Files
SM-SteamWorks/Extension/swhttprequest.h
T
A1m` a86fc4af91 Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup

Fixed a bug where other *.h header files would include extension.h, which itself
was already included in those same headers, creating a circular dependency cycle.
This caused build errors and made compilation unpredictable.

To resolve this:
- Moved implementation-only includes to .cpp files where they are actually needed.
- Added forward declarations where possible to avoid pulling in unnecessary headers.
- Ensured extension.h only contains declarations that require full type definitions.

This improves build stability and compilation time.

* Clean up includes and fix build errors

- Replaced full includes with forward declarations where possible
- Moved implementation-only includes from .h to .cpp files
- Added missing includes for stdint.h and Steam interfaces
- This significantly reduces compilation time and prevents future dependency issues

* Switch to SourceMod SDK smsdk_ext instead of local copy
2026-07-13 21:43:05 +00:00

57 lines
1.8 KiB
C++

/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, as per version 3 of the License.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#pragma once
#include <isteamhttp.h>
#include <smsdk_ext.h> // HTTPRequestHandle, Handle_t, IChangeableForward
class SteamWorksHTTPRequest
{
public:
SteamWorksHTTPRequest();
~SteamWorksHTTPRequest();
public:
HTTPRequestHandle request;
Handle_t handle;
public:
/* Completion is a genuine call result of the send API call, so it stays a
CCallResult. Headers/data arrive as broadcast callbacks and are routed here
by SteamWorksHTTP's dispatcher, hence no per-request CCallResult for them. */
void OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequest, bool bFailed);
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest);
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest);
public:
CCallResult<SteamWorksHTTPRequest, HTTPRequestCompleted_t> CompletedCallResult;
public:
SourceMod::IChangeableForward *pCompletedForward;
SourceMod::IChangeableForward *pHeadersReceivedForward;
SourceMod::IChangeableForward *pDataReceivedForward;
};
class SteamWorksHTTPNatives
{
public:
SteamWorksHTTPNatives();
~SteamWorksHTTPNatives();
};