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SM-SteamWorks/Extension/extension.cpp
T

123 lines
3.9 KiB
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include <stdlib.h>
/**
* @file extension.cpp
* @brief Implement extension code here.
*/
SteamWorks g_SteamWorks; /**< Global singleton for extension's main interface */
SMEXT_LINK(&g_SteamWorks);
bool SteamWorks::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
sharesys->RegisterLibrary(myself, "SteamWorks");
this->pSWGameData = new SteamWorksGameData;
this->pSWGameServer = new SteamWorksGameServer;
this->pSWHTTP = new SteamWorksHTTP;
this->pSWHTTPNatives = new SteamWorksHTTPNatives;
this->pSWForward = new SteamWorksForwards;
this->pGSNatives = new SteamWorksGSNatives;
this->pGSHooks = new SteamWorksGSHooks;
this->pGSDetours = new SteamWorksGSDetours;
this->pSSNatives = new SteamWorksSSNatives;
this->pGCHooks = new SteamWorksGCHooks;
this->pGCNatives = new SteamWorksGCNatives;
return true;
}
void SteamWorks::SDK_OnUnload()
{
delete this->pGCNatives;
delete this->pGCHooks;
delete this->pSSNatives;
delete this->pGSDetours;
delete this->pGSHooks;
delete this->pGSNatives;
delete this->pSWForward;
delete this->pSWHTTPNatives;
delete this->pSWHTTP;
delete this->pSWGameServer;
delete this->pSWGameData;
}
CSteamID SteamWorks::CreateCommonCSteamID(IGamePlayer *pPlayer, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
{
EUniverse universe = k_EUniversePublic;
EAccountType type = k_EAccountTypeIndividual;
const char *pAuth = pPlayer->GetAuthString(false); /* We're not using this for Auth. */
if (pAuth == NULL || pAuth[0] == '\0' || strlen(pAuth) < 7 || pAuth[6] == 'I')
{
return this->CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params, universeplace, typeplace);
}
if (pAuth[0] == '[')
{
universe = static_cast<EUniverse>(atoi(&pAuth[3]));
}
else
{
universe = static_cast<EUniverse>(atoi(&pAuth[6]));
}
if (universe == k_EUniverseInvalid)
{
universe = k_EUniversePublic; /* Legacy Engine shim. */
}
return CSteamID(pPlayer->GetSteamAccountID(false), universe, type);
}
CSteamID SteamWorks::CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
{
EUniverse universe = k_EUniversePublic;
EAccountType type = k_EAccountTypeIndividual;
if (params[0] >= universeplace)
{
universe = static_cast<EUniverse>(params[universeplace]);
}
if (params[0] >= typeplace)
{
type = static_cast<EAccountType>(params[typeplace]);
}
return CSteamID(authid, universe, type);
}