csgo-plugins/includes/multicolors/colors.inc
2020-03-25 20:09:12 +02:00

924 lines
26 KiB
PHP

/**************************************************************************
* *
* Colored Chat Functions *
* Author: exvel, Editor: Popoklopsi, Powerlord, Bara *
* Version: 2.0.0-MC *
* *
**************************************************************************/
#if defined _colors_included
#endinput
#endif
#define _colors_included
#define MAX_MESSAGE_LENGTH 250
#define MAX_COLORS 19
#define SERVER_INDEX 0
#define NO_INDEX -1
#define NO_PLAYER -2
#define CSGO_TEAM_T 2
#define CSGO_TEAM_CT 3
#define CSGO_TAG_T "{t}"
#define CSGO_TAG_CT "{ct}"
enum C_Colors {
Color_Default = 0,
Color_Darkred,
Color_Green,
Color_Lightgreen,
Color_Red,
Color_Blue,
Color_Olive,
Color_Lime,
Color_Lightred,
Color_Purple,
Color_Grey,
Color_Yellow,
Color_Orange,
Color_Bluegrey,
Color_Lightblue,
Color_Darkblue,
Color_Grey2,
Color_Orchid,
Color_Lightred2
}
/* C_Colors' properties */
char C_Tag[][] = {"{default}", "{darkred}", "{green}", "{lightgreen}", "{red}", "{blue}", "{olive}", "{lime}", "{lightred}", "{purple}", "{grey}", "{yellow}", "{orange}", "{bluegrey}", "{lightblue}", "{darkblue}", "{grey2}", "{orchid}", "{lightred2}"};
char C_TagCode[][] = {"\x01", "\x02", "\x04", "\x03", "\x03", "\x03", "\x05", "\x06", "\x07", "\x03", "\x08", "\x09", "\x10", "\x0A", "\x0B", "\x0C", "\x0D", "\x0E", "\x0F"};
bool C_TagReqSayText2[] = {false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false};
bool C_EventIsHooked;
bool C_SkipList[MAXPLAYERS+1];
/* Game default profile */
bool C_Profile_Colors[] = {true, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false};
int C_Profile_TeamIndex[] = {NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX};
bool C_Profile_SayText2;
static ConVar sm_show_activity;
/**
* Prints a message to a specific client in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param szMessage Message (formatting rules).
* @return No return
*
* On error/Errors: If the client is not connected an error will be thrown.
*/
stock void C_PrintToChat(int client, const char[] szMessage, any ...) {
if (client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %d", client);
}
if (!IsClientInGame(client)) {
ThrowError("Client %d is not in game", client);
}
char szBuffer[MAX_MESSAGE_LENGTH];
char szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
Format(szBuffer, sizeof(szBuffer), "\x01%s", szMessage);
VFormat(szCMessage, sizeof(szCMessage), szBuffer, 3);
int index = C_Format(szCMessage, sizeof(szCMessage));
if (index == NO_INDEX) {
PrintToChat(client, "%s", szCMessage);
}
else {
C_SayText2(client, index, szCMessage);
}
}
/**
* Reples to a message in a command. A client index of 0 will use PrintToServer().
* If the command was from the console, PrintToConsole() is used. If the command was from chat, C_PrintToChat() is used.
* Supports color tags.
*
* @param client Client index, or 0 for server.
* @param szMessage Formatting rules.
* @param ... Variable number of format parameters.
* @return No return
*
* On error/Errors: If the client is not connected or invalid.
*/
stock void C_ReplyToCommand(int client, const char[] szMessage, any ...) {
char szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
VFormat(szCMessage, sizeof(szCMessage), szMessage, 3);
if (client == 0) {
C_RemoveTags(szCMessage, sizeof(szCMessage));
PrintToServer("%s", szCMessage);
}
else if (GetCmdReplySource() == SM_REPLY_TO_CONSOLE) {
C_RemoveTags(szCMessage, sizeof(szCMessage));
PrintToConsole(client, "%s", szCMessage);
}
else {
C_PrintToChat(client, "%s", szCMessage);
}
}
/**
* Reples to a message in a command. A client index of 0 will use PrintToServer().
* If the command was from the console, PrintToConsole() is used. If the command was from chat, C_PrintToChat() is used.
* Supports color tags.
*
* @param client Client index, or 0 for server.
* @param author Author index whose color will be used for teamcolor tag.
* @param szMessage Formatting rules.
* @param ... Variable number of format parameters.
* @return No return
*
* On error/Errors: If the client is not connected or invalid.
*/
stock void C_ReplyToCommandEx(int client, int author, const char[] szMessage, any ...) {
char szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
VFormat(szCMessage, sizeof(szCMessage), szMessage, 4);
if (client == 0) {
C_RemoveTags(szCMessage, sizeof(szCMessage));
PrintToServer("%s", szCMessage);
}
else if (GetCmdReplySource() == SM_REPLY_TO_CONSOLE) {
C_RemoveTags(szCMessage, sizeof(szCMessage));
PrintToConsole(client, "%s", szCMessage);
}
else {
C_PrintToChatEx(client, author, "%s", szCMessage);
}
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param szMessage Message (formatting rules)
* @return No return
*/
stock void C_PrintToChatAll(const char[] szMessage, any ...) {
char szBuffer[MAX_MESSAGE_LENGTH];
for (int i = 1; i <= MaxClients; ++i) {
if (IsClientInGame(i) && !IsFakeClient(i) && !C_SkipList[i]) {
SetGlobalTransTarget(i);
VFormat(szBuffer, sizeof(szBuffer), szMessage, 2);
C_PrintToChat(i, "%s", szBuffer);
}
C_SkipList[i] = false;
}
}
/**
* Prints a message to a specific client in the chat area.
* Supports color tags and teamcolor tag.
*
* @param client Client index.
* @param author Author index whose color will be used for teamcolor tag.
* @param szMessage Message (formatting rules).
* @return No return
*
* On error/Errors: If the client or author are not connected an error will be thrown.
*/
stock void C_PrintToChatEx(int client, int author, const char[] szMessage, any ...) {
if (client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %d", client);
}
if (!IsClientInGame(client)) {
ThrowError("Client %d is not in game", client);
}
if (author < 0 || author > MaxClients) {
ThrowError("Invalid client index %d", author);
}
char szBuffer[MAX_MESSAGE_LENGTH];
char szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
Format(szBuffer, sizeof(szBuffer), "\x01%s", szMessage);
VFormat(szCMessage, sizeof(szCMessage), szBuffer, 4);
int index = C_Format(szCMessage, sizeof(szCMessage), author);
if (index == NO_INDEX) {
PrintToChat(client, "%s", szCMessage);
}
else {
C_SayText2(client, author, szCMessage);
}
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags and teamcolor tag.
*
* @param author Author index whos color will be used for teamcolor tag.
* @param szMessage Message (formatting rules).
* @return No return
*
* On error/Errors: If the author is not connected an error will be thrown.
*/
stock void C_PrintToChatAllEx(int author, const char[] szMessage, any ...) {
if (author < 0 || author > MaxClients) {
ThrowError("Invalid client index %d", author);
}
if (!IsClientInGame(author)) {
ThrowError("Client %d is not in game", author);
}
char szBuffer[MAX_MESSAGE_LENGTH];
for (int i = 1; i <= MaxClients; ++i) {
if (IsClientInGame(i) && !IsFakeClient(i) && !C_SkipList[i]) {
SetGlobalTransTarget(i);
VFormat(szBuffer, sizeof(szBuffer), szMessage, 3);
C_PrintToChatEx(i, author, "%s", szBuffer);
}
C_SkipList[i] = false;
}
}
/**
* Removes color tags from the string.
*
* @param szMessage String.
* @return No return
*/
stock void C_RemoveTags(char[] szMessage, int maxlength) {
for (int i = 0; i < MAX_COLORS; i++) {
ReplaceString(szMessage, maxlength, C_Tag[i], "", false);
}
ReplaceString(szMessage, maxlength, "{teamcolor}", "", false);
}
/**
* Checks whether a color is allowed or not
*
* @param tag Color Tag.
* @return True when color is supported, otherwise false
*/
stock bool C_ColorAllowed(C_Colors color) {
if (!C_EventIsHooked) {
C_SetupProfile();
C_EventIsHooked = true;
}
return C_Profile_Colors[color];
}
/**
* Replace the color with another color
* Handle with care!
*
* @param color color to replace.
* @param newColor color to replace with.
* @noreturn
*/
stock void C_ReplaceColor(C_Colors color, C_Colors newColor) {
if (!C_EventIsHooked) {
C_SetupProfile();
C_EventIsHooked = true;
}
C_Profile_Colors[color] = C_Profile_Colors[newColor];
C_Profile_TeamIndex[color] = C_Profile_TeamIndex[newColor];
C_TagReqSayText2[color] = C_TagReqSayText2[newColor];
Format(C_TagCode[color], sizeof(C_TagCode[]), C_TagCode[newColor]);
}
/**
* This function should only be used right in front of
* C_PrintToChatAll or C_PrintToChatAllEx and it tells
* to those funcions to skip specified client when printing
* message to all clients. After message is printed client will
* no more be skipped.
*
* @param client Client index
* @return No return
*/
stock void C_SkipNextClient(int client) {
if (client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %d", client);
}
C_SkipList[client] = true;
}
/**
* Replaces color tags in a string with color codes
*
* @param szMessage String.
* @param maxlength Maximum length of the string buffer.
* @return Client index that can be used for SayText2 author index
*
* On error/Errors: If there is more then one team color is used an error will be thrown.
*/
stock int C_Format(char[] szMessage, int maxlength, int author = NO_INDEX, bool csgofix = true) {
/* Hook event for auto profile setup on map start */
if (!C_EventIsHooked) {
C_SetupProfile();
HookEvent("server_spawn", C_Event_MapStart, EventHookMode_PostNoCopy);
C_EventIsHooked = true;
}
int iRandomPlayer = NO_INDEX;
EngineVersion engine = GetEngineVersion();
// On CS:GO set invisible precolor
if (csgofix && engine == Engine_CSGO) {
Format(szMessage, maxlength, " %s", szMessage);
}
/* If author was specified replace {teamcolor} tag */
if (author != NO_INDEX) {
if (C_Profile_SayText2) {
ReplaceString(szMessage, maxlength, "{teamcolor}", "\x03", false);
iRandomPlayer = author;
}
/* If saytext2 is not supported by game replace {teamcolor} with green tag */
else {
ReplaceString(szMessage, maxlength, "{teamcolor}", C_TagCode[Color_Green], false);
}
}
else {
ReplaceString(szMessage, maxlength, "{teamcolor}", "", false);
}
/* For other color tags we need a loop */
for (int i = 0; i < MAX_COLORS; i++) {
int iTagStatus = -1;
if (StrContains(szMessage, C_Tag[i], false) != -1) {
iTagStatus = 0;
}
/* On CS:GO {red} and {blue} name is so strange for team colors. */
if (engine == Engine_CSGO) {
if ((C_Profile_TeamIndex[i] == CSGO_TEAM_T && StrContains(szMessage, CSGO_TAG_T, false) != -1) ||
(C_Profile_TeamIndex[i] == CSGO_TEAM_CT && StrContains(szMessage, CSGO_TAG_CT, false) != -1)) {
iTagStatus = 1;
}
}
/* If tag not found - skip */
if (iTagStatus == -1) {
continue;
}
/* If tag is not supported by game replace it with green tag */
else if (!C_Profile_Colors[i]) {
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[Color_Green], false);
}
/* If tag doesn't need saytext2 simply replace */
else if (!C_TagReqSayText2[i]) {
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[i], false);
}
/* Tag needs saytext2 */
else {
/* If saytext2 is not supported by game replace tag with green tag */
if (!C_Profile_SayText2) {
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[Color_Green], false);
}
/* Game supports saytext2 */
else {
/* If random player for tag wasn't specified replace tag and find player */
if (iRandomPlayer == NO_INDEX) {
/* Searching for valid client for tag */
iRandomPlayer = C_FindRandomPlayerByTeam(C_Profile_TeamIndex[i]);
/* If player not found replace tag with green color tag */
if (iRandomPlayer == NO_PLAYER) {
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[Color_Green], false);
if (iTagStatus == 1)
ReplaceString(szMessage, maxlength, C_Profile_TeamIndex[i] == CSGO_TEAM_T ? CSGO_TAG_T : CSGO_TAG_CT, C_TagCode[Color_Green], false);
}
/* If player was found simply replace */
else {
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[i], false);
if (iTagStatus == 1)
ReplaceString(szMessage, maxlength, C_Profile_TeamIndex[i] == CSGO_TEAM_T ? CSGO_TAG_T : CSGO_TAG_CT, C_TagCode[i], false);
}
}
/* If found another team color tag throw error */
else {
//ReplaceString(szMessage, maxlength, C_Tag[i], "");
ThrowError("Using two team colors in one message is not allowed");
}
}
}
}
return iRandomPlayer;
}
/**
* Finds a random player with specified team
*
* @param color_team Client team.
* @return Client index or NO_PLAYER if no player found
*/
stock int C_FindRandomPlayerByTeam(int color_team) {
if (color_team == SERVER_INDEX) {
return 0;
}
int[] players = new int[MaxClients];
int num;
for (int i = 1; i <= MaxClients; ++i) {
if (IsClientInGame(i) && GetClientTeam(i) == color_team) {
players[num++] = i;
}
}
if (num) {
return players[GetRandomInt(0, num-1)];
}
return NO_PLAYER;
}
/**
* Sends a SayText2 usermessage to a client
*
* @param szMessage Client index
* @param maxlength Author index
* @param szMessage Message
* @return No return.
*/
stock void C_SayText2(int client, int author, const char[] szMessage) {
Handle hBuffer = StartMessageOne("SayText2", client, USERMSG_RELIABLE|USERMSG_BLOCKHOOKS);
if (GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf) {
Protobuf pb = UserMessageToProtobuf(hBuffer);
pb.SetInt("ent_idx", author);
pb.SetBool("chat", true);
pb.SetString("msg_name", szMessage);
pb.AddString("params", "");
pb.AddString("params", "");
pb.AddString("params", "");
pb.AddString("params", "");
}
else {
BfWrite bf = UserMessageToBfWrite(hBuffer);
bf.WriteByte(author);
bf.WriteByte(true);
bf.WriteString(szMessage);
}
EndMessage();
}
/**
* Creates game color profile
* This function must be edited if you want to add more games support
*
* @return No return.
*/
stock void C_SetupProfile() {
EngineVersion engine = GetEngineVersion();
if (engine == Engine_CSS) {
C_Profile_Colors[Color_Lightgreen] = true;
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_Colors[Color_Olive] = true;
C_Profile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
C_Profile_TeamIndex[Color_Red] = 2;
C_Profile_TeamIndex[Color_Blue] = 3;
C_Profile_SayText2 = true;
}
else if (engine == Engine_CSGO) {
C_Profile_Colors[Color_Red] = true; // \x03 (T Color via SayText2)
C_Profile_Colors[Color_Blue] = true; // \x03 (CT Color via SayText2)
// Color_Default // \x01
C_Profile_Colors[Color_Darkred] = true; // \x02
C_Profile_Colors[Color_Purple] = true; // \x03
// Color_Green // \x04
C_Profile_Colors[Color_Olive] = true; // \x05
C_Profile_Colors[Color_Lime] = true; // \x06
C_Profile_Colors[Color_Lightred] = true; // \x07
C_Profile_Colors[Color_Grey] = true; // \x08
C_Profile_Colors[Color_Yellow] = true; // \x09
C_Profile_Colors[Color_Bluegrey] = true; // \x0A
C_Profile_Colors[Color_Lightblue] = true; // \x0B
C_Profile_Colors[Color_Darkblue] = true; // \x0C
C_Profile_Colors[Color_Grey2] = true; // \x0D
C_Profile_Colors[Color_Orchid] = true; // \x0E
C_Profile_Colors[Color_Lightred2] = true; // \x0F
C_Profile_Colors[Color_Orange] = true; // \x10
C_Profile_TeamIndex[Color_Red] = 2;
C_Profile_TeamIndex[Color_Blue] = 3;
C_Profile_SayText2 = true;
}
else if (engine == Engine_TF2) {
C_Profile_Colors[Color_Lightgreen] = true;
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_Colors[Color_Olive] = true;
C_Profile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
C_Profile_TeamIndex[Color_Red] = 2;
C_Profile_TeamIndex[Color_Blue] = 3;
C_Profile_SayText2 = true;
}
else if (engine == Engine_Left4Dead || engine == Engine_Left4Dead2) {
C_Profile_Colors[Color_Lightgreen] = true;
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_Colors[Color_Olive] = true;
C_Profile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
C_Profile_TeamIndex[Color_Red] = 3;
C_Profile_TeamIndex[Color_Blue] = 2;
C_Profile_SayText2 = true;
}
else if (engine == Engine_HL2DM) {
/* hl2mp profile is based on mp_teamplay convar */
if (GetConVarBool(FindConVar("mp_teamplay"))) {
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_Colors[Color_Olive] = true;
C_Profile_TeamIndex[Color_Red] = 3;
C_Profile_TeamIndex[Color_Blue] = 2;
C_Profile_SayText2 = true;
}
else {
C_Profile_SayText2 = false;
C_Profile_Colors[Color_Olive] = true;
}
}
else if (engine == Engine_DODS) {
C_Profile_Colors[Color_Olive] = true;
C_Profile_SayText2 = false;
}
/* Profile for other games */
else {
if (GetUserMessageId("SayText2") == INVALID_MESSAGE_ID) {
C_Profile_SayText2 = false;
}
else {
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_TeamIndex[Color_Red] = 2;
C_Profile_TeamIndex[Color_Blue] = 3;
C_Profile_SayText2 = true;
}
}
}
public Action C_Event_MapStart(Event event, const char[] name, bool dontBroadcast) {
C_SetupProfile();
for (int i = 1; i <= MaxClients; ++i) {
C_SkipList[i] = false;
}
}
/**
* Displays usage of an admin command to users depending on the
* setting of the sm_show_activity cvar.
*
* This version does not display a message to the originating client
* if used from chat triggers or menus. If manual replies are used
* for these cases, then this function will suffice. Otherwise,
* C_ShowActivity2() is slightly more useful.
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock int C_ShowActivity(int client, const char[] format, any ...) {
if (sm_show_activity == null) {
sm_show_activity = FindConVar("sm_show_activity");
}
char tag[] = "[SM] ";
char szBuffer[MAX_MESSAGE_LENGTH];
//char szCMessage[MAX_MESSAGE_LENGTH];
int value = sm_show_activity.IntValue;
ReplySource replyto = GetCmdReplySource();
char name[MAX_NAME_LENGTH] = "Console";
char sign[MAX_NAME_LENGTH] = "ADMIN";
bool display_in_chat = false;
if (client != 0) {
if (client < 0 || client > MaxClients || !IsClientConnected(client)) {
ThrowError("Client index %d is invalid", client);
}
GetClientName(client, name, sizeof(name));
AdminId id = GetUserAdmin(client);
if (id == INVALID_ADMIN_ID || !GetAdminFlag(id, Admin_Generic, Access_Effective)) {
sign = "PLAYER";
}
/* Display the message to the client? */
if (replyto == SM_REPLY_TO_CONSOLE) {
SetGlobalTransTarget(client);
VFormat(szBuffer, sizeof(szBuffer), format, 3);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToConsole(client, "%s%s\n", tag, szBuffer);
display_in_chat = true;
}
}
else {
SetGlobalTransTarget(LANG_SERVER);
VFormat(szBuffer, sizeof(szBuffer), format, 3);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToServer("%s%s\n", tag, szBuffer);
}
if (!value) {
return 1;
}
for (int i = 1; i <= MaxClients; ++i) {
if (!IsClientInGame(i) || IsFakeClient(i) || (display_in_chat && i == client)) {
continue;
}
AdminId id = GetUserAdmin(i);
SetGlobalTransTarget(i);
if (id == INVALID_ADMIN_ID || !GetAdminFlag(id, Admin_Generic, Access_Effective)) {
/* Treat this as a normal user. */
if ((value & 1) | (value & 2)) {
char newsign[MAX_NAME_LENGTH];
if ((value & 2) || (i == client)) {
newsign = name;
}
else {
newsign = sign;
}
VFormat(szBuffer, sizeof(szBuffer), format, 3);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
else {
/* Treat this as an admin user */
bool is_root = GetAdminFlag(id, Admin_Root, Access_Effective);
if ((value & 4) || (value & 8) || ((value & 16) && is_root)) {
char newsign[MAX_NAME_LENGTH];
if ((value & 8) || ((value & 16) && is_root) || (i == client)) {
newsign = name;
}
else {
newsign = sign;
}
VFormat(szBuffer, sizeof(szBuffer), format, 3);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
}
return 1;
}
/**
* Same as C_ShowActivity(), except the tag parameter is used instead of "[SM] " (note that you must supply any spacing).
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param tags Tag to display with.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock int C_ShowActivityEx(int client, const char[] tag, const char[] format, any ...) {
if (sm_show_activity == null) {
sm_show_activity = FindConVar("sm_show_activity");
}
char szBuffer[MAX_MESSAGE_LENGTH];
//char szCMessage[MAX_MESSAGE_LENGTH];
int value = sm_show_activity.IntValue;
ReplySource replyto = GetCmdReplySource();
char name[MAX_NAME_LENGTH] = "Console";
char sign[MAX_NAME_LENGTH] = "ADMIN";
bool display_in_chat = false;
if (client != 0) {
if (client < 0 || client > MaxClients || !IsClientConnected(client)) {
ThrowError("Client index %d is invalid", client);
}
GetClientName(client, name, sizeof(name));
AdminId id = GetUserAdmin(client);
if (id == INVALID_ADMIN_ID || !GetAdminFlag(id, Admin_Generic, Access_Effective)) {
sign = "PLAYER";
}
/* Display the message to the client? */
if (replyto == SM_REPLY_TO_CONSOLE) {
SetGlobalTransTarget(client);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToConsole(client, "%s%s\n", tag, szBuffer);
display_in_chat = true;
}
}
else {
SetGlobalTransTarget(LANG_SERVER);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToServer("%s%s\n", tag, szBuffer);
}
if (!value) {
return 1;
}
for (int i = 1; i <= MaxClients; ++i) {
if (!IsClientInGame(i) || IsFakeClient(i) || (display_in_chat && i == client)) {
continue;
}
AdminId id = GetUserAdmin(i);
SetGlobalTransTarget(i);
if (id == INVALID_ADMIN_ID || !GetAdminFlag(id, Admin_Generic, Access_Effective)) {
/* Treat this as a normal user. */
if ((value & 1) | (value & 2)) {
char newsign[MAX_NAME_LENGTH];
if ((value & 2) || (i == client)) {
newsign = name;
}
else {
newsign = sign;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
else {
/* Treat this as an admin user */
bool is_root = GetAdminFlag(id, Admin_Root, Access_Effective);
if ((value & 4) || (value & 8) || ((value & 16) && is_root)) {
char newsign[MAX_NAME_LENGTH];
if ((value & 8) || ((value & 16) && is_root) || (i == client)) {
newsign = name;
}
else {
newsign = sign;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
}
return 1;
}
/**
* Displays usage of an admin command to users depending on the setting of the sm_show_activity cvar.
* All users receive a message in their chat text, except for the originating client,
* who receives the message based on the current ReplySource.
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param tags Tag to prepend to the message.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock int C_ShowActivity2(int client, const char[] tag, const char[] format, any ...) {
if (sm_show_activity == null) {
sm_show_activity = FindConVar("sm_show_activity");
}
char szBuffer[MAX_MESSAGE_LENGTH];
//char szCMessage[MAX_MESSAGE_LENGTH];
int value = sm_show_activity.IntValue;
// ReplySource replyto = GetCmdReplySource();
char name[MAX_NAME_LENGTH] = "Console";
char sign[MAX_NAME_LENGTH] = "ADMIN";
if (client != 0) {
if (client < 0 || client > MaxClients || !IsClientConnected(client)) {
ThrowError("Client index %d is invalid", client);
}
GetClientName(client, name, sizeof(name));
AdminId id = GetUserAdmin(client);
if (id == INVALID_ADMIN_ID || !GetAdminFlag(id, Admin_Generic, Access_Effective)) {
sign = "PLAYER";
}
SetGlobalTransTarget(client);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
/* We don't display directly to the console because the chat text
* simply gets added to the console, so we don't want it to print
* twice.
*/
C_PrintToChatEx(client, client, "%s%s", tag, szBuffer);
}
else {
SetGlobalTransTarget(LANG_SERVER);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToServer("%s%s\n", tag, szBuffer);
}
if (!value) {
return 1;
}
for (int i = 1; i <= MaxClients; ++i) {
if (!IsClientInGame(i) || IsFakeClient(i) || i == client) {
continue;
}
AdminId id = GetUserAdmin(i);
SetGlobalTransTarget(i);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective)) {
/* Treat this as a normal user. */
if ((value & 1) | (value & 2)) {
char newsign[MAX_NAME_LENGTH];
if ((value & 2)) {
newsign = name;
}
else {
newsign = sign;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
else {
/* Treat this as an admin user */
bool is_root = GetAdminFlag(id, Admin_Root, Access_Effective);
if ((value & 4) || (value & 8) || ((value & 16) && is_root)) {
char newsign[MAX_NAME_LENGTH];
if ((value & 8) || ((value & 16) && is_root)) {
newsign = name;
}
else {
newsign = sign;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
}
return 1;
}