Files
SM-SteamWorks/Extension/swgchooks.h
T
A1m` a86fc4af91 Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup

Fixed a bug where other *.h header files would include extension.h, which itself
was already included in those same headers, creating a circular dependency cycle.
This caused build errors and made compilation unpredictable.

To resolve this:
- Moved implementation-only includes to .cpp files where they are actually needed.
- Added forward declarations where possible to avoid pulling in unnecessary headers.
- Ensured extension.h only contains declarations that require full type definitions.

This improves build stability and compilation time.

* Clean up includes and fix build errors

- Replaced full includes with forward declarations where possible
- Moved implementation-only includes from .h to .cpp files
- Added missing includes for stdint.h and Steam interfaces
- This significantly reduces compilation time and prevents future dependency issues

* Switch to SourceMod SDK smsdk_ext instead of local copy
2026-07-13 21:43:05 +00:00

52 lines
1.4 KiB
C++

/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, as per version 3 of the License.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#pragma once
#include <isteamgamecoordinator.h>
#include <cstdint>
namespace SourceMod
{
class IForward;
}
class SteamWorksGCHooks
{
public:
SteamWorksGCHooks();
~SteamWorksGCHooks();
public:
void AddHooks(ISteamGameCoordinator *pGC);
void RemoveHooks(ISteamGameCoordinator *pGC, bool destroyed = false);
public:
EGCResults SendMessage(uint32 unMsgType, const void *pubData, uint32 cubData);
bool IsMessageAvailable(uint32_t *pcubMsgSize);
EGCResults RetrieveMessage(uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize);
private:
SourceMod::IForward *pGCSendMsg;
SourceMod::IForward *pGCMsgAvail;
SourceMod::IForward *pGCRetMsg;
unsigned char uHooked;
};
void OurGCGameFrameHook(bool simulating);