Files
SM-SteamWorks/Extension/swgamedata.cpp
T
A1m` a86fc4af91 Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup

Fixed a bug where other *.h header files would include extension.h, which itself
was already included in those same headers, creating a circular dependency cycle.
This caused build errors and made compilation unpredictable.

To resolve this:
- Moved implementation-only includes to .cpp files where they are actually needed.
- Added forward declarations where possible to avoid pulling in unnecessary headers.
- Ensured extension.h only contains declarations that require full type definitions.

This improves build stability and compilation time.

* Clean up includes and fix build errors

- Replaced full includes with forward declarations where possible
- Moved implementation-only includes from .h to .cpp files
- Added missing includes for stdint.h and Steam interfaces
- This significantly reduces compilation time and prevents future dependency issues

* Switch to SourceMod SDK smsdk_ext instead of local copy
2026-07-13 21:43:05 +00:00

53 lines
1.5 KiB
C++

/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, as per version 3 of the License.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#include "swgamedata.h"
#include <smsdk_ext.h>
SteamWorksGameData::SteamWorksGameData()
{
char buffer[PLATFORM_MAX_PATH];
this->pGameConf = NULL;
/* LoadGameConfigFile will verbosely error out, we need to check this since it's optional. */
smutils->BuildPath(Path_SM, buffer, sizeof(buffer), "gamedata/steamworks.txt");
if (libsys->PathExists(buffer) && libsys->IsPathFile(buffer))
{
gameconfs->LoadGameConfigFile("steamworks", &this->pGameConf, buffer, sizeof(buffer));
}
}
SteamWorksGameData::~SteamWorksGameData()
{
if (this->pGameConf != NULL)
{
gameconfs->CloseGameConfigFile(this->pGameConf);
this->pGameConf = NULL;
}
}
bool SteamWorksGameData::HasGameData(void) const
{
return (this->pGameConf != NULL);
}
IGameConfig *SteamWorksGameData::GetGameData(void) const
{
return this->pGameConf;
}