51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/*
|
|
This file is part of SourcePawn SteamWorks.
|
|
|
|
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, as per version 3 of the License.
|
|
|
|
SourcePawn SteamWorks is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
Author: Kyle Sanderson (KyleS).
|
|
*/
|
|
#include "swgamedata.h"
|
|
|
|
SteamWorksGameData::SteamWorksGameData()
|
|
{
|
|
char buffer[PLATFORM_MAX_PATH];
|
|
this->pGameConf = NULL;
|
|
|
|
/* LoadGameConfigFile will verbosely error out, we need to check this since it's optional. */
|
|
smutils->BuildPath(Path_SM, buffer, sizeof(buffer), "gamedata/steamworks.txt");
|
|
if (libsys->PathExists(buffer) && libsys->IsPathFile(buffer))
|
|
{
|
|
gameconfs->LoadGameConfigFile("steamworks", &this->pGameConf, buffer, sizeof(buffer));
|
|
}
|
|
}
|
|
|
|
SteamWorksGameData::~SteamWorksGameData()
|
|
{
|
|
if (this->pGameConf != NULL)
|
|
{
|
|
gameconfs->CloseGameConfigFile(this->pGameConf);
|
|
this->pGameConf = NULL;
|
|
}
|
|
}
|
|
|
|
bool SteamWorksGameData::HasGameData(void) const
|
|
{
|
|
return (this->pGameConf != NULL);
|
|
}
|
|
|
|
IGameConfig *SteamWorksGameData::GetGameData(void) const
|
|
{
|
|
return this->pGameConf;
|
|
}
|