csgo-plugins/hlstatsx/scripting/hlstatsx_loghelper.sp
2020-03-25 20:09:12 +02:00

175 lines
5.3 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#undef REQUIRE_PLUGIN
#tryinclude <HappyHour>
#define REQUIRE_PLUGIN
#pragma newdecls required
bool g_bHHLoaded;
char g_sTeamList[16][64];
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "HLstatsX CE - LogHelper",
author = "Neon",
description = "Custom HLstatsX Logging",
version = "1.0.0"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public APLRes AskPluginLoad2(Handle hMyself, bool bLate, char[] sError, int errorSize)
{
CreateNative("LH_LogPlayerEvent", Native_LogPlayerEvent);
RegPluginLibrary("HlstatsXLogHelper");
return APLRes_Success;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnAllPluginsLoaded()
{
g_bHHLoaded = LibraryExists("HappyHour");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnLibraryAdded(const char[] sName)
{
if (strcmp(sName, "HappyHour", false) == 0)
g_bHHLoaded = true;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnLibraryRemoved(const char[] sName)
{
if (strcmp(sName, "HappyHour", false) == 0)
g_bHHLoaded = false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
GetTeams();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int Native_LogPlayerEvent(Handle hPlugin, int numParams)
{
int iClient;
char sVerb[64];
char sEvent[256];
bool bHH;
iClient = GetNativeCell(1);
GetNativeString(2, sVerb, sizeof(sVerb));
GetNativeString(3, sEvent, sizeof(sEvent));
bHH = GetNativeCell(4);
if (iClient < 1 || iClient > MaxClients)
{
return ThrowNativeError(SP_ERROR_NATIVE, "Client index %d is invalid", iClient);
}
else if (!IsClientInGame(iClient))
{
return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not ingame", iClient);
}
LogPlayerEventCustom(iClient, sVerb, sEvent, bHH);
return true;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void LogPlayerEventCustom(int client, const char[] verb, const char[] event, bool hh)
{
if (!IsValidPlayer(client))
return;
char player_authid[32];
if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
char sEvent[256];
Format(sEvent, sizeof(sEvent), "%s", event);
if (g_bHHLoaded && HH_IsItHappyHour() && hh)
Format(sEvent, sizeof(sEvent), "%s_hh", sEvent);
char sLog[512];
Format(sLog, sizeof(sLog), "\"%N<%d><%s><%s>\" %s \"%s\"", client, GetClientUserId(client), player_authid, g_sTeamList[GetClientTeam(client)], verb, sEvent);
LogToGame(sLog);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void GetTeams(bool insmod = false)
{
if (!insmod)
{
int max_teams_count = GetTeamCount();
for (int team_index = 0; (team_index < max_teams_count); team_index++)
{
char team_name[64];
GetTeamName(team_index, team_name, sizeof(team_name));
if (strcmp(team_name, "") != 0)
{
g_sTeamList[team_index] = team_name;
}
}
}
else
{
// they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent
char mapname[64];
GetCurrentMap(mapname, sizeof(mapname));
if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0)
{
g_sTeamList[1] = "Iraqi Insurgents";
g_sTeamList[2] = "U.S. Marines";
}
else
{
g_sTeamList[1] = "U.S. Marines";
g_sTeamList[2] = "Iraqi Insurgents";
}
g_sTeamList[0] = "Unassigned";
g_sTeamList[3] = "SPECTATOR";
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
static stock bool IsValidPlayer(int client)
{
if (client > 0 && client <= MaxClients && IsClientInGame(client))
{
return true;
}
return false;
}