175 lines
5.3 KiB
SourcePawn
175 lines
5.3 KiB
SourcePawn
#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#undef REQUIRE_PLUGIN
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#tryinclude <HappyHour>
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#define REQUIRE_PLUGIN
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#pragma newdecls required
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bool g_bHHLoaded;
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char g_sTeamList[16][64];
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "HLstatsX CE - LogHelper",
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author = "Neon",
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description = "Custom HLstatsX Logging",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public APLRes AskPluginLoad2(Handle hMyself, bool bLate, char[] sError, int errorSize)
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{
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CreateNative("LH_LogPlayerEvent", Native_LogPlayerEvent);
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RegPluginLibrary("HlstatsXLogHelper");
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return APLRes_Success;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnAllPluginsLoaded()
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{
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g_bHHLoaded = LibraryExists("HappyHour");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnLibraryAdded(const char[] sName)
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{
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if (strcmp(sName, "HappyHour", false) == 0)
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g_bHHLoaded = true;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnLibraryRemoved(const char[] sName)
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{
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if (strcmp(sName, "HappyHour", false) == 0)
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g_bHHLoaded = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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GetTeams();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public int Native_LogPlayerEvent(Handle hPlugin, int numParams)
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{
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int iClient;
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char sVerb[64];
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char sEvent[256];
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bool bHH;
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iClient = GetNativeCell(1);
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GetNativeString(2, sVerb, sizeof(sVerb));
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GetNativeString(3, sEvent, sizeof(sEvent));
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bHH = GetNativeCell(4);
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if (iClient < 1 || iClient > MaxClients)
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{
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return ThrowNativeError(SP_ERROR_NATIVE, "Client index %d is invalid", iClient);
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}
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else if (!IsClientInGame(iClient))
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{
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return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not ingame", iClient);
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}
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LogPlayerEventCustom(iClient, sVerb, sEvent, bHH);
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return true;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void LogPlayerEventCustom(int client, const char[] verb, const char[] event, bool hh)
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{
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if (!IsValidPlayer(client))
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return;
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char player_authid[32];
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if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
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strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
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char sEvent[256];
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Format(sEvent, sizeof(sEvent), "%s", event);
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if (g_bHHLoaded && HH_IsItHappyHour() && hh)
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Format(sEvent, sizeof(sEvent), "%s_hh", sEvent);
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char sLog[512];
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Format(sLog, sizeof(sLog), "\"%N<%d><%s><%s>\" %s \"%s\"", client, GetClientUserId(client), player_authid, g_sTeamList[GetClientTeam(client)], verb, sEvent);
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LogToGame(sLog);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void GetTeams(bool insmod = false)
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{
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if (!insmod)
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{
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int max_teams_count = GetTeamCount();
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for (int team_index = 0; (team_index < max_teams_count); team_index++)
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{
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char team_name[64];
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GetTeamName(team_index, team_name, sizeof(team_name));
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if (strcmp(team_name, "") != 0)
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{
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g_sTeamList[team_index] = team_name;
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}
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}
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}
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else
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{
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// they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent
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char mapname[64];
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GetCurrentMap(mapname, sizeof(mapname));
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if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0)
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{
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g_sTeamList[1] = "Iraqi Insurgents";
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g_sTeamList[2] = "U.S. Marines";
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}
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else
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{
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g_sTeamList[1] = "U.S. Marines";
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g_sTeamList[2] = "Iraqi Insurgents";
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}
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g_sTeamList[0] = "Unassigned";
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g_sTeamList[3] = "SPECTATOR";
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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static stock bool IsValidPlayer(int client)
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{
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if (client > 0 && client <= MaxClients && IsClientInGame(client))
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{
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return true;
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}
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return false;
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} |