287 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			287 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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    if ( !defined('IN_UPDATER') )
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    {
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        die('Do not access this file directly.');
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    }
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    $dbversion = 72;
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    $version = "1.6.17";
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    $tfgames = array();
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    $result = $db->query("SELECT code FROM hlstats_Games WHERE realgame = 'tf'");
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    while ($rowdata = $db->fetch_row($result))
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    { 
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    array_push($tfgames, $db->escape($rowdata[0]));
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    }
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    // 1584 - Fix TF2 award names on existing sites
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    foreach ($tfgames as $game)
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    {
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        print "Fixing award names for TF2 gamecode $game.<br />";
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        $db->query("UPDATE IGNORE `hlstats_Awards` SET `name` = 'Lookin Good' WHERE `game` = '$game' AND `name` = 'Pretty Boy\'s Pocket Pistol'");
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        $db->query("UPDATE IGNORE `hlstats_Awards` SET `name` = 'Baby Face' WHERE `game` = '$game' AND `name` = 'Baby Face\'s Blaster'");
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        $db->query("UPDATE IGNORE `hlstats_Awards` SET `name` = 'Don\'t Beg' WHERE `game` = '$game' AND `name` = 'Beggar\'s Bazooka'");
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        $db->query("UPDATE IGNORE `hlstats_Awards` SET `name` = 'Cleaning Time' WHERE `game` = '$game' AND `name` = 'The Cleaner\'s Carbine'");
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        $db->query("UPDATE IGNORE `hlstats_Awards` SET `name` = 'Making Heat' WHERE `game` = '$game' AND `name` = 'The Hitman\'s Heatmaker'");
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        $db->query("UPDATE IGNORE `hlstats_Awards` SET `name` = 'The Rainman' WHERE `game` = '$game' AND `name` = 'The Rainblower'");
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        $db->query("UPDATE IGNORE `hlstats_Awards` SET `name` = 'Free Candy' WHERE `game` = '$game' AND `name` = 'The Lollichop'");
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        $db->query("UPDATE IGNORE `hlstats_Awards` SET `name` = 'Scorcher' WHERE `game` = '$game' AND `name` = 'The Scorch Shot'");
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    }
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    // End 1584
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     // Tracker #1583 - Add Team Fortress 2 weapon The Escape Plan
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    print "Adding new Team Fortress 2 weapons.";
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    // Weapons
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    // Name is the name of the weapon
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    // Verb is the "action" described on the award
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    // Modifier is used to adjust points given for a kill with the weapon
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    // Award name sets the name of the award
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    $weapons = array(
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        array(
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            "weapon_code" => "unique_pickaxe_escape",
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            "weapon_name" => "The Escape Plan",
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            "award_verb" => "The Escape Plan kills",
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            "modifier" => "1.00",
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            "award_name" => "The Great Escape")
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    );
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    foreach ($tfgames as $game)
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    {
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        // Get list of all Team Fortress 2 servers so we can update weapon counts later.
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        $tfservers = array();
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        $result = $db->query("SELECT serverId FROM hlstats_Servers WHERE game = '$game'");
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        while ($rowdata = $db->fetch_row($result))
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        {
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            array_push($tfservers, $db->escape($rowdata[0]));
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        }
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        if (count($tfservers) > 0)
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        {
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            $serverstring = implode (',', $tfservers);
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        }
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        // Insert actions
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        print "Adding new actions for game $game.<br />";
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        if (isset($actions) && count($actions) > 0)
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        {
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            $action_query = "INSERT IGNORE INTO `hlstats_Actions` (`game`, `code`, `reward_player`, `reward_team`, `team`, `description`, `for_PlayerActions`, `for_PlayerPlayerActions`, `for_TeamActions`, `for_WorldActions`) VALUES ";
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            $award_query = "INSERT IGNORE INTO `hlstats_Awards` (`awardType`, `game`, `code`, `name`, `verb`) VALUES ";
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            $ribbon_query = "INSERT IGNORE INTO `hlstats_Ribbons` (`awardCode`, `awardCount`, `special`, `game`, `image`, `ribbonName`) VALUES ";
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            // Insert actions
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            foreach ($actions as $key => $action)
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            {
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                // Insert actions into Actions table
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                $action_query .= "(
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                    '$game',
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                    '".$db->escape($action['code'])."',
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                    '".$db->escape($action['reward_player'])."',
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                    '".$db->escape($action['reward_team'])."',
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                    '".$db->escape($action['team'])."',
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                    '".$db->escape($action['description'])."',
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                    '".$db->escape($action['for_PlayerActions'])."',
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                    '".$db->escape($action['for_PlayerPlayerActions'])."',
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                    '".$db->escape($action['for_TeamActions'])."',
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                    '".$db->escape($action['for_WorldActions'])."')" .
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                    // Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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                    ($key == count($actions)-1 ? ";" : ",");
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                if ($action['award_name'] != "")
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                {
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                    $award_query .= "(
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                        '".$db->escape($action['award_type'])."',
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                        '$game',
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                        '".$db->escape($action['code'])."',
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                        '".$db->escape($action['award_name'])."',
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                        '".$db->escape($action['award_verb'])."')" .
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                        // Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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                        ($key == count($actions)-1 ? ";" : ",");
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                        // Insert actions into Ribbons table
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                        for ($ribbon_count = 1; $ribbon_count <= 3; $ribbon_count++)
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                        {
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                            switch ($ribbon_count) {
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                                case 1:
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                                    $color = "Bronze";
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                                    $award_count = 1;
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                                    break;
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                                case 2:
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                                    $color = "Silver";
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                                    $award_count = 5;
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                                    break;
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                                case 3:
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                                    $color = "Gold";
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                                    $award_count = 10;
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                                    break;
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                        }
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                        $ribbon_query .= "(
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                        '".$db->escape($action['code'])."',
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                        $award_count,
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                        0,
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                        '$game',
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                        '".$ribbon_count."_".$db->escape($action['code']).".png',
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                        '$color " .$db->escape($action['description']) . "')" .
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                        // Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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                        ($key == count($actions)-1 && $ribbon_count == 3 ? ";" : ",");
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                        }
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                }
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            }
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            $db->query($action_query);
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            $db->query($award_query);
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            $db->query($ribbon_query);
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            unset($action_query);
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            unset($award_query);
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            unset($ribbon_query);
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        }
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        // Insert awards
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        print "Adding new awards for game $game.<br />";
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        if (isset($awards) && count($awards) > 0)
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        {
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            $award_query = "INSERT IGNORE INTO `hlstats_Awards` (`awardType`, `game`, `code`, `name`, `verb`) VALUES ";
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            $ribbon_query = "INSERT IGNORE INTO `hlstats_Ribbons` (`awardCode`, `awardCount`, `special`, `game`, `image`, `ribbonName`) VALUES ";
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            foreach ($awards as $key => $award)
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            {
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                // Insert awards into Awards table
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                $award_query .= "(
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                    '".$db->escape($award['type'])."',
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                    '$game',
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                    '".$db->escape($award['code'])."',
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                    '".$db->escape($award['award_name'])."',
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                    '".$db->escape($award['award_verb'])."')" .
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                    // Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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                    ($key == count($awards)-1 ? ";" : ",");
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                // Insert awards into Ribbons table
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                for ($ribbon_count = 1; $ribbon_count <= 3; $ribbon_count++)
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                {
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                    switch ($ribbon_count) {
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                            case 1:
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                                $color = "Bronze";
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                                $award_count = 1;
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                                break;
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                            case 2:
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                                $color = "Silver";
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                                $award_count = 5;
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                                break;
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                            case 3:
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                                $color = "Gold";
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                                $award_count = 10;
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                                break;
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                    }
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                    $ribbon_query .= "(
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                    '".$db->escape($award['code'])."',
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                    $award_count,
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                    0,
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                    '$game',
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                    '".$ribbon_count."_".$db->escape($award['code']).".png',
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                    '$color " .$db->escape($award['award_name']) . "')" .
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                    // Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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                    ($key == count($awards)-1 && $ribbon_count == 3 ? ";" : ",");
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                }
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            }
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            $db->query($award_query);
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            $db->query($ribbon_query);
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            unset($award_query);
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            unset($ribbon_query);
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        }
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        // Insert weapons
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        print "Adding new weapons for game $game.<br />";
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        if (isset($weapons) && count($weapons) > 0)
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        {
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            $award_query = "INSERT IGNORE INTO `hlstats_Awards` (`awardType`, `game`, `code`, `name`, `verb`) VALUES ";
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            $ribbon_query = "INSERT IGNORE INTO `hlstats_Ribbons` (`awardCode`, `awardCount`, `special`, `game`, `image`, `ribbonName`) VALUES ";
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            $weapon_query = "INSERT IGNORE INTO `hlstats_Weapons` (`game`, `code`, `name`, `modifier`) VALUES ";
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            foreach ($weapons as $key => $weapon)
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            {
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                // Insert weapons into Weapons table
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                $weapon_query .= "(
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                    '$game',
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                    '".$db->escape($weapon['weapon_code'])."',
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                    '".$db->escape($weapon['weapon_name'])."',
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                    '".$db->escape($weapon['modifier'])."')" .
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                    // Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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                    ($key == count($weapons)-1 ? ";" : ",");
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                // Insert weapons into Awards table
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                $award_query .= "(
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                    'W',
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                    '$game',
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                    '".$db->escape($weapon['weapon_code'])."',
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                    '".$db->escape($weapon['award_name'])."',
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                    '".$db->escape($weapon['award_verb'])."')" .
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                    // Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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                    ($key == count($weapons)-1 ? ";" : ",");
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                // Insert weapons into Ribbons table
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                for ($ribbon_count = 1; $ribbon_count <= 3; $ribbon_count++)
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                {
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                    switch ($ribbon_count) {
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                            case 1:
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                                $color = "Bronze";
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                                $award_count = 1;
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                                break;
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                            case 2:
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                                $color = "Silver";
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                                $award_count = 5;
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                                break;
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                            case 3:
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                                $color = "Gold";
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                                $award_count = 10;
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                                break;
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                    }
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                    $ribbon_query .= "(
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                    '".$db->escape($weapon['weapon_code'])."',
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                    $award_count,
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                    0,
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                    '$game',
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                    '".$ribbon_count."_".$db->escape($weapon['weapon_code']).".png',
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                    '$color ".$db->escape($weapon['weapon_name']) . "')" .
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                    // Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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                    ($key == count($weapons)-1 && $ribbon_count == 3 ? ";" : ",");
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                }
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            }
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            $db->query($weapon_query);
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            $db->query($award_query);
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            $db->query($ribbon_query);
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            unset($weapon_query);
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            unset($award_query);
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            unset($ribbon_query);
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            foreach ($weapons as $key => $weapon)
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            {            
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                // Update kill count for any weapons just added
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                print "Updating weapon count for ".$db->escape($weapon['weapon_code'])." in game $game<br />";
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                if ($serverstring)
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                {
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                    $weapon_count_query = " 
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                        UPDATE IGNORE
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                            hlstats_Weapons
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                        SET
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                            `kills` = `kills` + (
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                                IFNULL((
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                                    SELECT count(weapon)
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                                        FROM
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                                            hlstats_Events_Frags
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                                        WHERE
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                                            `weapon` = '".$db->escape($weapon['weapon_code'])."'
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                                        AND
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                                            `serverId` IN ($serverstring)
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                                    ),0)
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                            )
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                        WHERE
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                            `code` = '".$db->escape($weapon['weapon_code'])."'
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                        AND
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                            `game` = '$game';";
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                    $db->query($weapon_count_query);
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                }
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            }
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        }
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    }    
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    // End 1583   
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    // Perform database schema update notification
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    print "Updating database and verion schema numbers.<br />";
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    $db->query("UPDATE hlstats_Options SET `value` = '$version' WHERE `keyname` = 'version'");
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    $db->query("UPDATE hlstats_Options SET `value` = '$dbversion' WHERE `keyname` = 'dbversion'");
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?>
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