/zombies/corpse/corpse1.vmt
materials/models/player/kuristaja/zombies/corpse/corpse_normal.vtf
materials/models/player/kuristaja/zombies/corpse/corpse1.vtf

// Player model
models/player/kuristaja/zombies/corpse/corpse.dx90.vtx
models/player/kuristaja/zombies/corpse/corpse.mdl
models/player/kuristaja/zombies/corpse/corpse.phy
models/player/kuristaja/zombies/corpse/corpse.vvd


// -- ZPZ

materials/models/player/kuristaja/zombies/zpz/zombie2_eye.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_hairflat.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_hairflat2.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_head.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_jacket.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_pants.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_shirt.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_teeth.vmt
materials/models/player/kuristaja/zombies/zpz/zp_sv1_shoe.vmt
materials/models/player/kuristaja/zombies/zpz/zombie2_eye.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_eyeglow.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_hairflat.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_head.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_head_normal.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_jacket.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_jacket_normal.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_pants.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_pants_normal.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_shirt.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_shirt_normal.vtf
materials/models/player/kuristaja/zombies/zpz/zombie2_teeth.vtf
materials/models/player/kuristaja/zombies/zpz/zp_sv1_shoe.vtf

// Player model
models/player/kuristaja/zombies/zpz/zpz.dx90.vtx
models/player/kuristaja/zombies/zpz/zpz.mdl
models/player/kuristaja/zombies/zpz/zpz.phy
models/player/kuristaja/zombies/zpz/zpz.vvd


// -- FATTY

materials/models/player/kuristaja/zombies/fatty/fatty.vmt
materials/models/player/kuristaja/zombies/fatty/fatty_eyes.vmt
materials/models/player/kuristaja/zombies/fatty/fatty.vtf
materials/models/player/kuristaja/zombies/fatty/fatty_normal.vtf

// Player model
models/player/kuristaja/zombies/fatty/fatty.dx90.vtx
models/player/kuristaja/zombies/fatty/fatty.mdl
models/player/kuristaja/zombies/fatty/fatty.phy
models/player/kuristaja/zombies/fatty/fatty.vvd


// -- SKINNY

materials/models/player/kuristaja/zombies/skinny/crimsonhead_eyes_d.vmt
materials/models/player/kuristaja/zombies/skinny/zb_f_skinny_d.vmt
materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair_d.vmt
materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair2_d.vmt
materials/models/player/kuristaja/zombies/skinny/zh_f_skinny_d.vmt
materials/models/player/kuristaja/zombies/skinny/crimsonhead_eyes_d.vtf
materials/models/player/kuristaja/zombies/skinny/zb_f_skinny_d.vtf
materials/models/player/kuristaja/zombies/skinny/zb_f_skinny_normal.vtf
materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair_d.vtf
materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair_normal.vtf
materials/models/player/kuristaja/zombies/skinny/zh_f_skinny_d.vtf
materials/models/player/kuristaja/zombies/skinny/zh_f_skinny_normal.vtf

// Player model
models/player/kuristaja/zombies/skinny/skinny.dx90.vtx
models/player/kuristaja/zombies/skinny/skinny.mdl
models/player/kuristaja/zombies/skinny/skinny.phy
models/player/kuristaja/zombies/skinny/skinny.vvd


// -- POLICE

materials/models/player/kuristaja/zombies/police/zombie_policeman_arms_d.vmt
materials/models/player/kuristaja/zombies/police/zombie_policeman_body_d.vmt
materials/models/player/kuristaja/zombies/police/zombie_policeman_eye_d.vmt
materials/models/player/kuristaja/zombies/police/zombie_policeman_head_d.vmt
materials/models/player/kuristaja/zombies/police/zombie_policeman_body_d.vtf
materials/models/player/kuristaja/zombies/police/zombie_policeman_body_normal.vtf
materials/models/player/kuristaja/zombies/police/zombie_policeman_eye_d.vtf
materials/models/player/kuristaja/zombies/police/zombie_policeman_head_d.vtf
materials/models/player/kuristaja/zombies/police/zombie_policeman_head_normal.vtf

// Player model
models/player/kuristaja/zombies/police/police.dx90.vtx
models/player/kuristaja/zombies/police/police.mdl
models/player/kuristaja/zombies/police/police.phy
models/player/kuristaja/zombies/police/police.vvd


// -- ALMA

materials/models/player/kuristaja/zombies/alma/tex_0271_0.vmt
materials/models/player/kuristaja/zombies/alma/tex_0273_0.vmt
materials/models/player/kuristaja/zombies/alma/tex_0271_0.vtf
materials/models/player/kuristaja/zombies/alma/tex_0271_0_normal.vtf
materials/models/player/kuristaja/zombies/alma/tex_0273_0.vtf
materials/models/player/kuristaja/zombies/alma/tex_0273_0_normal.vtf

// Player model
models/player/kuristaja/zombies/alma/alma.dx90.vtx
models/player/kuristaja/zombies/alma/alma.mdl
models/player/kuristaja/zombies/alma/alma.phy
models/player/kuristaja/zombies/alma/alma.vvd


// -- GOZOMBIE

materials/models/player/kuristaja/zombies/gozombie/csgo_zombie_skin.vmt
materials/models/player/kuristaja/zombies/gozombie/csgo_zombie_normal.vtf

// Player model
models/player/kuristaja/zombies/gozombie/gozombie.dx90.vtx
models/player/kuristaja/zombies/gozombie/gozombie.mdl
models/player/kuristaja/zombies/gozombie/gozombie.phy
models/player/kuristaja/zombies/gozombie/gozombie.vvd


// -- CLASSIC

materials/models/player/kuristaja/zombies/classic/zombie_classic_sheet.vmt
materials/models/player/kuristaja/zombies/classic/zombie_classic_sheet.vtf
materials/models/player/kuristaja/zombies/classic/zombie_classic_sheet_normal.vtf

// Player model
models/player/kuristaja/zombies/classic/classic.dx90.vtx
models/player/kuristaja/zombies/classic/classic.mdl
models/player/kuristaja/zombies/classic/classic.phy
models/player/kuristaja/zombies/classic/classic.vvd

// -- CHARPLE

materials/models/player/kuristaja/zombies/charple/charple1_sheet.vmt
materials/models/player/kuristaja/zombies/charple/charple1_normal.vtf
materials/models/player/kuristaja/zombies/charple/charple1_sheet.vtf

// Player model
models/player/kuristaja/zombies/charple/charple.dx90.vtx
models/player/kuristaja/zombies/charple/charple.mdl
models/player/kuristaja/zombies/charple/charple.phy
models/player/kuristaja/zombies/charple/charple.vvd


//sounds
sound/music/zr/zombie_pain1.mp3
sound/music/zr/zombie_voice_idle2.mp3
}
