* Fix circular includes and include cleanup Fixed a bug where other *.h header files would include extension.h, which itself was already included in those same headers, creating a circular dependency cycle. This caused build errors and made compilation unpredictable. To resolve this: - Moved implementation-only includes to .cpp files where they are actually needed. - Added forward declarations where possible to avoid pulling in unnecessary headers. - Ensured extension.h only contains declarations that require full type definitions. This improves build stability and compilation time. * Clean up includes and fix build errors - Replaced full includes with forward declarations where possible - Moved implementation-only includes from .h to .cpp files - Added missing includes for stdint.h and Steam interfaces - This significantly reduces compilation time and prevents future dependency issues * Switch to SourceMod SDK smsdk_ext instead of local copy
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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This file is part of SourcePawn SteamWorks.
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SourcePawn SteamWorks is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, as per version 3 of the License.
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SourcePawn SteamWorks is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
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Author: Kyle Sanderson (KyleS).
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*/
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#pragma once
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#include <isteamgameserver.h>
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namespace SourceMod
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{
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class IForward;
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}
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class SteamWorksGSHooks
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{
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public:
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SteamWorksGSHooks();
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~SteamWorksGSHooks();
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public:
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void AddHooks(ISteamGameServer *pGameServer);
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void RemoveHooks(ISteamGameServer *pGameServer, bool destroyed = false);
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public:
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bool WasRestartRequested(void);
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void LogOnAnonymous(void);
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EBeginAuthSessionResult BeginAuthSession(const void*, int, CSteamID);
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private:
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SourceMod::IForward *pFORR; /* On Restart Requested. */
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SourceMod::IForward *pFOTR; /* On Token Requested. */
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SourceMod::IForward *pOBAS; /* On Begin Auth Session. */
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unsigned char uHooked;
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};
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void OurGameFrameHook(bool simulating);
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