165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
/*
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This file is part of SourcePawn SteamWorks.
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SourcePawn SteamWorks is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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SourcePawn SteamWorks is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
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Author: Kyle Sanderson (KyleS).
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*/
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#include "swgameserver.h"
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static void GetGameSpecificConfigInterface(const char *pName, const char *&pVersion)
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{
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if (g_SteamWorks.pSWGameData == NULL)
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{
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return;
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}
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IGameConfig *pConfig = g_SteamWorks.pSWGameData->GetGameData();
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if (pConfig == NULL)
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{
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return;
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}
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const char *pNewVersion = pConfig->GetKeyValue(pName);
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if (pNewVersion != NULL)
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{
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pVersion = pNewVersion;
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}
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}
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SteamWorksGameServer::SteamWorksGameServer()
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{
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this->Reset();
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}
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SteamWorksGameServer::~SteamWorksGameServer()
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{
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}
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void SteamWorksGameServer::Reset(void)
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{
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this->m_pGameServer = NULL;
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this->m_pUtils = NULL;
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this->m_pNetworking = NULL;
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this->m_pStats = NULL;
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this->m_pHTTP = NULL;
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this->m_pMatchmaking = NULL;
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}
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ISteamClient *SteamWorksGameServer::GetSteamClient(void)
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{
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return g_pSteamClientGameServer;
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}
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ISteamGameServer *SteamWorksGameServer::GetGameServer(void)
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{
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if (this->m_pGameServer == NULL && this->GetSteamClient() != NULL)
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{
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HSteamUser hSteamUser;
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HSteamPipe hSteamPipe;
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GetUserAndPipe(hSteamUser, hSteamPipe);
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const char *pVersion = STEAMGAMESERVER_INTERFACE_VERSION;
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GetGameSpecificConfigInterface("SteamGameServerInterfaceVersion", pVersion);
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this->m_pGameServer = this->GetSteamClient()->GetISteamGameServer(hSteamUser, hSteamPipe, pVersion);
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}
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return this->m_pGameServer;
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}
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ISteamUtils *SteamWorksGameServer::GetUtils(void)
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{
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if (this->m_pUtils == NULL && this->GetSteamClient() != NULL)
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{
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HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe();
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const char *pVersion = STEAMUTILS_INTERFACE_VERSION;
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GetGameSpecificConfigInterface("SteamUtilsInterfaceVersion", pVersion);
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this->m_pUtils = this->GetSteamClient()->GetISteamUtils(hSteamPipe, pVersion);
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}
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return this->m_pUtils;
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}
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ISteamNetworking *SteamWorksGameServer::GetNetworking(void)
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{
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if (this->m_pNetworking == NULL && this->GetSteamClient() != NULL)
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{
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HSteamUser hSteamUser;
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HSteamPipe hSteamPipe;
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GetUserAndPipe(hSteamUser, hSteamPipe);
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const char *pVersion = STEAMNETWORKING_INTERFACE_VERSION;
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GetGameSpecificConfigInterface("SteamNetworkingInterfaceVersion", pVersion);
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this->m_pNetworking = this->GetSteamClient()->GetISteamNetworking(hSteamUser, hSteamPipe, pVersion);
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}
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return this->m_pNetworking;
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}
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ISteamGameServerStats *SteamWorksGameServer::GetServerStats(void)
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{
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if (this->m_pStats == NULL && this->GetSteamClient() != NULL)
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{
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HSteamUser hSteamUser;
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HSteamPipe hSteamPipe;
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GetUserAndPipe(hSteamUser, hSteamPipe);
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const char *pVersion = STEAMGAMESERVERSTATS_INTERFACE_VERSION;
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GetGameSpecificConfigInterface("SteamGameServerStatsInterfaceVersion", pVersion);
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this->m_pStats = this->GetSteamClient()->GetISteamGameServerStats(hSteamUser, hSteamPipe, pVersion);
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}
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return this->m_pStats;
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}
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ISteamHTTP *SteamWorksGameServer::GetHTTP(void)
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{
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if (this->m_pHTTP == NULL && this->GetSteamClient() != NULL)
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{
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HSteamUser hSteamUser;
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HSteamPipe hSteamPipe;
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GetUserAndPipe(hSteamUser, hSteamPipe);
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const char *pVersion = STEAMHTTP_INTERFACE_VERSION;
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GetGameSpecificConfigInterface("SteamHTTPInterfaceVersion", pVersion);
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this->m_pHTTP = this->GetSteamClient()->GetISteamHTTP(hSteamUser, hSteamPipe, pVersion);
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}
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return this->m_pHTTP;
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}
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ISteamMatchmaking *SteamWorksGameServer::GetMatchmaking(void)
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{
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if (this->m_pMatchmaking == NULL && this->GetSteamClient() != NULL)
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{
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HSteamUser hSteamUser;
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HSteamPipe hSteamPipe;
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GetUserAndPipe(hSteamUser, hSteamPipe);
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const char *pVersion = STEAMMATCHMAKING_INTERFACE_VERSION;
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GetGameSpecificConfigInterface("SteamMatchmakingVersion", pVersion);
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this->m_pMatchmaking = this->GetSteamClient()->GetISteamMatchmaking(hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION);
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}
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return this->m_pMatchmaking;
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}
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void SteamWorksGameServer::GetUserAndPipe(HSteamUser &hSteamUser, HSteamPipe &hSteamPipe)
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{
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hSteamUser = SteamGameServer_GetHSteamUser();
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hSteamPipe = SteamGameServer_GetHSteamPipe();
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}
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