270 lines
9.5 KiB
SourcePawn
270 lines
9.5 KiB
SourcePawn
#include <cstrike>
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#include <hlstatsx_loghelper>
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#include <sourcemod>
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#include <zombiereloaded>
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#pragma semicolon 1
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#pragma newdecls required
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/* CONVARS */
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ConVar g_cvarStreakInterval = null;
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ConVar g_cvarMinimumStreak = null;
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ConVar g_cvarMaximumStreak = null;
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ConVar g_cvarDifficultyHuman = null;
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ConVar g_cvarDifficultyZombie = null;
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ConVar g_cvarDifficultyDuration = null;
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/* HANDLES */
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Handle g_tMinimalRoundDuration = INVALID_HANDLE;
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/* INTERGERS */
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int g_iKillCount[MAXPLAYERS+1] = 0;
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/* BOOLEANS */
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bool g_bIsHuman[MAXPLAYERS+1] = false;
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bool g_bIsZombie[MAXPLAYERS+1] = false;
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bool g_bMotherZM[MAXPLAYERS+1] = false;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "HLstatsX CE - Zombie Escape",
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author = "zaCade",
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description = "Create additional actions for the default HLstatsX",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_cvarStreakInterval = CreateConVar("hlx_ze_killstreaks_interval", "1", "amount of kills required to progress to the next killstreak", 0, true, 1.0);
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g_cvarMinimumStreak = CreateConVar("hlx_ze_killstreaks_minimal", "2", "amount of kills required for the lowest killstreak", 0, true, 0.0);
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g_cvarMaximumStreak = CreateConVar("hlx_ze_killstreaks_maximal", "12", "amount of kills required for the highest killstreak", 0, true, 0.0);
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g_cvarDifficultyHuman = CreateConVar("hlx_ze_difficulty_human", "0", "the difficulty level of the current map for humans", 0, true, 0.0);
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g_cvarDifficultyZombie = CreateConVar("hlx_ze_difficulty_zombie", "0", "the difficulty level of the current map for zombies", 0, true, 0.0);
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g_cvarDifficultyDuration = CreateConVar("hlx_ze_difficulty_duration", "60", "the minumum amount of time a round has to last in seconds", 0, true, 0.0, true, 180.0);
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HookEvent("round_start", OnRoundStarting, EventHookMode_Pre);
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HookEvent("round_end", OnRoundEnding, EventHookMode_Pre);
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HookEvent("player_spawn", OnClientSpawn, EventHookMode_Pre);
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HookEvent("player_death", OnClientDeath, EventHookMode_Pre);
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsValidClient(client))
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{
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g_bIsHuman[client] = ZR_IsClientHuman(client);
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g_bIsZombie[client] = ZR_IsClientZombie(client);
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}
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}
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AutoExecConfig();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapEnd()
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{
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if (g_tMinimalRoundDuration != INVALID_HANDLE && CloseHandle(g_tMinimalRoundDuration))
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g_tMinimalRoundDuration = INVALID_HANDLE;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStarting(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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if (g_tMinimalRoundDuration != INVALID_HANDLE && CloseHandle(g_tMinimalRoundDuration))
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g_tMinimalRoundDuration = INVALID_HANDLE;
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g_tMinimalRoundDuration = CreateTimer(g_cvarDifficultyDuration.FloatValue, OnRoundMinimalDuration);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action OnRoundMinimalDuration(Handle timer)
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{
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g_tMinimalRoundDuration = INVALID_HANDLE;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void ZR_OnClientHumanPost(int client, bool respawn, bool protect)
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{
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g_bIsHuman[client] = true;
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g_bIsZombie[client] = false;
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g_bMotherZM[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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g_bIsHuman[client] = false;
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g_bIsZombie[client] = true;
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g_bMotherZM[client] = motherInfect;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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bool bAwardHumans = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_CT));
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bool bAwardZombies = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_T));
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int iAliveHumans;
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int iAliveZombies;
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsValidClient(client) && GetClientTeam(client) == CS_TEAM_CT)
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{
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iAliveHumans++;
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}
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else if(IsValidClient(client) && GetClientTeam(client) == CS_TEAM_T)
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{
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iAliveZombies++;
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}
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}
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsValidClient(client))
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{
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if (bAwardHumans && g_bIsHuman[client])
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{
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if (iAliveHumans == 1)
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{
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LH_LogPlayerEvent(client, "triggered", "ze_h_win_solo", true);
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}
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else
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_win_%d", g_cvarDifficultyHuman.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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}
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else if (bAwardZombies && g_bIsZombie[client])
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{
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if (iAliveZombies == 1)
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{
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LH_LogPlayerEvent(client, "triggered", "ze_z_win_solo", true);
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}
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else if (g_bMotherZM[client])
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_m_win_%d", g_cvarDifficultyZombie.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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else
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_z_win_%d", g_cvarDifficultyZombie.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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}
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EndKillStreak(client);
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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ResetClient(client);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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int killer = GetClientOfUserId(hEvent.GetInt("attacker"));
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EndKillStreak(client);
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if (IsValidClient(killer))
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{
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g_iKillCount[killer] += 1;
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void EndKillStreak(int client)
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{
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if (g_iKillCount[client] >= g_cvarMinimumStreak.IntValue)
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{
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if (g_iKillCount[client] > g_cvarMaximumStreak.IntValue)
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g_iKillCount[client] = g_cvarMaximumStreak.IntValue;
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if (g_bIsHuman[client])
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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else if (g_bIsZombie[client])
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{
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if (g_bMotherZM[client])
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_m_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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else
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_z_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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}
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}
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ResetClient(client);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void ResetClient(int client)
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{
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g_bIsHuman[client] = true;
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g_bIsZombie[client] = false;
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g_bMotherZM[client] = false;
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g_iKillCount[client] = 0;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock bool IsValidClient(int client)
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{
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return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
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}
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