Files
SM-SteamWorks/Extension/ssnatives.cpp
T
A1m` a86fc4af91 Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup

Fixed a bug where other *.h header files would include extension.h, which itself
was already included in those same headers, creating a circular dependency cycle.
This caused build errors and made compilation unpredictable.

To resolve this:
- Moved implementation-only includes to .cpp files where they are actually needed.
- Added forward declarations where possible to avoid pulling in unnecessary headers.
- Ensured extension.h only contains declarations that require full type definitions.

This improves build stability and compilation time.

* Clean up includes and fix build errors

- Replaced full includes with forward declarations where possible
- Moved implementation-only includes from .h to .cpp files
- Added missing includes for stdint.h and Steam interfaces
- This significantly reduces compilation time and prevents future dependency issues

* Switch to SourceMod SDK smsdk_ext instead of local copy
2026-07-13 21:43:05 +00:00

209 lines
5.7 KiB
C++

/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, as per version 3 of the License.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#include "ssnatives.h"
#include "extension.h"
#include <steam_gameserver.h>
#include "swgameserver.h"
static bool IsSteamWorksLoaded(void)
{
return (g_SteamWorks.pSWGameServer->GetSteamClient() != NULL);
}
static ISteamGameServerStats *GetServerStatsPointer(void)
{
return g_SteamWorks.pSWGameServer->GetServerStats();
}
static CSteamID CreateCommonCSteamID(IGamePlayer *pPlayer, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
{
return g_SteamWorks.CreateCommonCSteamID(pPlayer, params, universeplace, typeplace);
}
static CSteamID CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
{
return g_SteamWorks.CreateCommonCSteamID(authid, params, universeplace, typeplace);
}
static cell_t sm_RequestStatsAuthID(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
CSteamID checkid = CreateCommonCSteamID(params[1], params);
return pStats->RequestUserStats(checkid) != k_uAPICallInvalid ? 1 : 0;
}
static cell_t sm_RequestUserStats(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
int client = params[1];
if (client < 1 || client > playerhelpers->GetMaxClients())
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
}
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
if (pPlayer == NULL || !pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client index %d is not connected", client);
}
CSteamID checkid = CreateCommonCSteamID(pPlayer, params);
return pStats->RequestUserStats(checkid) != k_uAPICallInvalid ? 1 : 0;
}
static cell_t sm_GetStatCell(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
int client = params[1];
if (client < 1 || client > playerhelpers->GetMaxClients())
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
}
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
if (pPlayer == NULL || !pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client index %d is not connected", client);
}
char *pName;
pContext->LocalToString(params[2], &pName);
cell_t *pValue;
pContext->LocalToPhysAddr(params[3], &pValue);
CSteamID checkid = CreateCommonCSteamID(pPlayer, params, 4, 5);
return pStats->GetUserStat(checkid, pName, pValue) ? 1 : 0;
}
static cell_t sm_GetStatAuthIDCell(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
char *pName;
pContext->LocalToString(params[2], &pName);
cell_t *pValue;
pContext->LocalToPhysAddr(params[3], &pValue);
CSteamID checkid = CreateCommonCSteamID(params[1], params, 4, 5);
return pStats->GetUserStat(checkid, pName, pValue) ? 1 : 0;
}
static cell_t sm_GetStatFloat(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
int client = params[1];
if (client < 1 || client > playerhelpers->GetMaxClients())
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
}
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
if (pPlayer == NULL || !pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client index %d is not connected", client);
}
char *pName;
pContext->LocalToString(params[2], &pName);
cell_t *pValue;
pContext->LocalToPhysAddr(params[3], &pValue);
CSteamID checkid = CreateCommonCSteamID(pPlayer, params, 4, 5);
float fValue;
bool bResult = pStats->GetUserStat(checkid, pName, &fValue);
*pValue = sp_ftoc(fValue);
return bResult ? 1 : 0;
}
static cell_t sm_GetStatAuthIDFloat(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
char *pName;
pContext->LocalToString(params[2], &pName);
cell_t *pValue;
pContext->LocalToPhysAddr(params[3], &pValue);
CSteamID checkid = CreateCommonCSteamID(params[1], params, 4, 5);
float fValue;
bool bResult = pStats->GetUserStat(checkid, pName, &fValue);
*pValue = sp_ftoc(fValue);
return bResult ? 1 : 0;
}
static sp_nativeinfo_t ssnatives[] = {
{"SteamWorks_RequestStatsAuthID", sm_RequestStatsAuthID},
{"SteamWorks_RequestStats", sm_RequestUserStats},
{"SteamWorks_GetStatCell", sm_GetStatCell},
{"SteamWorks_GetStatAuthIDCell", sm_GetStatAuthIDCell},
{"SteamWorks_GetStatFloat", sm_GetStatFloat},
{"SteamWorks_GetStatAuthIDFloat", sm_GetStatAuthIDFloat},
{NULL, NULL}
};
SteamWorksSSNatives::SteamWorksSSNatives()
{
sharesys->AddNatives(myself, ssnatives);
}
SteamWorksSSNatives::~SteamWorksSSNatives()
{
/* We tragically can't remove ourselves... hopefully no one uses this class, you know, like a class. */
}