* Fix circular includes and include cleanup Fixed a bug where other *.h header files would include extension.h, which itself was already included in those same headers, creating a circular dependency cycle. This caused build errors and made compilation unpredictable. To resolve this: - Moved implementation-only includes to .cpp files where they are actually needed. - Added forward declarations where possible to avoid pulling in unnecessary headers. - Ensured extension.h only contains declarations that require full type definitions. This improves build stability and compilation time. * Clean up includes and fix build errors - Replaced full includes with forward declarations where possible - Moved implementation-only includes from .h to .cpp files - Added missing includes for stdint.h and Steam interfaces - This significantly reduces compilation time and prevents future dependency issues * Switch to SourceMod SDK smsdk_ext instead of local copy
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*
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This file is part of SourcePawn SteamWorks.
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SourcePawn SteamWorks is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, as per version 3 of the License.
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SourcePawn SteamWorks is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
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Author: Kyle Sanderson (KyleS).
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*/
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#pragma once
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#include <steam_api_common.h>
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class ISteamGameCoordinator;
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#if defined(STEAM_API_INTERNAL_H) || !defined(STEAM_API_EXPORTS)
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S_API ISteamClient *g_pSteamClientGameServer; /* This is awful. */
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#endif
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class SteamWorksGameServer
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{
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public:
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SteamWorksGameServer();
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~SteamWorksGameServer();
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public:
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ISteamClient *GetSteamClient(void);
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ISteamGameServer *GetGameServer(void);
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ISteamUtils *GetUtils(void);
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ISteamNetworking *GetNetworking(void);
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ISteamGameServerStats *GetServerStats(void);
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ISteamHTTP *GetHTTP(void);
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ISteamMatchmaking *GetMatchmaking(void);
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ISteamGameCoordinator *GetGameCoordinator(void);
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public:
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void Reset(void);
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const char *GetLibraryPath(void);
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private:
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void GetUserAndPipe(HSteamUser &hSteamUser, HSteamPipe &hSteamPipe);
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private:
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ISteamClient *m_pClient;
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ISteamGameServer *m_pGameServer;
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ISteamUtils *m_pUtils;
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ISteamNetworking *m_pNetworking;
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ISteamGameServerStats *m_pStats;
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ISteamHTTP *m_pHTTP;
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ISteamMatchmaking *m_pMatchmaking;
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ISteamGameCoordinator *m_pGC;
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bool loaded;
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};
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